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Ak'Anon Starting Guide

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Revision as of 23:48, 20 December 2020 by imported>Kaejer
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Welcome

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Welcome adventurer to Ak'Anon, home of the Gnomes. This guide will help you find useful quests and NPCs in Ak'Anon, and provide suggestions for surviving Steamfont Mountains.

Ak'Anon

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File:Akanon.jpg

Starting Location

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All characters start at 485, -106 File:Map Icon.png

Guilds (Starting Quests)

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Cleric (Map #5, #1 for evil)

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Enchanter (Map #10)

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New Enchanters start with a Letter of Registration for Juline Urncaller of the Eldritch Collective (map location #10).

Necromancer (Map #1)

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Magician (Map #10)

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Magicians are instructed to bring their starting letter to Wuggan Azusphere, 1108, -1025 File:Map Icon.png, in the Library Mechanimagica (map location #10).

From the starting location head North (keep the water on your left and the wall on your right). Keep going inside, past Guide I, and keep going straight(-ish).

When you see a clockwork merchant and a clockwork cobbler turn right and head up the ramp. Wuggan Azusphere is inside, ahead in a room with merchants.

Rogue (Map #5)

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The Rogue guild is behind a secret door in the cleric temple, in the room to your right as you come the main entrance

Warrior (Map #14)

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Wizard (Map #10)

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Important NPCs

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Bank

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Bag Vendors

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Food and Drink Vendors

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Quests

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Steamfont Mountains

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File:Steamfont.jpg

Where/What to Hunt

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Dangers

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There are several higher-level NPCs which roam through the starting areas:

  • Bugglegupp
  • a kobold shaman
  • Several of the skeletons, including a decaying skeleton are significantly higher level, so always /con skeletons first to be safe
    • This is especially true of the skeletons near the dragon skeleton

Quest Shopping List

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The following items dropped by monsters in Steamfont Mountains can be used to complete quests in Ak'Anon: