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Cazic Thule (God)

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Cazic Thule
Cazic Thule
Race: Cazic-Thule
Class: Shadow Knight
Level: 70
Spawn
Zone: Plane of Fear
Location: Wanders (NE) {{#if: 7 Days (+/- 8 Hours Variance)|
Respawn Time: 7 Days (+/- 8 Hours Variance) }} {{#if:|
Racing Line: }}
Stats
AC: 400
HP: 450,000 (194)
Damage per hit: 223-603
Attacks per round: 2 (16 Delay)
Special:

{{#if: Ct_bows.png |

File:Ct bows.png
Please fix bowquest

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Description

The God of Fear, Cazic Thule, wanders the northeastern area of the Plane of Fear around the ring of fire. He (unlike his denizens) regards Iksars as his allies.

With the Velious era revamp of Plane of Fear, much of CT's former loot was moved to his golems: Dread, Terror and Fright. His new loot table rivals the value of the lords and ladies of Temple of Veeshan.

Strategy

This is a very technical encounter. It's recommended to have several dozen melee and a dozen+ healers. You'll want to have several charmed pets for extra dps, especially Irak Altil, A fetid fiends, and A Shiverbacks. You'll want to pull him to a location with lots of room and few hills, trees or other obstructions. The northwest corner is ideal. You must clear or kite the entire zone of NPCs, or they will assist aggro CT when he is engaged.

CT will proc a single target fear which lasts a few ticks on his melee target. When that target runs or walks out of melee range, CT will often switch targets to the next highest in melee range. He has a very high proc rate, often proccing on the first hit. The fear is not unresistable, but with the high proc rate everyone gets feared quickly anyway. Expect at least a dozen melee to be feared at a time. CT will also snare most melee with an AOE snare, which actually helps to mitigate this somewhat. Healers should assist CT and cast fast heals such as Remedy and Chloroblast, chain CH is ineffective given how often CT switches targets.

CT also casts a knockback with a small DD. If this pushes your character into low hp, you'll get top aggro on CT, causing him to chase after you, leaving the bulk of the raid behind. Avoid this by always having a form a levitate on all members. The knockback also dispels the top slot buff or debuff, so bury your levitate behind junk buffs.

Be very careful with Enrage. CT is likely to flip often as he fears his targets.

Wizards: Solist and Sunstrike are unreliable (Solist is slightly better); use Lure of Ice.

P99 SPECIFIC - due to the custom/bugged nature of archery on p99 the optimal strategy is to have all melee and caster dps log off their regular characters and instead play an ogre warrior equipped with a weighted axe and any bow. because archery damage is calculated primarily on main hand weapon delay, each arrow will hit for roughly 110-130 damage while avoiding all of the mechanics of the fight including aoe fear, snare, damage, knock back, rampage, enrage. because this strategy entirely circumvents all of the fight mechanics the raid will only need to heal the main tank and thus can get by with far less healing, allowing some of the raids healers to also log on ogre warriors. you will want to bring about 25 players to ensure an easy victory.

{{#if: | Unique Loot | Known Loot }}

  • Bile Etched Obsidian Choker
    Bile Etched Obsidian Choker

    MAGIC ITEM LORE ITEM NO DROP
    Slot: NECK WAIST
    AC: 10
    STR: +10 DEX: +10 STA: +10 HP: +100
    SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
    Effect: See Invisible (Worn)
    WT: 0.2 Size: SMALL
    Class: WAR PAL RNG SHD MNK BRD ROG
    Race: ALL

  • Brain of Cazic Thule
    Brain of Cazic Thule

    MAGIC ITEM LORE ITEM NO DROP
    Slot: RANGE
    AC: 10
    STR: +10 STA: +10 CHA: -25 WIS: +10 INT: +10 HP: +100 MANA: +100
    SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
    Effect: Flowing Thought I (Worn)
    WT: 10.0 Size: LARGE
    Class: ALL
    Race: ALL

  • Cloak of the Fearsome
    Cloak of the Fearsome

    MAGIC ITEM LORE ITEM NO DROP
    Slot: BACK
    AC: 15
    STR: +15 STA: +15 HP: +100
    WT: 0.8 Size: MEDIUM
    Class: ALL except DRU SHM NEC WIZ MAG ENC
    Race: ALL

  • Eye of Cazic Thule
    Eye of Cazic Thule

    MAGIC ITEM LORE ITEM NO DROP
    Slot: FACE
    AC: 15
    STA: +5 CHA: -25 WIS: +5 INT: +5 HP: +50 MANA: +100
    SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
    Effect: Flowing Thought I (Worn)
    WT: 0.5 Size: SMALL
    Class: ALL
    Race: ALL

  • Halo of the Enlightened
    Halo of the Enlightened

    MAGIC ITEM LORE ITEM NO DROP
    Slot: HEAD
    AC: 25
    STR: +10 STA: +10 WIS: +15 HP: +100 MANA: +100
    SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7
    Effect: See Invisible (Worn)
    WT: 0.1 Size: SMALL
    Class: CLR
    Race: ALL

  • Pauldrons of Ferocity
    Pauldrons of Ferocity

    MAGIC ITEM LORE ITEM NO DROP
    Slot: SHOULDERS
    AC: 20
    STR: +10 STA: +10 HP: +20 MANA: +20
    SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
    Effect: Aura of Battle (Must Equip, Casting Time: Instant)
    WT: 4.0 Size: MEDIUM
    Class: WAR PAL SHD
    Race: ALL

  • Robe of Inspiration
    Robe of Inspiration

    MAGIC ITEM LORE ITEM NO DROP
    Slot: CHEST
    AC: 20
    INT: +20 MANA: +100
    SV FIRE: +15 SV DISEASE: +15 SV COLD: +15 SV MAGIC: +15 SV POISON: +15
    Effect: Flowing Thought I (Worn)
    WT: 0.5 Size: MEDIUM
    Class: NEC WIZ MAG ENC
    Race: ALL

Pre Revamp Loot Table:

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Common Loot

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Factions

Opposing Factions

  • None

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Videos

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