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Lavastorm Mountains

From p99 Backup
(Redirected from Lavastorm)
Having trouble accessing this zone? See Getting Started Guide

The Lavastorm Mountains are a relatively small, but very difficult and dangerous zone to travel through. It is similar to Dagnor's Cauldron, in that some cataclysm has wrecked the terrain within it, here being obviously volcanic in nature. There are many lava pits throughout the zone, and shattered rocks stick up from the ground. A massive lava pit, known as Solusek's Eye, lies in the center along the northern edge of this shattered land.

File:Lavastorm Mountains Art.png


Level of Monsters: 10-19, 25-30
Types of Monsters: Fire Drake, Fire Elemental, Fire Sprite, Lava Crawler, Rock Dervish, Fire Imp, Lava Basilisk , Firescale Crocodile, Fire Goblin Scouts, Goblin Warriors, Shadowed Men, Thoughteater
Notable NPCs: Deep Lava Basilisk, Eejag, Hykallen, A lesser nightmare, Sir Lindeal, a warbone monk, a warbone spearman
Unique Items:
Basilisk Bracer
Basilisk Bracer

Slot: WRIST
WIS: +3 AGI: +5
WT: 0.5 Size: SMALL
Class: ALL except NEC WIZ MAG ENC
Race: ALL except DWF HFL GNM

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Bone Fingered Gloves
Bone Fingered Gloves

MAGIC ITEM
Slot: HANDS
AC: 3
DEX: +3 INT: +3
WT: 0.4 Size: SMALL
Class: WAR PAL RNG SHD MNK BRD ROG
Race: ALL

,
Bone Spear
Bone Spear

MAGIC ITEM
Slot: PRIMARY
Skill: Piercing Atk Delay: 29
DMG: 6
WT: 6.5 Size: LARGE
Class: WAR RNG SHD BRD ROG SHM
Race: ALL

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Large Bone Shield
Large Bone Shield

MAGIC ITEM
Slot: SECONDARY
AC: 8
SV DISEASE: +1
WT: 9.5 Size: LARGE
Class: WAR CLR PAL RNG SHD DRU BRD ROG SHM
Race: BAR TRL OGR

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Putrid Bile
Putrid Bile

QUEST ITEM
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

Adjacent Zones: The Temple of Solusek Ro, Solusek's Eye (Sol A), Nagafen's Lair (Sol B), Najena, Nektulos Forest
Name in /who: lavastorm
Zone Spawn Timer: 6:40 (6:00 for Shadowed Men)
Succor/Evacuate: -1843, 153 (Zone line to Nektulos Forest)
ZEM Value: 75 100 (133%)

Map

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File:Map lavastorm.jpg

  • 1. Druid Ring with Druid Merchant selling Druid Spells
  • 2. Fire Goblin Camp
  • 3. Gypsy Camp selling Combine Weapons, Fine Steel Weapons, Compasses and Earrings of Fire Reflection
  • 4. Stone Obelisk
  • 5. Goblin Camp where Hykallen appears
  • 6. Stone Obelisk with a shadowed man

Dangers

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Lavastorm is a good stepping stone for hunting through the teens, as it is filled with monsters at those levels.. There is no monster here than can be attacked by someone of less than 12th level or so (although some people with pets can do so), while adventurers 16th-18th will be able to hunt well, and higher level adventurers will be hard pressed to find anything to occupy themselves. The main dangers are the creatures within the zone. Of all the creatures above, only a handful are aggressive, and that includes the goblins, the fire elementals, the fire imp,Firescale gators, and the shadowed men. Of these, the ones that are extraordinarily dangerous are the fire imp and the shadowed men. The fire imp is one of those monsters that /con's much lower than they actually are. Fighting a green aggressive one at level 17 as a ranger with both fire and magic protection over 50%, I was killed rather easily because this creature casts a rather powerful fire-based spell throughout battle. (Second Opinion: fire imp conned blue to lvl 12 SK and was able to defeat it with no struggle). The shadowed men are a special case, as they come in a rather large group and don't wander, and are well-known to be both fast on the ground and lethal in combat, regularly tearing apart larger groups of more powerful characters. They are also approximately 30th level, which makes them the most powerful creatures in the zone to date.Also Beware firescale crocs which go from level 26-30(hidden in the very northeastern corner of the map and single.) The firescale gator is between level 26-30 fairly resistant to spells and hits hard.

The other danger is the terrain itself. The harsh rock outcroppings and ravines can hide drops that will cause you damage (especially if taken quickly), pits of lava, or aggressive monsters. Travelling slowly and with care, or quickly with levitate, are the safest ways to get through the zone.

Benefits

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As a ranger who prefers to hunt outdoors, I enjoy hunting in this zone to most of the dungeons around. The monsters are relatively scattered so you can control exactly what you fight. All of the creatures spawn items that are worth a fair amount of money. They are all also extremely cool creatures, nowhere else can you hear the sounds of the rock dervish as its many rocks slam into your armor in rapid unison, or hunt the manner of creatures that are seen here.

There are some more practical benefits to hunting in the zone as well. The good races (and Iksar) can sell at the gypsies located along the west wall, and the evil races (dark elves at least) can sell to the druid merchant at the druid ring in the northwest corner (don't ask me why that makes sense). Also, there are many higher level druid spells for sale there. There are *four* dungeons accessible from this zone, making it a crossroads of higher level characters to and from hunting grounds within the various dungeons.

Traveling To and From

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Lavastorm can be reached from the south by trekking through the Nektulos Forest, home to the dark elves. Exits to Najena lie in the southeast corner of the zone, behind a massive set of shattered doors. Entrances to Solusek's Eye and Nagafen's Lair lie along the southern edge of Solusek's Eye, and The Temple of Solusek Ro lies along its northern edge.

What's in this zone?

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Special:DynamicZoneList/Lavastorm Mountains