Jump to content
This is a wiki for a reason. Anyone can contribute. If you see something that is inaccurate or can be improved, don't ask that it be fixed--just improve it.
[ Disclaimer, Create new user --- Wiki markup help, Install P99 ]

Chardok (Pre-Revamp)

From p99 Backup

Chardok is the site of the ancient sarnak military fortress that has existed for centuries since the time of Emperor Atrebe, and is considered by the sarnaks to be their home.

Note: Confused that mobs or items you thought were in Chardok aren't on this page? Chardok underwent a significant Velious-era revamp, this may be the cause. For more information see Talk:Chardok. Check Chardok (Post-Revamp)

TODO: Clean up anything missing or on the wrong page between the 2 versions

Level of Monsters: 50+
Types of Monsters: Chardoki Golem, Chokidai Lacerator, Chokidai Mangler, Chokidai Sunderfiend, Di'zok Royal Guard, Judicator of Di'zok, Mangler, Sarnak Accoucheur, Sarnak Arbiter, Sarnak Aruspex, Sarnak Aruspice, Sarnak Caedosaur, Sarnak Janissary, Sarnak Myrmidon, Sarnak Templar, Froglok Slave, Iksar Betrayer, Iksar Slave, Ratman Slave, A Sarnak Accoucheur
Notable NPCs: Korocust, Overking Bathezid, Prince Selrach Di'zok, Queen Velazul Di'zok, A Sarnak Accoucheur
Unique Items:
Argent Defender
Argent Defender

MAGIC ITEM
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 49
DMG: 33
MANA: +20
WT: 10.0 Size: LARGE
Class: WAR PAL RNG SHD
Race: ALL

,
Burnt Wood Staff
Burnt Wood Staff

MAGIC ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 20
DMG: 8
Effect: Cinder Bolt (Must Equip, Casting Time: 13.5) at Level 46
WT: 6.4 Size: LARGE
Class: MAG
Race: ALL

,
Edge of Cabilis
Edge of Cabilis

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 50
DMG: 25
WT: 10.0 Size: LARGE
Class: WAR PAL RNG SHD
Race: ALL

,
Golem Tear Ring
Golem Tear Ring

LORE ITEM
Slot: FINGER
AC: 2
STR: +2 WIS: +6 MANA: +10
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

,
Insignia Protector
Insignia Protector

MAGIC ITEM LORE ITEM
Slot: SECONDARY
AC: 20
CHA: +5 WIS: +10 INT: +10 MANA: +20
SV FIRE: +10 SV COLD: +10 SV MAGIC: +10
WT: 3.0 Size: MEDIUM
Class: NEC WIZ MAG ENC
Race: ALL

,
Ivory Imbued Collar
Ivory Imbued Collar

MAGIC ITEM LORE ITEM
Slot: NECK
AC: 8
WIS: +5 MANA: +10
SV FIRE: +2 SV DISEASE: +10 SV COLD: +2 SV MAGIC: +2 SV POISON: +10
WT: 3.5 Size: SMALL
Class: SHM
Race: ALL

,
Jade Inlaid Crescent Axe
Jade Inlaid Crescent Axe

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 40
DMG: 32
STR: +6 DEX: +6 AGI: +6 HP: +25
WT: 10.0 Size: LARGE
Class: WAR PAL RNG SHD
Race: ALL

,
Jagged Blade of Mourning
Jagged Blade of Mourning

MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 25
DMG: 13 AC: 3
DEX: +10
SV MAGIC: +10
WT: 4.5 Size: MEDIUM
Class: WAR PAL RNG SHD BRD ROG
Race: ALL

,
Jagged Chokidai Spine
Jagged Chokidai Spine

MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: Piercing Atk Delay: 25
DMG: 9
DEX: +4
WT: 1.0 Size: MEDIUM
Class: WAR RNG SHD BRD ROG
Race: ALL

,
Palladium Axe
Palladium Axe

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 38
DMG: 20 AC: 15
WT: 10.0 Size: LARGE
Class: WAR
Race: ALL

,
Runic Carver
Runic Carver

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 37
DMG: 18
WT: 10.0 Size: LARGE
Class: WAR PAL RNG SHD
Race: ALL

,
Sarnak Arcane Fetish
Sarnak Arcane Fetish

LORE ITEM
Slot: NECK
DEX: +2 CHA: +5 INT: +6
WT: 0.1 Size: TINY
Class: ALL
Race: ALL

,
Sarnak Battle Shield
Sarnak Battle Shield

MAGIC ITEM LORE ITEM
Slot: SECONDARY
AC: 25
STR: +5 STA: +5 HP: +40
SV FIRE: +10 SV COLD: +10 SV MAGIC: +10
WT: 3.0 Size: MEDIUM
Class: WAR CLR PAL RNG SHD DRU BRD SHM
Race: ALL

,
Shard of Darkness
Shard of Darkness

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: Piercing Atk Delay: 28
DMG: 10
SV DISEASE: +5 SV POISON: +5
WT: 0.6 Size: MEDIUM
Class: SHD
Race: ALL

,
Silver Swiftblade
Silver Swiftblade

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 24
DMG: 16
WT: 10.0 Size: LARGE
Class: RNG
Race: ALL

,
Stave of Shielding
Stave of Shielding

MAGIC ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Blunt Atk Delay: 28
DMG: 17
Effect: Major Shielding (Combat, Casting Time: Instant) at Level 50
WT: 3.2 Size: MEDIUM
Class: PAL SHD MNK
Race: ALL

,
Symphonic Saber
Symphonic Saber

MAGIC ITEM LORE ITEM
Slot: PRIMARY SECONDARY
Skill: 1H Slashing Atk Delay: 23
DMG: 11
CHA: +10 INT: +5
Effect: Symphonic Harmony (Combat, Casting Time: Instant) at Level 50
WT: 4.5 Size: MEDIUM
Class: BRD
Race: ALL

,
Vibrating Gauntlets of Infuse
Vibrating Gauntlets of Infuse

MAGIC ITEM LORE ITEM
Lore Group: Vibrating Gauntlet and Hammer of Infuse
Slot: HANDS
EXPENDABLE Charges: 1
AC: 23
STR: +10 STA: +10 WIS: +20 MANA: +50
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
Effect: Transmute Hammer (Any Slot, Casting Time: Instant)
WT: 5.0 Size: SMALL
Class: CLR
Race: ALL

,
Vibrating Hammer of Infuse
Vibrating Hammer of Infuse

MAGIC ITEM LORE ITEM
Lore Group: Vibrating Gauntlet and Hammer of Infuse
Slot: PRIMARY
EXPENDABLE Charges: 1
Skill: 2H Blunt Atk Delay: 35
DMG: 25 AC: 8
STR: +20 STA: +10 WIS: +10 HP: +100
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
Effect: Transmute Gauntlets (Any Slot, Casting Time: Instant)
WT: 13.0 Size: LARGE
Class: CLR
Race: ALL

,
Withered Staff
Withered Staff

MAGIC ITEM
Slot: PRIMARY
Skill: 2H Blunt Atk Delay: 24
DMG: 11
Effect: Insipid Weakness (Must Equip, Casting Time: 10.0) at Level 46
WT: 4.5 Size: LARGE
Class: ENC
Race: ALL

,
Worn Crescent Axe
Worn Crescent Axe

MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 40
DMG: 24
STR: +3 DEX: +3 AGI: +3 HP: +10
WT: 10.0 Size: LARGE
Class: WAR PAL RNG SHD
Race: ALL

Related Quests: Greenmist, The Lost Circle
Adjacent Zones: Burning Wood
Name in /who: chardok
Zone Spawn Timer: 20:00** Room towards Queen is closer to 12:00 min.
Succor/Evacuate:
ZEM Value: 85 (113%)

Map

[edit]
File:Map chardok.jpg
Map of Chardok
File:Chardok b draelon.gif
Map of Chardok (lower sections)

Safe/Evac Spot

[edit]

At exit to Burning Wood (119, 859)

Dangers

[edit]

The entrance to the zone is not the same as the exit from it. When you enter the zone, if you turn around you will simply see a blank stone wall. Upon entry to the zone you proceed deeper and keep to the left. This will lead you past the entrance to the main part of the zone and, up a hallway, to the exit. Mobs in this zone will flee once they hit around 20%, they have a lot of hp and can heal each other through the walls. Although the levels of the monsters in this zone are 45+, this zone is really not doable for any group lower than 50.

Warning to rogues looking to explore or retrieve a corpse lost deep inside, Chokidai will see you. There are times when you can sneak behind them, but there are many places in the zone where they'll spawn straight straight down a tunnel or two will flank a doorway, preventing you from going any further. Get a summon, ask a monk/60 SK with death peace, or find a factioned player to run through and drag. This zone is one of the few places where a rogue can not safely travel.

Also, the bridge outside Royals (confirm this location), has a Gflux trap that will break hide/sneak if you're trying to go down that way.

Benefits

[edit]

Much of the loot in this zone drops off of practically any monster within the zone, making any adventure into the zone useful in terms of obtaining loot (i.e. you don't have to camp a specific spawn to get what you want). This is also an area to get some high level spell drops.

Traveling To and From Chardok

[edit]

Chardok can be reached through the evil lizard castle at approximately 5900, -3800. The zone entrance is not the same as the exit, which you can reach by traveling left into Chardok and will return to Burning Wood.

What's in this zone?

[edit]

Special:DynamicZoneList/Chardok