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Warsliks Wood Brute Cave

From p99 Backup
File:Map warslikswood brute caves.png
Class(es): Any
Levels: 27-33
Zone: Warsliks Woods
Location: Cave to Dalnir, Entrance(3530, 3953) File:Map Icon.png
Solo/Group: Primarily solo

File:Brute Cave Map.png File:Npc a skulking brute.png

What's Great About the Cave(s)

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Skulking Brutes are melee mobs with a low agro radius and fast (6:40) respawn time. There are two sets of brutes (2/3) in two separate but connected caverns.

Because they don't cast, they're easy to fight, and you can safely go AFK just outside their cavern without having to worry. Plus, with a < 7 min respawn, both the 2-spawn and 3-spawn caves can reasonably support a player.

Also, some brutes drop minor gems, eg. Ivory or Pearls.

Downsides

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The main one is that it's popular: you'll often find either or both caves already taken.

Entrance

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The cave entrance can be found at 3530, 3953, -100 File:Map Icon.png, but it can be difficult to find visually because of the Kunark trees.

I recommend following the northern shoreline until it reaches the wall, then backtrack just a bit, as the entrance is shortly before it. Make sure to look up at the mountain (ie. away from the water).


File:Brute Cave Entrance.png

Brute 2 (B2)

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File:Brute 2 Brute Cave.png

Brute 3 (B3)

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File:Brute 3 Brute Cave.png

Quad-Kiting

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If both caves are free, quad-kiters can easily get four mobs (I recommend starting with all of B3, then getting 1 from B2; the B3 mobs will run through walls, so they won't get you when you head back to the entrance from B2).

If only one cave is available, you can add 1-2 mobs from outside (or just "quad" only 2/3 mobs). There are both forest giants and goblin warriors available outside who wander down near the water, but there is also a goblin caster (don't get him!)

Bunching the Kite

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To "bunch" the mobs, run in circles in the area between the cave and the wall (it's largely mob free).

Killing a Quad Kite

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To avoid forest mobs, run along the shoreline. However, be careful, as a few mobs do path near the water, and also the shoreline sometimes cuts inward (so if you're not careful you can wind up running into the ocean ... with a quad behind you!)

If you reach the far shoreline (very possible if not using Spirit of the Wolf) you can make a somewhat shallow circle (don't go too far up or you might get an add) to reverse course, and then kite back toward the cave.

Finishing the Quad

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When the mobs reach <20% health they will stop following you, scattering in different directions. Most will wind up in the water, which makes it a hassle to finish them off.

I recommend first killing any >20% mobs leftover at the end of the kite (or at last getting them <20%), and then using nukes, roots, or

Solist's Icy Wand
Solist's Icy Wand

MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Effect: Shock of Ice (Must Equip, Casting Time: 5.0) at Level 12
WT: 1.0 Size: SMALL
Class: WIZ
Race: ALL

to finish the mobs (or at least prevent them from entering the ocean until you can kill them).