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Skyfire Mountains

From p99 Backup
I felt horrible that I put my guild through (that).
For three days, I think it was like three to five days straight,
(we) sat in frickin' Skyfire and just waited and waited and waited.
-Todd Schmidt (GM Hobart), EQ Programmer [1]

The Skyfire Mountains are named for the reddish glow that lights the skies at night, created by the lava that flows across this broken land. The dragons have claimed this part of Kunark their domain, and their kind move freely over the dangerous terrain protecting their stronghold, Veeshan's Peak.

Level of Monsters: 40-60+
Types of Monsters: Devourers, Dragon, Drakes, Fay Drakes, Gnome, Wurms, Wyverns
Notable NPCs: Black Scar, Eldrig the Old, Faerie of Dismay, Felia Goldenwing, Guardian of Felia, Jennus Lyklobar, a lava walker, a shadow drake, a soul devourer, Talendor, a wandering wurm, a wurm spirit
Unique Items:
Chromodrac Gut
Chromodrac Gut

MAGIC ITEM LORE ITEM NO DROP
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

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Halcyon Broadsword
Halcyon Broadsword

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: 1H Slashing Atk Delay: 25
DMG: 18
WT: 7.5 Size: MEDIUM
Class: PAL
Race: ALL

,
Immortals
Immortals

LORE ITEM NO DROP
WT: 3.0 Size: SMALL

Adjacent Zones: Burning Wood, The Overthere, Veeshan's Peak
Name in /who: skyfire
Succor/Evacuate: -1140 , -4290 (Zone line to Overthere)
ZEM Value: 80 86 (115%)

Map

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File:Map skyfiremtns.jpg

Skyfire Mountains


Dangers

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This zone is filled with high-level dragon-like creatures, all of whom are aggressive - also, most seem to social aggro with each other. Most do not see invisible creatures, but the great dragon Talendor certainly does. Certain monsters have unique abilities as well. The chromodracs are notorious for their area-effect dispel attack. The higher level drakes and wyverns can summon you as well. Hunting here is also bad for faction with the outdoor dragons in Kunark, especially Gorenaire in the Dreadlands, which can make travel through that zone more dangerous.

Also, the terrain is kind of rough. This barely limits visibility, but travelling quickly can sometimes result in you landing in a lava river or, worse yet, in a lake of lava. This can quickly add up to a lot of damage, especially if you don't know how to swim.

The Wizard portal is known for being dangerous. It appears right in a very busy area in the zone, and many groups who use it find themselves attacked heavily immediately upon appearing in this area.

The Druid port is safer, but still dangerous as mobs do path there so you may be agroed upon arrival.

Benefits

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This zone has some relatively sparse areas in which to hunt. You can pull freely to most wall areas or zone edges, and you can also do this with relative safety, as the area is relatively open for safer pulling.

Although the loot here is not exceptional, many high-level spells are dropped by creatures in this area, and this is the main reason people hunt here. One popular way to earn spells is to kill the "cycle" of mobs known as the Skyfire Named Cycle.

Traveling To and From Skyfire Mountains

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The Skyfire Mountains can be reached by zoning at approximately 4000, 1500 from Burning Wood, entering at about -5700, 1700 into Skyfire Mountains..

The Overthere can be reached from Skyfire Mountains, at roughly -1140, -3900.

Veeshan's Peak can be reached through a large, ornate entrance that is heavily guarded by wyverns and their kin. The location is at approximately +3400, +3000.

The Wizard spell Tishan's Relocation teleports the group to location -3100, 790. This area is hilariously more dangerous than the Druid port in. You will be swarmed by a half dozen mobs upon zoning in, many of which will spam an aoe dispel, and you will die. Never cast this spell.

The Druid spell Wind of the North teleports the group to location -3185, 2730. This area is very close to the Burning Woods zone, and is generally safer to teleport into, although mobs do occasionally roam close enough by to aggro.

What's in this zone?

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Special:DynamicZoneList/Skyfire Mountains