Ranger
The Ranger is a hybrid mix between a Warrior and a Druid, sharing the skills of both. He's most at home in the great outdoors. - EverQuest manual
Description
[edit]Part Warrior and Druid, the Ranger is a hybrid class combining some of the combat skills and the magical abilities of both.
Rangers are a lightly armored offensive class which focuses more on delivering damage than tanking. In terms of combat skills they can use all types of weapons and get dual wield, double attack, and kick. They also get a number of defensive skills including dodge, parry, riposte and disarm. However, because they are a hybrid class Rangers learn most of these combat skills a few levels later than pure melee classes.
Rangers have higher offensive skill caps than any other hybrid class. However, they are lower in a number of defensive skill areas. They have a lower skill cap on taunt, riposte, disarm, dodge and parry compared to Warriors, and slightly below the Paladin and Shadow Knight class on some of these. As light tanks, with some of the best aggro inducing abilities in the game, they can but should not be left to tank for significant periods. They have no skill to reduce the monsters hate for them until the Kunark expansion in the form of the spell Jolt.
Rangers get the highest tracking skill in the game, which helps to find people or enemies within the area. This is particularly useful in the large outdoor zones of Kunark.
Rangers are one of only two classes that can do critical blows with archery starting at level 12. However, this skill is only useful in limited circumstances before the Velious expansion by way of the Trueshot Discipline. In the Luclin expansion archery becomes significantly more viable for the class due to Alternative Advancement abilities.
In terms of magic Rangers get a range of nice utility spells. They receive both Spirit of Wolf and later take the form of a wolf benefiting from both run speed and a significant ATK bonus. They also get spells to reduce monster frenzy ranges, and this enables them to single pull out of a group. They have both healing spells and damage shields (the latter of which inflicts unresistable damage). This is coupled with a solid series of HP and AC increasing buffs, as well as some minor stat buffs. Damage wise they receive both direct damage and damage over time spells. They can also snare and root mobs. Despite their magical power they do not have the ability to bind or gate. You can view the full ranger spell list here.
A challenge playing the ranger class can often be aggro management and staying alive. Rangers can draw monster aggro easily through their damage output in combination with their fire damage over time spells, which generate a lot of aggro. This makes them shine having high "snap aggro" when the situation calls for it. But when it does not their lower armor class, hit points and defense capabilities compared to tank classes can get them into trouble.
If you are looking for a class with decent damage output, the best tracking in the game, and a little bit of magic to spice things up this class could be the one for you. You will be able to deal damage, spot heal, and act as a light tank in group content. Just be warned that your road to 60 could be challenging, as rangers often have lower priority on group invites for the damage role, and struggle to tank effectively in post level fifty content. This class is not for the faint of heart, but still versatile and fun nonetheless bringing value by adapting and utilizing all it's abilities.
Class Titles
[edit]| Level 1-50 | Level 51-54 | Level 55-59 | Level 60 |
|---|---|---|---|
| Ranger | Pathfinder | Outrider | Warder |
Creation Guide
[edit]Picking the Right Race
[edit]The first thing you have to pick then is your race. Which race you pick will determine the foundation of you character for the rest of your life in Norrath so it is kind of important you pick one you like.
Wood Elves are quite a good race for rangers. They have naturally high agility, and can wear both small and medium armour. Wood Elves also have natural infravision, and start in the tree city of Kelethin.
Half-Elves are limited to medium sized armour. They are very well balanced, and have slightly better starting stats than the wood elf, though they lack some of the natural abilities. They have the highest natural dexterity of any ranger race, and also have infravision. However, the druid part of a ranger is let down with a low natural wisdom. Half-Elves start in Surefall Glade near Qeynos.
Human rangers have very balanced stats, across the board. They have the highest natural strength of any ranger race, and all other stats are certainly in an acceptable range. However their natural agility is quite low compared to the other classes. Humans have no night vision, which is perhaps the largest reason that many people decide against playing a Human Ranger. Rangers do however receive an infravision spell at level 30, and an ultravision spell at level 56. Human rangers start in Qeynos.
All of the ranger races level at the same rate, and faction wise are all well received in any town with a neutral or good alignment.
| Race | Str | Sta | Agi | Dex | Wis | Int | Cha | Bonus |
|---|---|---|---|---|---|---|---|---|
| Half-Elf | 75 | 80 | 100 | 85 | 65 | 75 | 75 | 20 |
| Human | 80 | 85 | 85 | 75 | 80 | 75 | 75 | 20 |
| Wood Elf | 70 | 75 | 105 | 80 | 85 | 75 | 75 | 20 |
Spending Your Bonus Points
[edit]Rangers have a number of stats that they benefit from. Because they can receive benefits from a lot of stats, the recommended bonus points can vary a lot from person to person. End game buffs from Shaman allow a Ranger to receive roughly +120 STR/DEX without Avatar (+100 STR/DEX/AGI) and +50 STA if you want to plan your starting stats based on this.
- Strength - Affects maximum and average melee damage, both from auto attacks and from special attacks like kick.
- Stamina - Affects your maximum Hit Points. Gives a small hp boost(roughly 1-2% of base hp for 25 point investment).
- Dexterity - Affects the speed at which you learn weapon skills and the rate at which your magic weapon effects proc.
- Agility - Affects how often you are struck by enemies, and lowers the average damage you take from enemy hits. The impact is generally agreed to be small. It is something though.
- Wisdom - Affects how quickly you raise general and craft skills if higher than Intelligence. Effects maximum mana and the speed at which you raise spell skills.
- Intelligence - Affects how quickly you raise general and craft skills if higher than Wisdom.
- Charisma - Affects the prices you pay for vendor goods, and the prices they pay for your goods, a little. Your reputation with a particular vendor factors into this somewhat and there is a cap.
Allocation Recommendations DPS: 20 Strength Raid Min/Max: 20 Stamina
Experience Statistics
[edit]No race that can play as a Ranger has an innate experience modifier. The 40% penalty for hybrid classes was removed from the green server on 8/6/2021 with the implementation of the January 2001 Velious Patch.
As of 9/21/15, hybrid class experience penalties are no longer in effect on blue or red servers.
Religion
[edit]Religion does not have a large impact upon the Ranger class. The two choices are Karana or Tunare (except for Wood Elves who must choose Tunare). Picking one will not alienate you from another, although only followers of Tunare can equip the
MAGIC ITEM LORE ITEM NO DROP
Slot: HEAD
AC: 20
STR: +12 STA: +12
SV FIRE: +15 SV COLD: +15
Effect: Truesight (Worn)
WT: 3.7 Size: MEDIUM
Class: RNG
Race: HUM ELF HEF
Deity: Tunare
. Choose whichever appeals to you more.
Ranger Spells
[edit]Alternative Spell List
Classic
Kunark
Velious
Level 9
[edit]| Name | Type | Target | Mana | Max Effect | Description | School | Location | Era |
|---|---|---|---|---|---|---|---|---|
| Endure Fire | Buff | Single | 20 | 20 FR | Fire Resist Buff | Abjuration | Vendor | Cla |
| Flame Lick | DoT/Debuff | Single | 10 | 3dmg per tick for 9 ticks / -3 AC | Fire DoT with AC Debuff | Evocation | Vendor | Cla |
| Glimpse | Buff | Self | 5 | 55% | Self Only Vision Magnification | Divination | Vendor | Cla |
| Lull Animal | Beneficial | Single | 10 | 2 minute reaction/frenzy radius reduction | Aggression Range Debuff vs Animals | Alteration | Vendor | Cla |
| Minor Healing | Heal | Single | 10 | Heal 9 HP | Healing Spell | Alteration | Vendor | Cla |
| Skin Like Wood | Buff | Single | 10 | 4 AC/20HP | AC and Max HP Buff | Abjuration | Vendor | Cla |
| Snare | Detrimental | Single | 15 | 55% Movement Slow | Movement Speed Debuff | Alteration | Vendor | Cla |
Level 15
[edit]| Name | Type | Target | Mana | Max Effect | Description | School | Location | Era |
|---|---|---|---|---|---|---|---|---|
| Burst of Fire | Damage | Single | 15 | 15dmg (1 DPM) | Fire based Direct Damage | Evocation | Vendor | Cla |
| Camouflage | Beneficial | Single | 15 | 20 Minutes | Castable outdoors only - invisibility | Divination | Vendor | Cla |
| Cure Poison | Cure | Single | 20 | 1 poison Counter | Cures the target of poison effects | Alteration | Vendor | Cla |
| Dance of the Fireflies | Summon | Self | 10 | Summons a globe of light | Conjuration | Vendor | Cla | |
| Feet like Cat | Beneficial | Single | 40 | +15 Agility | Agility Buff | Alteration | Vendor | Cla |
| Grasping Roots | Detrimental | Single | 35 | 8 ticks (0.29 DPM) | Direct Damage with Root | Alteration | Vendor | Cla |
| Invoke Lightning | Damage | Targeted AE | 32 | 25dmg (0.78 DPM/Target) | Area Effect Direct Damage | Evocation | Vendor | Cla |
| Thistlecoat | Beneficial | Self | 25 | +6 AC / +1 Damage Shield | Self-only damage shield and AC buff | Abjuration | Vendor | Cla |
Level 22
[edit]| Name | Type | Target | Mana | Max Effect | Description | School | Location | Era |
|---|---|---|---|---|---|---|---|---|
| Bind Sight | Beneficial | Single | 15 | See through the targets eyes | Divination | Vendor | Cla | |
| Endure Cold | Buff | Single | 20 | +20 CR | Adds to cold resistance | Abjuration | Vendor | Cla |
| Enduring Breath | Beneficial | Single | 35 | Allows breathing underwater | Alteration | Vendor | Cla | |
| Firefist | Beneficial | Self | 30 | +14 ATK | Increases caster's ATK | Evocation | Vendor | Cla |
| Harmony | Beneficial | Targeted AE | 25 | 3ticks @ L5 to 2 minutes @L34 | Unresistable Area effect Calm | Abjuration | Vendor | Cla |
| Ignite | Damage | Single | 30 | 37dmg (1.23 DPM) | Fire based Direct Damage | Evocation | Vendor | Cla |
| Light Healing | Heal | Single | 25 | 33 HP (1.32 HPM) | Single Target Heal | Alteration | Vendor | Cla |
| Panic Animal | Fear | Single | 10 | Forces an animal to run away in terror | Alteration | Vendor | Cla | |
| Skin Like Rock | Beneficial | Single | 60 | AC 7 / HP 54@L14 to 105@L65 | Increases target's hitpoints and AC | Abjuration | Vendor | Cla |
| Ward Summoned | Damage | Single | 30 | 41dmg (1.37DPM) | Direct Damage vs Summoned | Evocation | Vendor | Cla |
Level 30
[edit]| Name | Type | Target | Mana | Max Effect | Description | School | Location | Era |
|---|---|---|---|---|---|---|---|---|
| Barbcoat | Beneficial | Self | 50 | 12 AC / +2 Damage Shield | Self Only AC and Damage shield | Abjuration | Vendor | Cla |
| Cancel Magic | Beneficial | Single | 30 | Removes a Single Magical Effect | Abjuration | Vendor | Cla | |
| Eyes of the Cat | Beneficial | Self | 35 | Infravision Buff | Divination | Vendor | Cla | |
| Invigor | Beneficial | Single | 20 | 35 stamina, 3 ticks | Restores endurance | Alteration | Vendor | Cla |
| Shield of Thistles | Beneficial | Single | 40 | 6dmg / 9 ticks @L9 to 6.5 minutes @L65 | Damage Shield | Abjuration | Vendor | Cla |
| Spirit of Wolf | Beneficial | Single | 40 | 34% @ L9 to 55% @ L50 | Increases movement rate of the target. | Alteration | Vendor | Cla |
| Stinging Swarm | DoT | Single | 65 | 13dmg/tick (117dmg 1.8 DPM) | Magic-based Damage over Time | Conjuration | Vendor | Cla |
| Strength of Earth | Beneficial | Single | 40 | +15 Str | Increase strength of the target | Alteration | Vendor | Cla |
Level 39
[edit]| Name | Type | Target | Mana | Max Effect | Description | School | Location | Era |
|---|---|---|---|---|---|---|---|---|
| Bramblecoat | Beneficial | Self | 75 | 18 AC / +3 Damage Shield | Self Only AC and Damage shield | Abjuration | Vendor | Cla |
| Call of Sky | Beneficial | Self | 50 | 35 dmg / 1.0 Stun | Enchant Weapon with Stun and Damage proc (self only) | Alteration | Vendor | Vel |
| Calm Animal | Beneficial | Single | 45 | 7 ticks | Decreases an animal's aggro range | Alteration | Vendor | Cla |
| Careless Lightning | Damage | Single | 70 | 99dmg (1.4 DPM) | Magic based Direct Damage | Evocation | Vendor | Cla |
| Dismiss Summoned | Damage | Summoned | 90 | 162dmg (1.8 DPM) | Direct Damage vs Summoned (Max: 162) | Evocation | Vendor | Cla |
| Healing | Heal | Single | 60 | 100 HP (1.66 HPM) | Restores HP | Alteration | Vendor | Cla |
| Levitate | Beneficial | Single | 30 | Causes Target to Levitate. Consumes Bat Wing. | Alteration | Vendor | Cla | |
| See Invisible | Beneficial | Single | 25 | Allows the Target to See Invisible Creatures | Divination | Vendor | Cla | |
| Skin Like Steel | Beneficial | Single | 100 | 10 AC / 74HP (L24) to 100HP (L50) | Increase targets hitpoints and AC | Abjuration | Vendor | Cla |
Level 49
[edit]| Name | Type | Target | Mana | Max Effect | Description | School | Location | Era |
|---|---|---|---|---|---|---|---|---|
| Call of Flame | Damage | Single | 125 | 206dmg (1.65 DPM) | Fire Based DD Spell | Evocation | Quest | Cla |
| Ensnaring Roots | Detrimental | Single | 60 | 60dmg (1 DPM) / 1.6m | Direct Damage with Root | Alteration | Vendor | Cla |
| Immolate | DoT | Single | 120 | 264dmg (2.2 DPM) / -18 AC | Damage over Time with Debuff | Evocation | Vendor | Cla |
| Resist Fire | Beneficial | Single | 50 | +40 FR | Increases resistance to Fire | Abjuration | Vendor | Cla |
| Shield of Brambles | Beneficial | Single | 80 | +12 Damage Shield | Gives the target a damage shield | Abjuration | Vendor | Cla |
| Spikecoat | Beneficial | Self | 110 | 25 AC / +4 Damage Shield | Self Only AC and Damage shield | Abjuration | Butcher | Cla |
| Superior Camouflage | Beneficial | Self | 75 | Random duration invisibility | Divination | Vendor | Vel | |
| Wolf Form | Beneficial | Self | 60 | Increased Movement Speed 55% / 30 ATK | Outside only transform into a wolf increasing movement rate and ATK | Alteration | Vendor | Cla |
Level 50
[edit]| Name | Type | Target | Mana | Max Effect | Description | School | Location | Era |
|---|---|---|---|---|---|---|---|---|
| Call of Earth | Beneficial | Single | 50 | 25 AC / +4 Damage Shield | Long Duration AC and Damage Shield Buff | Alteration | NPC Drop | Vel |
Level 51
[edit]| Name | Type | Target | Mana | Max Effect | Description | School | Location | Era |
|---|---|---|---|---|---|---|---|---|
| Ensnare | Detrimental | Single | 35 | decrease movement speed by 56% | Reduces movement rate of the target by 56% | Alteration | Vendor | Cla |
| Jolt | Detrimental | Single | 60 | -500 Hate | Magic Based Hate Reducer | Alteration | Firiona Vie | Kun |
| Strength of Nature | Beneficial | Single | 125 | 25 ATK / 75 HP | ATK and Max HP Buff | Abjuration | Kelethin | Vel |
Level 52
[edit]| Name | Type | Target | Mana | Max Effect | Description | School | Location | Era |
|---|---|---|---|---|---|---|---|---|
| Extinguish Fatigue | Beneficial | Single | 35 | 90 Stamina | Stamina restoration | Alteration | Vendor | Cla |
| Firestrike | Damage | Single | 155 | 302dmg (1.95 DPM) | Fire based Direct Damage | Evocation | Vendor | Cla |
Level 53
[edit]| Name | Type | Target | Mana | Max Effect | Description | School | Location | Era |
|---|---|---|---|---|---|---|---|---|
| Storm Strength | Beneficial | Single | 85 | +35 Strength | Increases strength of the target | Alteration | Vendor | Cla |
Level 54
[edit]| Name | Type | Target | Mana | Max Effect | Description | School | Location | Era |
|---|---|---|---|---|---|---|---|---|
| Drones of Doom | DoT | Single | 141 | 340 (2.41 DPM) | Magic based Damage over Time | Conjuration | Steamfont | Cla |
| Skin Like Diamond | Beneficial | Single | 200 | 13 AC / 200 HP | Increases targets hitpoints and AC | Abjuration | Vendor | Cla |
Level 55
[edit]| Name | Type | Target | Mana | Max Effect | Description | School | Location | Era |
|---|---|---|---|---|---|---|---|---|
| Call of Fire | Beneficial | Self | 50 | 65dmg / 1.0 Stun | Enchant Weapon with Stun and Damage proc | Alteration | NPC Drop | Vel |
| Chloroplast | Heal | Single | 200 | +10 HP Regen | Increase target's HP Regen | Alteration | Vendor | Cla |
| Cinder Jolt | Detrimental | Single | 60 | -500 Hate | Fire Based Hate Reducer | Alteration | E. Commonlands | Vel |
| Resist Cold | Beneficial | Single | 50 | +40 CR | Increase resistance to Cold | Abjuration | Vendor | Cla |
Level 56
[edit]| Name | Type | Target | Mana | Max Effect | Description | School | Location | Era |
|---|---|---|---|---|---|---|---|---|
| Chill Sight | Buff | Self | 75 | Grants Ultravision | Divination | Vendor | Cla | |
| Greater Wolf Form | Beneficial | Self | 90 | +60% Movement Speed / +40 ATK | Turns the caster into a wolf increasing movement rate and ATK | Alteration | Vendor | Cla |
Level 57
[edit]| Name | Type | Target | Mana | Max Effect | Description | School | Location | Era |
|---|---|---|---|---|---|---|---|---|
| Greater Healing | Heal | Single | 150 | 270 HP (1.8 HPM) | Restores HP to target | Alteration | Vendor | Cla |
Level 58
[edit]| Name | Type | Target | Mana | Max Effect | Description | School | Location | Era |
|---|---|---|---|---|---|---|---|---|
| Nullify Magic | Detrimental | Single | 50 | Cancel Magic(4) | Single Target Magic Effect Debuffer | Abjuration | Vendor | Cla |
| Shield of Spikes | Beneficial | Single | 100 | +17 Damage Shield | Gives the target a damage shield | Abjuration | Vendor | Cla |
Level 59
[edit]| Name | Type | Target | Mana | Max Effect | Description | School | Location | Era |
|---|---|---|---|---|---|---|---|---|
| Calefaction | Damage | Single | 250 | 450dmg (1.8 DPM) | Fire Based Direct Damage | Evocation | Vendor | Kun |
| Skin Like Nature | Beneficial | Single | 300 | 16 AC / 250 HP / +2 HP Regen | Increases targets hitpoints, AC and Regen | Abjuration | Lavastorm | Cla |
Level 60
[edit]| Name | Type | Target | Mana | Max Effect | Description | School | Location | Era |
|---|---|---|---|---|---|---|---|---|
| Call of the Predator | Beneficial | Group | 200 | +40 ATK | Group Attack Buff | Abjuration | NPC Drop | Vel |
| Enveloping Roots | Detrimental | Single | 80 | 110dmg (1.38 DPM), 1 Minute | Direct Damage with Root | Alteration | Vendor | Cla |
| Thorncoat | Beneficial | Self | 175 | 31 AC / +5 Damage Shield | Self only Damage shield and AC | Abjuration | Lavastorm | Cla |
Skills
[edit]Combat Skills
[edit]| Level | Trained | Skill | Cap Until 50 | Cap Above 50 | Aug 26, 1999 | Feb 21, 2001 | Oct 8, 2001 |
|---|---|---|---|---|---|---|---|
| 1 | No | 1 Hand Blunt | 200 | 240 | 250 | ||
| 1 | No | 1 Hand Slashing | 200 | 240 | 250 | ||
| 1 | No | 2 Hand Blunt | 200 | 240 | 250 | ||
| 1 | No | 2 Hand Slashing | 200 | 240 | 250 | ||
| 1 | No | Archery | 210 | 240 | |||
| 1 | No | Bind Wound | 100 | 200 | |||
| 1 | No | Defense | 200 | 200 | 220 | ||
| 1 | No | Hand to Hand | 100 | 100 | |||
| 1 | No | Offense | 210 | 240 | 252 | ||
| 1 | No | Piercing | 200 | 240 | |||
| 1 | Yes | Taunt | 150 | 150 | |||
| 1 | No | Throwing | 113 | 113 | |||
| 5 | Yes | Kick | 149 | 205 | |||
| 8 | Yes | Dodge | 137 | 170 | 170 [1] | ||
| 17 | Yes | Dual Wield | 210 | 240 | |||
| 18 | Yes | Parry | 185 | 220 | 220 [2] | ||
| 20 | Yes | Double Attack | 200 | 200? | 245 | ||
| 35 | Yes | Disarm | 55 | 55 | |||
| 35 | Yes | Riposte | 150 | 150? | 185 |
[[:Category:{{#ifeq: Hole|Epics|Epic Quests|{{#ifeq: Hole|Chardok|Chardok Revamp| Hole}}}} Era| Hole {{#ifeq: Hole|Chardok|2.0|}}]] (July 19, 2000) - Rangers above level 50 will now do double damage with Archery against non-moving, non-rooted targets.
[[:Category:{{#ifeq: Chardok|Epics|Epic Quests|{{#ifeq: Chardok|Chardok|Chardok Revamp| Chardok}}}} Era| Chardok {{#ifeq: Chardok|Chardok|2.0|}}]] (Oct 8, 2001) -Rangers gain an innate offensive bonus that starts at level 55 and increases until level 60.
Casting Skills
[edit]| Level | Trained | Skill | Cap Until 50 | Cap Above 50 |
| 9 | No | Abjuration | 235 | 235 |
| 9 | No | Alteration | 235 | 235 |
| 9 | No | Channelling | 200 | 215 |
| 9 | No | Conjuration | 235 | 235 |
| 9 | No | Divination | 235 | 235 |
| 9 | No | Evocation | 235 | 235 |
| 12 | Yes | Meditate | 185 | 226 |
Miscellaneous Skills
[edit]| Level | Trained | Skill | Cap Until 50 | Cap Above 50 |
| 1 | No | Alcohol Tolerance | 255 | 255 |
| 1 | No | Beg | 200 | 200 |
| 1 | No | Fishing | 200 | 200 |
| 1 | Yes | Sense Heading | 200 | 200 |
| 1 | No | Swimming | 200 | 200 |
| 1 | No | Track | 200 | 200 |
| 3 | Yes | Forage | 200 | 200 |
| 10 | Yes | Sneak | 75 | 75 |
| 25 | Yes | Hide | 75 | 75 |
Disciplines
[edit]- Ranger disciplines were introduced with the Velious expansion; they offer short term advantages with a long re-use: These are most useful in dragon/boss encounters.
- (Alt-C to access)
{{#lsth:Disciplines|Ranger}}
Hybrid Casting
[edit]Hybrids that cast spells in combat were taking double penalties at higher levels. The casting times of their spells went up, and the amount of melee damage they did per second went up. This results is having to take longer to cast spells, and losing more damage/second for each second taken in casting. To help offset this, Rangers, Paladins and Shadowknights casting non-beneficial spells that have casting times greater than or equal to 3 seconds, now get a 3 % reduction in casting time for each level over 50. 3% at 51, 6% at 52, etc., to 30% at 60. Again, this applies only to non-beneficial spells. This will speed up the casting of your nukes, dots and dispels. It will not speed up pet summoning, buffs and heals (lifetaps are considered nukes). This is live on Blue but will not be on Green until February 21, 2001's patch.
Ranger-Specific Quests
[edit]- Ivy Etched Armor Quests
- Trueshot Longbow Quest
- Rain Caller Quest
- Call of Flame Quest (Spell)
- The Orc Impaler
- Hero Bracers Quest
Velious:
Ranger-Relevant Quests
[edit]- The Lost Map (gives Eyepatch of Plunder)Eyepatch of Plunder
MAGIC ITEM LORE ITEM NO DROP
Slot: FACE
AC: 10
STR: +10 DEX: +10 HP: +50
SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6
Effect: Captain Nalots Quickening (Must Equip, Casting Time: 3.5)
WT: 0.5 Size: SMALL
Class: ALL
Race: ALL
- The Grammar Manual (gives Ice Forged Shackles)Ice Forged Shackles
MAGIC ITEM LORE ITEM NO DROP
Slot: WRIST
AC: 10
STR: +5 DEX: +5 AGI: +5 HP: +30
Effect: Velium Shards (Must Equip, Casting Time: 3.0) at Level 35
WT: 0.5 Size: SMALL
Class: WAR CLR PAL RNG SHD BRD ROG
Race: ALL except BAR TRL OGR IKS
- Helm of the Tracker Quest (gives Helm of the Tracker)Helm of the Tracker
MAGIC ITEM LORE ITEM NO DROP
Slot: HEAD
AC: 20
STR: +12 STA: +12
SV FIRE: +15 SV COLD: +15
Effect: Truesight (Worn)
WT: 3.7 Size: MEDIUM
Class: RNG
Race: HUM ELF HEF
Deity: Tunare
Gearing
[edit]Class specific gear suggestions are cross listed on the Gear Reference page.
Check Ranger Equipment for the full list of gear usable by rangers. See also Equipping a Ranger
Pre-Planar
[edit]{{#lsth:Players:Pre Planar Gear|Ranger}}
Planar
[edit]{{#lsth:Players:Planar Gear|Ranger}}
Kunark
[edit]{{#lsth:Players:Kunark Gear|Ranger}}
Velious Pre-Raid/Group
[edit]{{#lsth:Players:Velious Pre-Raid Gear|Ranger}}
Velious Raiding
[edit]{{#lsth:Players:Velious Raiding Gear|Ranger}}
FAQ
[edit]Q: Does a ranger ever get to critical hit? I am able to critcal with the bow occasionally, but never with my 1hs/2hs.
A: Rangers can only get critical hits with a bow. A higher DEX will increase the chance of getting a critical hit but does not increase the base damage dealt with a ranged attack. That STR and not DEX increases base damage is believed to be a bug.
Q: What level do you suggest doing the ivy etched armor quest? And how difficult is it?
A: There are different Ivy Etched armor quests, each with different level NPC's you have to fight in order to obtain the items needed. The easiest and lowest level Ivy quest being the bracers, (which you can be complete easily in your 20's in a group), and hardest being the tunic/leggings, (which can be done solo in your 40's).
Q: I cant scribe low level Velious spells! Halp!
A: A lot of spells were added later on in Velious during live such as Panic Animal and Firefist, and as such might be unlocked later in Velious in p99
Q: Do Rangers get the ability to summon animals?
A: Unless you have an item that has the effect of summoning an animal, nope.
Q: What does increasing your level in tracking do?
A: It increases the range of your tracking.
Q: I forgot what is needed for the trueshot longbow quest, I thought it was a spiderling eye, something from a robot spider, and I had to talk to 2 other people for something. Could you please tell me who/what to get what items from?
A:
- Spiderling silk from Spiderlings.
- A Micro Servo, which can be obtained from rogue Clockworks in Steamfont.
- Dwarven wire from Tratnor Everhot, who gives you a quest to get some Tumpy Tonics.
- Treant wood. Jyle Windshot in west freeport in the bar gives it out in exchange for small lanterns, which can be bought in east freeport.
Combine the items in the container Maesyn gave you and return it to him. In return, he will give a Treantwood Bowstave. Ask him how to assemble the bow. You'll need a high Fletching skill to make the Trueshot.
Q: Do rangers ever learn to track their corpse or the corpse of other player characters?
A: You can track other character corpses only if they are in your group, and they have died while your in the same zone. Their corpse will stay on your tracking until they zone back in.
Q: What cities are the ranger guilds located? Are the guilds the only place a ranger can go to practice and buy spells?
A: Surefall Glade, Kelethin and FV are the only cities a ranger can practice with their guilds. A single trainer named Morin Shadowbane is also available in Kithicor Woods. A large portion of ranger spells are also druid spells, which are available throughout Norrath at druid guilds and rings.
Q: How does a ranger make arrows and at what level are they effective?
A: You first need a fletching kit, a point, shaft, nock, and fletch. Fletching uses... the fletching skill. Put one of each component into the fletching kit and hit combine and hope that it works. It's good to practice your archery skill so you can pull effectively with it.
Q: Would a Ranger get less experience if they are in Wolf Form?
A: Nope, experience stays the same.
Bard • Cleric • Druid • Enchanter • Magician • Monk • Necromancer
Paladin • Ranger • Rogue • Shadow Knight • Shaman • Warrior • Wizard