Warsliks Wood Brute Cave
| Class(es): | Any |
| Levels: | 27-33 |
| Zone: | Warsliks Woods |
| Location: | Cave to Dalnir, Entrance(3530, 3953) File:Map Icon.png |
| Solo/Group: | Primarily solo |
File:Brute Cave Map.png File:Npc a skulking brute.png
What's Great About the Cave(s)
[edit]Skulking Brutes are melee mobs with a low agro radius and fast (6:40) respawn time. There are two sets of brutes (2/3) in two separate but connected caverns.
Because they don't cast, they're easy to fight, and you can safely go AFK just outside their cavern without having to worry. Plus, with a < 7 min respawn, both the 2-spawn and 3-spawn caves can reasonably support a player.
Also, some brutes drop minor gems, eg. Ivory or Pearls.
Downsides
[edit]The main one is that it's popular: you'll often find either or both caves already taken.
Entrance
[edit]The cave entrance can be found at 3530, 3953, -100 File:Map Icon.png, but it can be difficult to find visually because of the Kunark trees.
I recommend following the northern shoreline until it reaches the wall, then backtrack just a bit, as the entrance is shortly before it. Make sure to look up at the mountain (ie. away from the water).
Brute 2 (B2)
[edit]Brute 3 (B3)
[edit]Quad-Kiting
[edit]If both caves are free, quad-kiters can easily get four mobs (I recommend starting with all of B3, then getting 1 from B2; the B3 mobs will run through walls, so they won't get you when you head back to the entrance from B2).
If only one cave is available, you can add 1-2 mobs from outside (or just "quad" only 2/3 mobs). There are both forest giants and goblin warriors available outside who wander down near the water, but there is also a goblin caster (don't get him!)
Bunching the Kite
[edit]To "bunch" the mobs, run in circles in the area between the cave and the wall (it's largely mob free).
Killing a Quad Kite
[edit]To avoid forest mobs, run along the shoreline. However, be careful, as a few mobs do path near the water, and also the shoreline sometimes cuts inward (so if you're not careful you can wind up running into the ocean ... with a quad behind you!)
If you reach the far shoreline (very possible if not using Spirit of the Wolf) you can make a somewhat shallow circle (don't go too far up or you might get an add) to reverse course, and then kite back toward the cave.
Finishing the Quad
[edit]When the mobs reach <20% health they will stop following you, scattering in different directions. Most will wind up in the water, which makes it a hassle to finish them off.
I recommend first killing any >20% mobs leftover at the end of the kite (or at last getting them <20%), and then using nukes, roots, or
MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Effect: Shock of Ice (Must Equip, Casting Time: 5.0) at Level 12
WT: 1.0 Size: SMALL
Class: WIZ
Race: ALL
to finish the mobs (or at least prevent them from entering the ocean until you can kill them).