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Plane of Hate cleanupproject

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Revision as of 12:55, 21 March 2017 by imported>Doctor Jeff (Created page with "** This page is a work in progess ** {{Cleanup Needed}} frame|Map of the Plane of Hate, first floor File:hatesecondfloor.jpg|frame|Map of...")
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Notice: This page needs a revamp or clean-up. It may contain serious omissions or information which is incorrect for Project 1999. It may represent the wrong era, and/or may be the result of a revamp on Live which may not yet be active on P99. Do not trust this page.
File:Plane of hate kronas.jpg
Map of the Plane of Hate, first floor
File:Hatesecondfloor.jpg
Map of the Plane of Hate, second floor

The Plane of Hate is home to Innoruuk and his numerous minions.

Level of Monsters: 48+
Minimum Player Level: 46+
Adjacent Zones: None (Wizard Port-In Only)
Name in /who: hateplane/hateplaneb

Map Locations

[edit]
  • 1. Port In Location
  • 2-19. Various buildings.
  • 20. The Church
  • 21-28. Various buildings.
  • 29. The Organ Hall with Maestro of Rancor. This building has a second floor.
  • 30. Spiral staircase to the second level. The Fountain is immediately to the east.

Strategy

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Getting In and Out

The Plane of Hate can only be reached via the wizard spell Alter Plane: Hate, and requires the reagent Fuligan Soulstone of Innoruuk. The stone is sold by Dvis Zexus, the coffin vendor in the dark elf cleric guild, Neriak 3rd Gate. Minimum price for it is 260pp. Any character below level 46 will not be able to enter the Plane of Hate. Upon entering, players are often immediately attacked and surrounded by a number of enemies. Many monsters will see through invisibility and Invisibility versus Undead. The entire zone is extremely dangerous and intended for raids of multiple groups.

There are no conventional zone exits; players must Gate, be ported out by a wizard or druid, or use other means to exit the zone.

Pulling Mobs

On Live, the safest place to pull to was the southwest corner. On Project 1999, there is an imp trap in the southwest corner and it is very not safe. Groups seem to have no problem pulling to church, zone in, or organ hall. The later two are usually the preferred camps.

References

Enemies and Loot

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A listing of the foes you are likely to encounter here, with a brief description and any special skills they possess, along with a list of their drops. As with other planar mobs, they can all randomly drop high level research components and gems.

Large, black mud golem. Shaman, casts SOW and alacrity on nearby mobs, has a pet. Scowls at a sneaking rogue, but does not see them. 100% spell resistant to all but poison/disease based spells. This includes mes, so these are usually engaged first, or if one adds late the MT will need to switch targets.

Warrior class. Warning: WILL SEE THROUGH A ROGUE'S HIDE, but you can sneak behind them. Undead (female zombie). Do strong disease.

  • Imbrued Armor (Bard)
  • Martune Rapier
    Martune Rapier

    MAGIC ITEM LORE ITEM NO DROP
    Slot: PRIMARY SECONDARY
    Skill: Piercing Atk Delay: 23
    DMG: 8
    STR: +5 AGI: +4
    WT: 2.8 Size: MEDIUM
    Class: BRD
    Race: ALL

    (Bard)

Male revenants are magicians and cast charm, have annoying damage shields. Males also cast nasty AE spells. Have pets. Do not see rogues. Undead (vampires).

Females revenants are are similar to male (enchanters) but don't charm nor cast AE spells (?). Do not see rogues. Undead (vampires).

Rogues (backstab). Do not go invisible or see rogues. Very low magic resists - enchanters favorite target for charming. Gargoyle look.

Don't have a whole lot of HP at first glance, but they cast complete heals very fast - especially at each other, and interrupting them is very difficult. Do not see rogues. Look like dark elven guards.

  • Ethereal Mist Armor (Cleric)
  • Prismatic Shield
    Prismatic Shield

    MAGIC ITEM LORE ITEM NO DROP
    Slot: SECONDARY
    AC: 18
    SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10
    WT: 7.3 Size: MEDIUM
    Class: CLR
    Race: ALL except BAR HEF TRL OGR IKS

    (Cleric)

Monk class. Do not see rogues. Undead (mummies). Do strong disease.

Shadowknights (multiple harm touch). Undead, ghouls. Do not see rogues.

  • Theologian Claymore
    Theologian Claymore

    MAGIC ITEM LORE ITEM NO DROP
    Slot: PRIMARY
    Skill: 2H Slashing Atk Delay: 36
    DMG: 20
    STR: +5 INT: +4
    WT: 6.5 Size: LARGE
    Class: PAL
    Race: ALL

    (Paladin)
  • Darkmetal Holy Water Sprinkler
    Darkmetal Holy Water Sprinkler

    MAGIC ITEM LORE ITEM NO DROP
    Slot: PRIMARY
    Skill: 1H Blunt Atk Delay: 29
    DMG: 16
    WIS: +4
    WT: 7.5 Size: MEDIUM
    Class: PAL
    Race: ALL

    (Paladin)
  • Trueheart Shield
    Trueheart Shield

    MAGIC ITEM LORE ITEM NO DROP
    Slot: SECONDARY
    AC: 20
    STR: +5 WIS: +5 AGI: +5
    WT: 6.5 Size: MEDIUM
    Class: PAL
    Race: ALL

    (Paladin)

Warriors, do deadly poison. Do not see rogues. Giant diseased rats.

  • Revultant Whip
    Revultant Whip

    MAGIC ITEM LORE ITEM NO DROP
    Slot: PRIMARY SECONDARY
    Skill: 1H Slashing Atk Delay: 14
    DMG: 5
    DEX: +5 AGI: +4
    SV DISEASE: +5 SV POISON: +5
    WT: 1.0 Size: SMALL
    Class: RNG
    Race: ALL

    (Ranger)

Necromancers. Do not see rogues. Undead, miniature versions of Dracoliche (dragon skeleton). Highly magic resistant, including to mes, so these are usually engaged first, or if one adds late the MT will need to switch targets.

  • Ashenbone Axe
    Ashenbone Axe

    MAGIC ITEM LORE ITEM NO DROP
    Slot: PRIMARY
    Skill: 2H Slashing Atk Delay: 42
    DMG: 24
    STR: +5 STA: +4
    WT: 7.0 Size: MEDIUM
    Class: WAR PAL RNG SHD BRD ROG
    Race: ALL

  • Ashenbone Abbasi
    Ashenbone Abbasi

    MAGIC ITEM LORE ITEM NO DROP
    Slot: PRIMARY
    Skill: 1H Slashing Atk Delay: 25
    DMG: 9
    STR: +5 AGI: +4
    WT: 5.0 Size: MEDIUM
    Class: SHD
    Race: ALL

    (Shadow Knight)
  • Ashenbone Shield
    Ashenbone Shield

    MAGIC ITEM LORE ITEM NO DROP
    Slot: SECONDARY
    AC: 25
    STA: +5 HP: +100
    WT: 5.0 Size: MEDIUM
    Class: SHD
    Race: HUM ERU DEF GNM IKS

    (Shadow Knight)

Warrior. They look like a bog box with teeth. They will proc a Nullify Magic, so they will strip your buffs. They do not see a rogue, but do see others. They have an extremely small aggro range and are very slow. When pulling, the puller has to stay close, or the box will forget and go home. They even aggro other mobs at a very short range. Boxes spawn only in fixed locations. They are not on any other spawn table.

As for Phoboplasm in Plane of Fear, there are conflicting reports as to whether haunted chests can truly drop ANY piece, or just 1 piece from certain class (i.e. Cleric Vambracers, Paladin Greaves, Cryosilk Legs, Ranger Boots, Monk Boots, etc.)

Wizard. Warning: WILL SEE THROUGH A ROGUE'S HIDE, but you can sneak behind them. Undead, spectres.

  • Wand of Conflagration
    Wand of Conflagration

    LORE ITEM
    Slot: PRIMARY SECONDARY
    Charges: 3
    Effect: Conflagration (Any Slot/Can Equip, Casting Time: Instant) at Level 45
    WT: 1.0 Size: SMALL
    Class: WIZ
    Race: ALL

    (Wizard)
    Hate Crystal
    Hate Crystal

    MAGIC ITEM LORE ITEM NO DROP
    Slot: RANGE
    INT: +5 HP: +75 MANA: +75
    WT: 1.0 Size: SMALL
    Class: NEC WIZ MAG ENC
    Race: HUM ERU HIE DEF GNM

    (Wizard)

The mini-boss of hate, this nasty fellow resides near his organ. Casts an AE lifetap (small radius though, only catches melees). See the raid encounter page for more information and drops.

The God of Hate resides on the second floor. He death touches, so your first encounter with him will likely be a short one. See the raid encounter page for more information and drops.

Alternate Maps

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File:Hateplane2.jpg

What's in this zone?

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Special:DynamicZoneList/Plane of Hate