Toxxulia Forest
Toxxulia Forest is a dark and quiet forest that encompasses much of the island continent of Odus. It is separated into two areas by a river running roughly east to west through it, the northern half more habited and the southern half controlled by the kobolds and the necromancers. If you are new to this area, check out the Erudin Starting Guide.
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Map
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Toxxulia Forest
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Dangers
[edit]This island is the newbie area for the Erudites, and much of the northern half of the zone consists of creatures second level or less running around. The southern half is a little more dangerous, with the most dangerous being the fact that it's easy to get lost here and aggressive skeletons and kobolds roam the zone. It is considered unwise to venture below the bridge unless you are at least 4th level or higher. Good aligned Erudites should be aware of Talrigar Eklorin who patrols in the southern half of the zone.
Benefits
[edit]This is generally a pretty quiet and safe zone. There are not so many creatures in the newbie area that you can get killed easily by wandering monsters. On the other side of the bridge, although there are dangers, it is generally pretty safe. The water acts as sort of a barrier for monsters in the zone, in that the tougher monsters generally appear south of the water, but this isn't always the case, and it's important to stay on your toes north of the bridge.
The other benefit is the kobolds in the camps. They are generally pretty safe to camp out and there are rarely anyone else by them. A mage with a 4th level pet could take one on if they were careful, or a two person group, and they provide good mid-range exp. Be wary of wandering skeletons and kobolds. Talrigar Eklorin is an extreamly high level Necromancer who has a tendency to patrol to the northern Kobold camp.
Entry 2023-06-27 (This might have been written by someone who was very lucky or be outdated, as there are bandits right outside of the zone that are blood red to a level 1 that will KoS an agnostic Erudite enchanter. They can also appear in the merchant huts right near the zone. In addition the darkness of this forest combined with the Erudites vision, I am of course speaking of eyesight, makes it extra hard to navigate to say, Kobold camps or, the newbie area in Paineel with any ease. Even further still you are not, really connected to the rest of Norrath at all, save via the boat that connects you to Qeynos, which is a big deal. Even if you do fall through the boat and end up lost in the water, which does seem to happen alot.)
But, i would say the benefits are. The Paineel newbie area which is just a zone away. Spiderling silks and bone chips can be found here like the other starting areas.And, most importantly the overall coolness and uniqueness of this zone compared to other zones with the lore of a potential plague dragon from one of the NPCs as well as a yellowish green fog that permeates the air. Not to mention, when you are killing Kobolds you are gaining faction with Heretics as well as the High Guard of Erudin.
Traveling To And From
[edit]At the northern edge of the zone lies the entrance to the city of Erudin, home of the followers of Erud. Passing underneath the "patio" will take you to the city beyond. Within lies the docks from which you can reach the ferry to Erud's Crossing and Qeynos.
Swimming west across the water, straight out from the dock on the west coast, will take you to the shores of Kerra Island, which is the home of the Kerrans. The channel is only guarded by the occasional piranha.
To the south lies another "patio" that leads to the Heretic city of Paineel...