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Runnyeye

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⏱️ REVAMP ALERT (see notes)
Were you looking for Clan Runnyeye (Faction)?
Runnyeye has been changed. Something is up in Goblin land...
- May 30, 2001 patch notes

RunnyEye Citadel (formerly Clan RunnyEye) is the underground home of the Pickclaw clan of goblins. Their tunnels wind their way through the hills, carving deeper and deeper down into the depths. There are rumors that the Runnyeye clan of goblins are allied in some strange way with the evil eyes ruled by King Xorbb, working together to expand both of their domains. They also seemed to have tapped into other elemental beings that make their home in this area of Norrath. The respawn timer for named mobs in this zone is 22 minutes. The regular mobs are between 6 and 10 minutes. The evil eye prisoner is 55 minutes.

File:Runnyeye.jpg
A view of the RunnyEye Citadel just inside the entrance from the Gorge of King Xorbb.
Level of Monsters: 7-30+
Types of Monsters: Goblins, Goblin Workers, Goblin Shamans, Goblin Guards, Goblin Elite Guards, Dazed Goblin Guards, Dazed Goblin Shamans, Dazed Goblin Wizards, Dazed Goblin Miners, Goblin Overseers, Slime Elementals, Evil Eyes
Notable NPCs: Borxx, an Evil Eye prisoner, Sludge Dankmire, A Goblin Captain, Goblin Warlord, The Goblin King, Slime Elemental, Gelatinous Cube
Unique Items:
Beaded Slime Necklace
Beaded Slime Necklace

Slot: NECK
INT: +5
WT: 0.2 Size: SMALL
Class: ALL
Race: ALL

, Blackened Alloy Armor Set,
Blackened Alloy Bastard Sword
Blackened Alloy Bastard Sword

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 39
DMG: 24
SV POISON: +3
WT: 2.5 Size: MEDIUM
Class: WAR PAL RNG SHD
Race: ALL

,
Blackened Alloy Coif
Blackened Alloy Coif

MAGIC ITEM LORE ITEM
Slot: HEAD
AC: 8
STR: +6
SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6
WT: 4.0 Size: SMALL
Class: ALL except DRU NEC WIZ MAG ENC
Race: ALL

,
Black Alloy Girdle
Black Alloy Girdle

MAGIC ITEM
Slot: WAIST
AC: 8
STA: +5
WT: 2.0 Size: SMALL
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ALL

,
Blackened Alloy Longsword
Blackened Alloy Longsword

MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 29
DMG: 10
SV POISON: +3
WT: 2.0 Size: MEDIUM
Class: WAR PAL RNG SHD BRD ROG
Race: ALL

,
Blackened Iron Eye Totem
Blackened Iron Eye Totem

MAGIC ITEM
Slot: PRIMARY SECONDARY
HP: +10 MANA: +5
WT: 0.8 Size: SMALL
Class: CLR DRU BRD SHM
Race: ALL

,
Black Iron Medallion
Black Iron Medallion

MAGIC ITEM
Slot: NECK
WIS: +3 INT: +3
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

,
Black Alloy Medallion
Black Alloy Medallion

MAGIC ITEM
Slot: NECK
AC: 6
WIS: +5 INT: +5
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

,
Bone Totem
Bone Totem

MAGIC ITEM
Slot: PRIMARY SECONDARY
CHA: -9 HP: +15 MANA: +5
WT: 0.8 Size: SMALL
Class: CLR DRU BRD SHM
Race: ALL

,
Cat Skull Cap
Cat Skull Cap

MAGIC ITEM LORE ITEM NO DROP
Slot: HEAD
AC: 4
SV MAGIC: +2
WT: 0.5 Size: SMALL
Class: ALL
Race: ALL

,
Evil Eye Lens
Evil Eye Lens

MAGIC ITEM LORE ITEM
Charges: 20
Effect: Glimpse (Any Slot, Casting Time: Instant)
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

,
Fractured Femur
Fractured Femur

MAGIC ITEM LORE ITEM NO TRADE
Slot: PRIMARY SECONDARY
Skill: Piercing Atk Delay: 25
DMG: 4
WT: 0.5 Size: SMALL
Class: WAR RNG SHD BRD ROG NEC WIZ MAG ENC
Race: ALL

,
Goblin Sticker
Goblin Sticker

MAGIC ITEM LORE ITEM NO DROP
Slot: PRIMARY
Skill: Piercing Atk Delay: 30
DMG: 6
STA: +1 WIS: +1
WT: 7.0 Size: LARGE
Class: SHM
Race: ALL except

, Dark Muslin Armor Set,
Grotesque Alloy Mask
Grotesque Alloy Mask

MAGIC ITEM
Slot: FACE
AC: 6
DEX: +7 CHA: -15 AGI: +2
SV MAGIC: +5
WT: 1.0 Size: SMALL
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ALL

,
Icon of the Constant
Icon of the Constant

MAGIC ITEM LORE ITEM NO DROP
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL

,
Onyx Ring
Onyx Ring

MAGIC ITEM
Slot: FINGER
HP: +5
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

,
Orb of Slime
Orb of Slime

MAGIC ITEM
Slot: PRIMARY SECONDARY
HP: +5 MANA: +15
WT: 1.0 Size: SMALL
Class: CLR DRU BRD SHM NEC WIZ MAG ENC
Race: ALL

,
Polished Bone Bracelet
Polished Bone Bracelet

MAGIC ITEM
Slot: WRIST
AC: 2
WIS: +3 INT: +3
WT: 0.4 Size: TINY
Class: ALL
Race: ALL

,
Ring of Slime
Ring of Slime

MAGIC ITEM
Slot: FINGER
MANA: +10
WT: 0.1 Size: TINY
Class: ALL except WAR MNK ROG
Race: ALL

,
Sleek Black Cape
Sleek Black Cape

MAGIC ITEM
Slot: BACK
AC: 6
WT: 2.0 Size: LARGE
Class: WAR CLR PAL RNG SHD BRD ROG SHM
Race: ALL

,
Sporali Defender's Blade
Sporali Defender's Blade

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 1H Slashing Atk Delay: 37
DMG: 17
WT: 5.5 Size: MEDIUM
Class: PAL SHD
Race: ALL except BAR ELF

,
Sporali Gloves
Sporali Gloves

MAGIC ITEM LORE ITEM
Slot: HANDS
AC: 2
SV DISEASE: -2 SV POISON: -2
Haste: +9%
WT: 1.0 Size: SMALL
Class: ALL
Race: ALL

,
Sporestrand Shield
Sporestrand Shield

LORE ITEM
Slot: SECONDARY
AC: 5
WIS: +2 INT: +2 MANA: +25
WT: 1.0 Size: SMALL
Class: CLR DRU SHM NEC WIZ MAG ENC
Race: ALL

,
Adjacent Zones: Misty Thicket, Gorge of King Xorbb
Name in /who: runnyeye
Zone Spawn Timer: 22:00
Succor/Evacuate: -109, -22 (Zone line to Gorge of King Xorbb)
ZEM Value: 100 (133%) 128 (171%)

Revamp Note

[edit]
See Players:EQLive Timeline

Revamped with Sporali and Blackened Alloy Armor. Live date: May 2001.

Pre-revamp this zone was called "Clan RunnyEye" and post-revamp it is "RunnyEye Citadel".

Runnyeye 2.0 content should be marked with Template:WarrensFearHateRevamp Era (occured at roughly the same time).

Blackened Iron Armor

This zone may need more cleanup to separate out these two eras. Use Category:Clan Runnyeye for pre-revamp quests/items/NPCs, and Category:RunnyEye Citadel for post-revamp.

Map

[edit]
File:Runnyeye1.jpg

Level One

  • No points of interest
File:Runnyeye2.jpg

Level Two

File:Runnyeye3.jpg

Level Three

  • 1. Goblin Shaman Area
  • 2. Goblin Overseer Area
File:Runnyeye4.jpg

Level Four


Dangers

[edit]

This dungeon is one of the most confusing and twisted of all the dungeons. Travelling through it requires a good sense of direction, because the tunnel weaves and splits at many points throughout its journey. The upper level is fairly straightforward, and inhabited by the lower level goblins of the Citadel, including the occasional goblin worker, and are relatively safe for the lower level adventurer.

Lower down the dungeon becomes even more confusing, as many rooms have multiple intersections with other rooms in the area, making it hard to find your way to a point or away from a particularly nasty critter. Few people travel deep into this dungeon without a strong group backing them up.

The inhabitants of the lower levels also make the area difficult to adventure in. Goblins must spend a great deal of their time training spellcasters among their ranks, since more than half of the monsters that you will encounter deep down are some sort of shaman, with the occasional wizard thrown in. Add this to the fact that they are only rarely found by themselves, more commonly in groups of 3 or 4, make this area that much more dangerous, and practically mandate hunting with a group.

The most dangerous feature of the dungeon is, however, the evil eyes. They are regularly found in the lower levels in various rooms, and can be heard because they make a sick, sticky sound as their eye opens and closes. They are much higher level than the local goblins, as well, so you must keep your eyes peeled when hunting goblins that one of these doesn't appear, because it's a long way to the top. Probably the most dangerous behavior these creatures exhibit, however, is that they will occasionally wander all the way to the top. I believe this happens when they are trained up there from below, but they might well do this on their own. For the lower level characters at the top of the dungeon, they are very lethal. With only one spell, one of them killed my fully healed 10th level ranger as he fled to the exit. If you ever see "Evil eye begins to cast a spell." in your chat window, my advice is to zone and zone fast.

Benefits

[edit]

This zone is blessed with an abundance of goblins, which are separated quite well by level between the various levels. The lower level goblins (7th and 8th) live on the upper level and stay there, wandering back and forth, and are usually not in groups so can be soloed well. The higher level goblins are in the second level and usually come in groups. This means that they must be hunted in groups but are separated into their own rooms and so the pulls are fairly predictable. I've never seen a train in Runnyeye like you would see in Blackburrow or some of the other places.

There are also some neat items that can be found in this dungeon. The throne room area has monsters that possess Blackened Iron Armor, which adds to strength and looks very cool. Also, the evil eyes are a big draw to this area, and the evil eye that spawns the lens for the Staff of the Observer lives in this zone.

Also, there is a bank in Runnyeye. Yes, a bank. You can go there, change in coppers, and go hunting some more. Bank will Bank with Max KOS

Traveling To and From Runnyeye Citadel

[edit]

There are two entrances to Runnyeye, both of which are fairly close to one another. The first entrance from Misty Thicket includes a long, relatively safe, tunnel into the zone. Only very rarely do goblins venture down this path.

Keeping directly to the right will take you quickly to the entrance to the Gorge of King Xorbb, which is readily identifiable by the stakes with the human heads and the large "Keep Out" written in blood on the wall opposite the entrance. This is a very quick escape from trains who may happen to be following you from the second level...

What's in this zone?

[edit]

Post-Revamp

[edit]

Special:DynamicZoneList/RunnyEye Citadel

Pre-Revamp (no longer active on p99)

[edit]

Special:DynamicZoneList/Clan Runnyeye