Template:ClassSpellTable
Documentation
Welcome to the Smart Spell Table Templates. These templates consist of the following pages:
- Template:ClassSpellTable (this page)
These sets of templates have been designed for two purposes
- Make the spell tables look pretty
- Remove duplication of data between Class Pages and spell pages
Outstanding Tasks
- Fix the last "Mana" cell from top-alignment... Many things have been tried, for some reason the data is being put before the not inside it. don't know why!
- Reduce number of template calls to reduce load on server
- Add flag to SpellSlotRowSmart to "hide" line from the Main Page, which usually duplicate information for the table view
Usage
ClassSpellTable is used to embed the spells/songs - this creates a table with the correct Column headings. Each Spell/Song is then included in the table - all of these require Table=(1|2|3) to tell it which table to use (Spell/SpellNew/Song). Because the same spell can be used on different classes, each having a different level when it is achieved, the level for that spell is passed in during the include into the table. NB: parameters are case sensitive
{{ClassSpellTable| Table = 3 |
{{:Chant of Battle | TableLevel = 1 | Table = 3 }}
{{:Chords of Dissonance | TableLevel = 2 | Table = 3 }}
{{:Jaxan's Jig o' Vigor | TableLevel = 3 | Table = 3 }}
{{:Lyssa's Locating Lyric | TableLevel = 4 | Table = 3 }}
{{:Selo's Accelerando | TableLevel = 5 | Table = 3 }}
{{:Hymn of Restoration | TableLevel = 6 | Table = 3 }}
{{:Jonthan's Whistling Warsong | TableLevel = 7 | Table = 3 }}
{{:Kelin's Lugubrious Lament | TableLevel = 8 | Table = 3 }}
{{:Elemental Rhythms | TableLevel = 9 | Table = 3 }}
{{:Anthem De Arms | TableLevel = 10 | Table = 3 }}
}}
Differences between TableTypes
- Spell/SpellNew/Song
- Class/Class/Instrument
- Type/TableType/Type
- Mana/Mana/Empty
Migration
Before Spells/Songs can be put into a table they first need to be changed from using the Spellpage template to using to Spellpagesmart template.
To do this follow the process below.
- 1. Edit the spell page
- 2. Put the following text in the Summary box "Upgrading to Spellpagesmart"
- 3. Check the "This is a minor edit" box
- 4.1 Replace Spellpage with Spellpagesmart
- 4.2 make sure that all tags above Spellpage are put inside noinclude tags eg.
<noinclude>{{Velious Era}}</noinclude> - 5.1 After description = "some long text goes here describing the spell" put in the following text: this passes through Table and TableLevel parameters from the include in the table through to the template. NB: parameters are case sensitive
| Table = {{{Table|0}}} - 5.2 After the newly added Table parameter, add in
| TableLevel = {{{TableLevel|}}} - 6.1 For each SpellSlotRow, change the template to SpellSlotRowSmart and add the following code to the end (before the final }} brackets)
| simple = {{#ifeq:{{{Table|0}}}|0|0|1}} - 6.2 The finished SpellSlotRowSmart should look like the following
{{SpellSlotRowSmart | 2 | Decrease Hitpoints by 1 @L1 to 3 @L4 per tick | simple = {{#ifeq:{{{Table|0}}}|0|0|1}} }} - 7.1 Add in extra SpellSlotRowSmart records for abnormalities (eg: "Requires: Fire Beetle Eye" or "Requires: 800 Mana" for bard songs)
- 7.2 To hide duplicate information you can add
| HideFromMainPage = 1to the end ofSpellSlotRowSmartto hide it on the main page but show it on the table. - 8. For the SpellsNew template Table = 2 (NB:this is used for Necromances; the new data can be obtained from the old table): add in
| target_table = _____
after| target_type = _____
- 9. After the where_to_obtain table, add the following, adding in br tags to create new lines - please try to keep Locations to fit on to 3 or 4 lines max - do not put in duplications present in where_to_obtain.
| TableLocations = Ak'Anon/Freeport<br/>Neriak/Paineel<br/>Qeynos/Cabilis
- 10.1 Add in Era after TableLocations, defaulted to it's original implementation, with an override for classes which had the spell added in later expansions.
| TableEra = {{{TableEra|Classic}}} - 11. Press "Save Page" button
- 12. Verify you have not broken the main page
- 13. Include the spell/song on in a table on a test area page to make sure it works properly.
- 14. Put spell/song in the main table
- 14.1 If there are spells that were classic, but later added to a class in velious then add the following to the spell in the ClassSpellTable
| TableEra = Velious
Examples
All the bard songs have been completed
Songs (Bard) - Table Type 3
| Level | Icon | 1=style="text-align:center;width:20%;"|2=style="text-align:center;width:20%;"|3=style="text-align:center;"}} | {{#switch:3|1=Spell|2=Spell|3=Song}} Name | 1=style="text-align:center;width:7%px;"|2=style="text-align:center;width:7%px;"|3=style="text-align:center;width:7%;"}} | {{#switch:3|1=Mana|2=Mana|3=Instrument}} | 1=style="text-align:center;width:7%;"|2=style="text-align:center;width:7%;"|3=style="text-align:center;width:7%;"}} | {{#switch:3|1=Class|2=Class|3=Type}} | 1=style="text-align:center;width:7%;"|2=style="text-align:center;width:7%;"|3=style="text-align:center;width:35%;"}} | {{#switch:3|1=Type|2=Type|3=Song Description}} | 1=style="text-align:center;width:40%;"|2=style="text-align:center;width:40%;"|3=style="text-align:center;width:10%;"}} | {{#switch:3|1=Spell Description|2=Spell Description|3=Locations}} | 1=style="text-align:center;width:10%;"|2=style="text-align:center;width:10%;"|3=style="text-align:center;width:7%;"}} | {{#switch:3|1=Locations|2=Locations|3=Era}} | 1=style="text-align:center;width:7%;"|2=style="text-align:center;width:7%;"|3=style="text-align:center;width:1px;"}} | {{#switch:3|1=Era|2=Era|3=}}
{{#ifeq: 3|0|| | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 |
Chant of Battle | {{#switch:3|1=0|2=0|3= Percussion}} | {{#switch:3|1= Percussion|2= Percussion|3=Party}} | 1=style="text-align:center;"|2=style="text-align:center;"}} | {{#switch:3|1=Party|2=|3={{#switch: {{#ifeq:3|0|0|1}} | 1 = Increase AC by 1 (L1) to 6 (L60) |
1 | - | 1 : | Increase AC by 1 (L1) to 6 (L60) }}
}} {{#switch: {{#ifeq:3|0|0|1}} |
1 = Increase STR by 5 (L1) to 20 (L60) |
1 | - | 2 : | Increase STR by 5 (L1) to 20 (L60) }}
}} {{#switch: {{#ifeq:3|0|0|1}} |
1 = Increase DEX by 5 (L1) to 20 (L60) |
1 | - | 3 : | Increase DEX by 5 (L1) to 20 (L60) }}
}} {{#switch: {{#ifeq:3|0|0|1}} |
1 = Yes |
1 | - | Enhanced by instrument? : | Yes }}
}}}} |
1={{#switch: {{#ifeq:3|0|0|1}} | 1 = Increase AC by 1 (L1) to 6 (L60) |
1 | - | 1 : | Increase AC by 1 (L1) to 6 (L60) }}
}} {{#switch: {{#ifeq:3|0|0|1}} |
1 = Increase STR by 5 (L1) to 20 (L60) |
1 | - | 2 : | Increase STR by 5 (L1) to 20 (L60) }}
}} {{#switch: {{#ifeq:3|0|0|1}} |
1 = Increase DEX by 5 (L1) to 20 (L60) |
1 | - | 3 : | Increase DEX by 5 (L1) to 20 (L60) }}
}} {{#switch: {{#ifeq:3|0|0|1}} |
1 = Yes |
1 | - | Enhanced by instrument? : | Yes }}
}}|2={{#switch: {{#ifeq:3|0|0|1}} |
1 = Increase AC by 1 (L1) to 6 (L60) |
1 | - | 1 : | Increase AC by 1 (L1) to 6 (L60) }}
}} {{#switch: {{#ifeq:3|0|0|1}} |
1 = Increase STR by 5 (L1) to 20 (L60) |
1 | - | 2 : | Increase STR by 5 (L1) to 20 (L60) }}
}} {{#switch: {{#ifeq:3|0|0|1}} |
1 = Increase DEX by 5 (L1) to 20 (L60) |
1 | - | 3 : | Increase DEX by 5 (L1) to 20 (L60) }}
}} {{#switch: {{#ifeq:3|0|0|1}} |
1 = Yes |
1 | - | Enhanced by instrument? : | Yes }}
}}|3=Qeynos |
3=style="text-align:center;"}} | {{#switch:3|1=Qeynos Freeport Kelethin|2=Qeynos Freeport Kelethin|3=Classic}} |
1=style="text-align:center;"|2=style="text-align:center;"}} | {{#switch:3|1=Classic|2=Classic|3=}}
}} {{#ifeq: 3|0| Special:AuctionTracker/Chant of Battle A simple tune that increases the strength, dexterity, and armor class of group members.
Classes
Details
Items with Spell Effect
{{#if: | == Where to Obtain == {{{where_to_obtain}}} }} }} {{#ifeq: 3|0|| | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 2 |
Chords of Dissonance | {{#switch:3|1=0|2=0|3= Stringed}} | {{#switch:3|1= Stringed|2= Stringed|3=PB AE}} | 1=style="text-align:center;"|2=style="text-align:center;"}} | {{#switch:3|1=PB AE|2=|3={{#switch: {{#ifeq:3|0|0|1}} | 1 = Decrease Hitpoints by 2 per tick (L2) to 17 per tick (L60) |
1 | - | 1 : | Decrease Hitpoints by 2 per tick (L2) to 17 per tick (L60) }}
}} {{#switch: {{#ifeq:3|0|0|1}} |
1 = Yes |
1 | - | Enhanced by instrument? : | Yes }}
}}}} |
1={{#switch: {{#ifeq:3|0|0|1}} | 1 = Decrease Hitpoints by 2 per tick (L2) to 17 per tick (L60) |
1 | - | 1 : | Decrease Hitpoints by 2 per tick (L2) to 17 per tick (L60) }}
}} {{#switch: {{#ifeq:3|0|0|1}} |
1 = Yes |
1 | - | Enhanced by instrument? : | Yes }}
}}|2={{#switch: {{#ifeq:3|0|0|1}} |
1 = Decrease Hitpoints by 2 per tick (L2) to 17 per tick (L60) |
1 | - | 1 : | Decrease Hitpoints by 2 per tick (L2) to 17 per tick (L60) }}
}} {{#switch: {{#ifeq:3|0|0|1}} |
1 = Yes |
1 | - | Enhanced by instrument? : | Yes }}
}}|3=Qeynos |
3=style="text-align:center;"}} | {{#switch:3|1=Qeynos Freeport Kelethin|2=Qeynos Freeport Kelethin|3=Classic}} |
1=style="text-align:center;"|2=style="text-align:center;"}} | {{#switch:3|1=Classic|2=Classic|3=}}
}} {{#ifeq: 3|0| Special:AuctionTracker/Chords of Dissonance Clashing notes that cause damage over time.
Classes
Details
Items with Spell Effect
{{#if: | == Where to Obtain == {{{where_to_obtain}}} }} }} {{#ifeq: 3|0|| | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 3 |
Jaxan's Jig o' Vigor | {{#switch:3|1=0|2=0|3= Percussion}} | {{#switch:3|1= Percussion|2= Percussion|3=Party}} | 1=style="text-align:center;"|2=style="text-align:center;"}} | {{#switch:3|1=Party|2=|3={{#switch: {{#ifeq:3|0|0|1}} | 1 = Decrease Stamina Loss by 10 (L3) to 25 (L60) |
1 | - | 1 : | Decrease Stamina Loss by 10 (L3) to 25 (L60) }}
}}}} |
1={{#switch: {{#ifeq:3|0|0|1}} | 1 = Decrease Stamina Loss by 10 (L3) to 25 (L60) |
1 | - | 1 : | Decrease Stamina Loss by 10 (L3) to 25 (L60) }}
}}|2={{#switch: {{#ifeq:3|0|0|1}} |
1 = Decrease Stamina Loss by 10 (L3) to 25 (L60) |
1 | - | 1 : | Decrease Stamina Loss by 10 (L3) to 25 (L60) }}
}}|3=Qeynos |
3=style="text-align:center;"}} | {{#switch:3|1=Qeynos Freeport Kelethin Highkeep|2=Qeynos Freeport Kelethin Highkeep|3=Classic}} |
1=style="text-align:center;"|2=style="text-align:center;"}} | {{#switch:3|1=Classic|2=Classic|3=}}
}} {{#ifeq: 3|0| Special:AuctionTracker/Jaxan's Jig o' Vigor A simple jig which fills your group with energy, regenerating their stamina.
Classes
Details
Items with Spell Effect
{{#if: | == Where to Obtain == {{{where_to_obtain}}} }} }} | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Spells (Druid) - Table Type 1
| Level | Icon | 1=style="text-align:center;width:20%;"|2=style="text-align:center;width:20%;"|3=style="text-align:center;"}} | {{#switch:1|1=Spell|2=Spell|3=Song}} Name | 1=style="text-align:center;width:7%px;"|2=style="text-align:center;width:7%px;"|3=style="text-align:center;width:7%;"}} | {{#switch:1|1=Mana|2=Mana|3=Instrument}} | 1=style="text-align:center;width:7%;"|2=style="text-align:center;width:7%;"|3=style="text-align:center;width:7%;"}} | {{#switch:1|1=Class|2=Class|3=Type}} | 1=style="text-align:center;width:7%;"|2=style="text-align:center;width:7%;"|3=style="text-align:center;width:35%;"}} | {{#switch:1|1=Type|2=Type|3=Song Description}} | 1=style="text-align:center;width:40%;"|2=style="text-align:center;width:40%;"|3=style="text-align:center;width:10%;"}} | {{#switch:1|1=Spell Description|2=Spell Description|3=Locations}} | 1=style="text-align:center;width:10%;"|2=style="text-align:center;width:10%;"|3=style="text-align:center;width:7%;"}} | {{#switch:1|1=Locations|2=Locations|3=Era}} | 1=style="text-align:center;width:7%;"|2=style="text-align:center;width:7%;"|3=style="text-align:center;width:1px;"}} | {{#switch:1|1=Era|2=Era|3=}}
{{#ifeq: 1|0|| | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 |
Flame Lick | {{#switch:1|1=10|2=10|3= Evocation}} | {{#switch:1|1= Evocation|2= Evocation|3=Single}} | 1=style="text-align:center;"|2=style="text-align:center;"}} | {{#switch:1|1=Single|2=|3={{#switch: {{#ifeq:1|0|0|1}} | 1 = Decrease Hitpoints by 1 @L1 to 3 @L4 per tick |
1 | - | 2 : | Decrease Hitpoints by 1 @L1 to 3 @L4 per tick }}
}} {{#switch: {{#ifeq:1|0|0|1}} |
1 = Decrease AC by 3 |
1 | - | 10 : | Decrease AC by 3 }}
}} {{#switch: {{#ifeq:1|0|0|1}} |
1 = Requires: Fire Beetle Eye |
1 | - | 11 : | Requires: Fire Beetle Eye }}
}}}} |
1={{#switch: {{#ifeq:1|0|0|1}} | 1 = Decrease Hitpoints by 1 @L1 to 3 @L4 per tick |
1 | - | 2 : | Decrease Hitpoints by 1 @L1 to 3 @L4 per tick }}
}} {{#switch: {{#ifeq:1|0|0|1}} |
1 = Decrease AC by 3 |
1 | - | 10 : | Decrease AC by 3 }}
}} {{#switch: {{#ifeq:1|0|0|1}} |
1 = Requires: Fire Beetle Eye |
1 | - | 11 : | Requires: Fire Beetle Eye }}
}}|2={{#switch: {{#ifeq:1|0|0|1}} |
1 = Decrease Hitpoints by 1 @L1 to 3 @L4 per tick |
1 | - | 2 : | Decrease Hitpoints by 1 @L1 to 3 @L4 per tick }}
}} {{#switch: {{#ifeq:1|0|0|1}} |
1 = Decrease AC by 3 |
1 | - | 10 : | Decrease AC by 3 }}
}} {{#switch: {{#ifeq:1|0|0|1}} |
1 = Requires: Fire Beetle Eye |
1 | - | 11 : | Requires: Fire Beetle Eye }}
}}|3=Kelethin |
3=style="text-align:center;"}} | {{#switch:1|1=Kelethin Rivervale Surefall Glade|2=Kelethin Rivervale Surefall Glade|3=Classic}} |
1=style="text-align:center;"|2=style="text-align:center;"}} | {{#switch:1|1=Classic|2=Classic|3=}}
}} {{#ifeq: 1|0| Special:AuctionTracker/Flame Lick Fire Beetle Eye equipped, in your inventory, or in your bags when cast. 2.7 DPM
Fire Beetle Eye Slot: PRIMARY SECONDARY
ClassesDetails
Items with Spell Effect
{{#if: | == Where to Obtain == {{{where_to_obtain}}} }} }} | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Spells (Ranger) - Table Type 1
| Level | Icon | 1=style="text-align:center;width:20%;"|2=style="text-align:center;width:20%;"|3=style="text-align:center;"}} | {{#switch:1|1=Spell|2=Spell|3=Song}} Name | 1=style="text-align:center;width:7%px;"|2=style="text-align:center;width:7%px;"|3=style="text-align:center;width:7%;"}} | {{#switch:1|1=Mana|2=Mana|3=Instrument}} | 1=style="text-align:center;width:7%;"|2=style="text-align:center;width:7%;"|3=style="text-align:center;width:7%;"}} | {{#switch:1|1=Class|2=Class|3=Type}} | 1=style="text-align:center;width:7%;"|2=style="text-align:center;width:7%;"|3=style="text-align:center;width:35%;"}} | {{#switch:1|1=Type|2=Type|3=Song Description}} | 1=style="text-align:center;width:40%;"|2=style="text-align:center;width:40%;"|3=style="text-align:center;width:10%;"}} | {{#switch:1|1=Spell Description|2=Spell Description|3=Locations}} | 1=style="text-align:center;width:10%;"|2=style="text-align:center;width:10%;"|3=style="text-align:center;width:7%;"}} | {{#switch:1|1=Locations|2=Locations|3=Era}} | 1=style="text-align:center;width:7%;"|2=style="text-align:center;width:7%;"|3=style="text-align:center;width:1px;"}} | {{#switch:1|1=Era|2=Era|3=}}
{{#ifeq: 1|0|| | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 9 |
Flame Lick | {{#switch:1|1=10|2=10|3= Evocation}} | {{#switch:1|1= Evocation|2= Evocation|3=Single}} | 1=style="text-align:center;"|2=style="text-align:center;"}} | {{#switch:1|1=Single|2=|3={{#switch: {{#ifeq:1|0|0|1}} | 1 = Decrease Hitpoints by 1 @L1 to 3 @L4 per tick |
1 | - | 2 : | Decrease Hitpoints by 1 @L1 to 3 @L4 per tick }}
}} {{#switch: {{#ifeq:1|0|0|1}} |
1 = Decrease AC by 3 |
1 | - | 10 : | Decrease AC by 3 }}
}} {{#switch: {{#ifeq:1|0|0|1}} |
1 = Requires: Fire Beetle Eye |
1 | - | 11 : | Requires: Fire Beetle Eye }}
}}}} |
1={{#switch: {{#ifeq:1|0|0|1}} | 1 = Decrease Hitpoints by 1 @L1 to 3 @L4 per tick |
1 | - | 2 : | Decrease Hitpoints by 1 @L1 to 3 @L4 per tick }}
}} {{#switch: {{#ifeq:1|0|0|1}} |
1 = Decrease AC by 3 |
1 | - | 10 : | Decrease AC by 3 }}
}} {{#switch: {{#ifeq:1|0|0|1}} |
1 = Requires: Fire Beetle Eye |
1 | - | 11 : | Requires: Fire Beetle Eye }}
}}|2={{#switch: {{#ifeq:1|0|0|1}} |
1 = Decrease Hitpoints by 1 @L1 to 3 @L4 per tick |
1 | - | 2 : | Decrease Hitpoints by 1 @L1 to 3 @L4 per tick }}
}} {{#switch: {{#ifeq:1|0|0|1}} |
1 = Decrease AC by 3 |
1 | - | 10 : | Decrease AC by 3 }}
}} {{#switch: {{#ifeq:1|0|0|1}} |
1 = Requires: Fire Beetle Eye |
1 | - | 11 : | Requires: Fire Beetle Eye }}
}}|3=Kelethin |
3=style="text-align:center;"}} | {{#switch:1|1=Kelethin Rivervale Surefall Glade|2=Kelethin Rivervale Surefall Glade|3=Classic}} |
1=style="text-align:center;"|2=style="text-align:center;"}} | {{#switch:1|1=Classic|2=Classic|3=}}
}} {{#ifeq: 1|0| Special:AuctionTracker/Flame Lick Fire Beetle Eye equipped, in your inventory, or in your bags when cast. 2.7 DPM
Fire Beetle Eye Slot: PRIMARY SECONDARY
ClassesDetails
Items with Spell Effect
{{#if: | == Where to Obtain == {{{where_to_obtain}}} }} }} | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Spells (Necro) - Table Type 2
The necro "Type" field is pulled out of a "special" type field that was added into the main spell table. This "special" type field will be added into all the necromancer spells as a custom field and pulled into the table template instead of the standard type data; but only for the necromancer spell listing. For the example below the type data would normally come from "|target_type = Self" but instead comes from "|target_table = Summon" which was added specially to the spell data.
| Level | Icon | 1=style="text-align:center;width:20%;"|2=style="text-align:center;width:20%;"|3=style="text-align:center;"}} | {{#switch:2|1=Spell|2=Spell|3=Song}} Name | 1=style="text-align:center;width:7%px;"|2=style="text-align:center;width:7%px;"|3=style="text-align:center;width:7%;"}} | {{#switch:2|1=Mana|2=Mana|3=Instrument}} | 1=style="text-align:center;width:7%;"|2=style="text-align:center;width:7%;"|3=style="text-align:center;width:7%;"}} | {{#switch:2|1=Class|2=Class|3=Type}} | 1=style="text-align:center;width:7%;"|2=style="text-align:center;width:7%;"|3=style="text-align:center;width:35%;"}} | {{#switch:2|1=Type|2=Type|3=Song Description}} | 1=style="text-align:center;width:40%;"|2=style="text-align:center;width:40%;"|3=style="text-align:center;width:10%;"}} | {{#switch:2|1=Spell Description|2=Spell Description|3=Locations}} | 1=style="text-align:center;width:10%;"|2=style="text-align:center;width:10%;"|3=style="text-align:center;width:7%;"}} | {{#switch:2|1=Locations|2=Locations|3=Era}} | 1=style="text-align:center;width:7%;"|2=style="text-align:center;width:7%;"|3=style="text-align:center;width:1px;"}} | {{#switch:2|1=Era|2=Era|3=}}
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| 1 |
Cavorting Bones | {{#switch:2|1=15|2=15|3= Conjuration}} | {{#switch:2|1= Conjuration|2= Conjuration|3=Self}} | 1=style="text-align:center;"|2=style="text-align:center;"}} | {{#switch:2|1=Self|2=Summon|3={{#switch: {{#ifeq:2|0|0|1}} | 1 = Summon Skeleton Pet: skel_pet_1_ |
1 | - | 1 : | Summon Skeleton Pet: skel_pet_1_ }}
}}}} |
1={{#switch: {{#ifeq:2|0|0|1}} | 1 = Summon Skeleton Pet: skel_pet_1_ |
1 | - | 1 : | Summon Skeleton Pet: skel_pet_1_ }}
}}|2={{#switch: {{#ifeq:2|0|0|1}} |
1 = Summon Skeleton Pet: skel_pet_1_ |
1 | - | 1 : | Summon Skeleton Pet: skel_pet_1_ }}
}}|3=Ak'Anon/Freeport |
3=style="text-align:center;"}} | {{#switch:2|1=Ak'Anon/Freeport Neriak/Paineel Qeynos/Cabilis|2=Ak'Anon/Freeport Neriak/Paineel Qeynos/Cabilis|3=Classic}} |
1=style="text-align:center;"|2=style="text-align:center;"}} | {{#switch:2|1=Classic|2=Classic|3=}}
}} {{#ifeq: 2|0| Special:AuctionTracker/Cavorting Bones Animates an undead servant from the remnants of the fallen. Consumes one bone chip when cast. Cost 1 gold 2 silver at 60 Charisma
Classes
Details
Items with Spell Effect
{{#if: | == Where to Obtain == {{{where_to_obtain}}} }} }} | ||||||||||||||||||||||||||||||||||||||||||||||