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Frontier Mountains Named Cycle

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Revision as of 00:31, 15 January 2023 by imported>Littlewind
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The Cycles

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Frontier Mountains is home to two mechanically similar but independent named spawn cycles. Both cycles have spawn areas in the southeast, southwest, and northwest quadrants of the zone. Monsters on both cycles can range in level from high 20s to low 40s and can drop interesting mid-level loot. A clockwise progression from camp to camp happens on either cycle. Immediately after killing the named/placeholder in the southeast camp, a random named/placeholder spawns in the southwest and starts to roam the area. Similarly, killing southwest instantly spawns a northwest mob, and killing a northwest spawns a southeast.


Goblin-Giant-Burynai Cycle

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Rare/named monsters on this cycle, with the exception of giants, will always drop their loot.

Southeast Camp (Goblins)

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East of #4 on the EQAtlas map. -2500, -2100

Southwest Camp (Giants)

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South of #6 on the EQAtlas map. -3300, 1200

Northwest Camp (Burynai)

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South of Droga entrance. 1800, 2800

Brute-Sarnak Cycle

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Rare/named monsters on this cycle only have a chance to drop their loot. Please add any new rare drops you find from them. Generally, you can expect to start up this cycle in the southeast or southwest camp, since the northwest sarnak will pick fights with goblins in the area.

Southeast Camp (Brutes)

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Near the goblin ruins at #4 on the EQAtlas map. -2500, -1300

Southwest Camp (Various Mobs)

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Southwest of the Burynai mines entrance at B on the EQAtlas map. -2000, 2300

Northwest Camp (Sarnak)

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Near a very tall mountain south of the Droga entrance. 1600, 2500

Tracking Tips

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Non-Cycle Monsters

These mobs aren't part of either cycle:

Pet Track Socials

If you can summon or charm a pet, consider making one or two social macros per camp to "/pet attack" each rare spawn name. This can help with starting up the cycle or knowing when you've slain the correct common placeholder.

Warping Monsters

Certain spawns on P99 appear to stand at their spawn location until you've moved very near to it, then warp to their actual location. As a bard I was able to target the mob on approach, then bind sight to locate it, even though it had roamed far out of my puny tracking range.


References

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