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		<title>imported&gt;Benanov at 17:33, 5 February 2024</title>
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		<updated>2024-02-05T17:33:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Greetings Shamans.  I am Wisewolf Ragespirit.  I am relatively new to P99 (written early 2017), and new to the shaman class as well.  I played an Enchanter and Necromancer on Live between Launch and somewhere around PoP.  I remembered seeing guides about which spells to purchase and which to avoid while I was growing up in those classes, but could never find one as I leveled up my shaman.  I&amp;#039;m level 50 now, and feel I can provide some analysis on what spells I found useful and not.  It should be said that my choices for these spells are generally centered around grouping for experience.  I came here to P99 to be social and have fun grouping with some old friends.  I did, however, try to include reasons why you may/may not need a spell for soloing purposes.  Good luck out there, I hope this helps!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;I&amp;#039;ve broken our spells up into 5 categories&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
::*1 PRIMARY = You should buy this spell as soon as it&amp;#039;s available.  Save your money while leveling to buy these spells when you ding.&lt;br /&gt;
::*2 SECONDARY = You should buy these spells as soon as you can, but AFTER you have your PRIMARY spells.&lt;br /&gt;
::*3 DELAY = You can delay buying these spells until they&amp;#039;re necessary.  I try to provide a good reason for needing the spell, and what level range you can wait to purchase it.&lt;br /&gt;
::*4 SITUATIONAL = These spells have very niche uses, but are very useful in some situations (such as soloing).  If you think you&amp;#039;ll be in those situations often, you can buy these.&lt;br /&gt;
::*5 AVOID = These spells have almost no use, or can be avoided over a specific level range.&lt;br /&gt;
&lt;br /&gt;
==Shaman Spells==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Level&lt;br /&gt;
! Spell&lt;br /&gt;
! Rating&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Burst of Flame]]&lt;br /&gt;
| Primary&lt;br /&gt;
| This spell is great for pulling or finishing off runners. &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Cure Disease]]&lt;br /&gt;
| Delay (9-14)&lt;br /&gt;
| Pick this spell up before you move on to Oasis or other teen-level zones in order to cure Rabies. Also useful in Warrens at higher levels.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Dexterous Aura]]&lt;br /&gt;
| Primary&lt;br /&gt;
| Dex is needed by melee characters (especially twinks) in order to proc their weapons.  Highly desired. &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Endure Cold]]&lt;br /&gt;
| Delay (14-19)&lt;br /&gt;
| Pick this spell up before you move into Upper Guk or other areas with shaman casters.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Flash of Light]]&lt;br /&gt;
| Situational&lt;br /&gt;
| Pick up this spell ONLY if you plan on tanking.  Creates high threat.  Good for duos/trios without a real tank.&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Inner Fire]]&lt;br /&gt;
| Free&lt;br /&gt;
| You receive this spell for free when your shaman appears on Norrath.  This is your best heal spell until Level 19.  Trust me. &lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Minor Healing]]&lt;br /&gt;
| Free&lt;br /&gt;
| Another hand out!  Don&amp;#039;t expect any more!&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[Strengthen]]&lt;br /&gt;
| Primary&lt;br /&gt;
| Cast on yourself and all other melee in your group.  At all times&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| [[True North]]&lt;br /&gt;
| Avoid&lt;br /&gt;
| Just practice and use your Sense Heading skill. Only reason to get this spell is that it&amp;#039;s a cheap Divination skill spell.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Cure Poison]]&lt;br /&gt;
| Avoid&lt;br /&gt;
| Poisons at low level run their course too quickly for you to mem this spell.  Better cures are available later.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Drowsy]]&lt;br /&gt;
| Primary&lt;br /&gt;
| Slowing mobs will one day be your bread and butter.  Start practicing now!&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Endure Fire]]&lt;br /&gt;
| Delay (14-19)&lt;br /&gt;
| Pick this spell up before you move to North Ro or Upper Guk to avoid some caster damage.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Feet like Cat]]&lt;br /&gt;
| Secondary&lt;br /&gt;
| AGI really doesn&amp;#039;t add much at this level.  But I cast it on non-twink tanks for the AC boost.  Every bit counts.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Fleeting Fury]]&lt;br /&gt;
| Situational&lt;br /&gt;
| Pick up this spell ONLY If you&amp;#039;re twinked with high AC and high damage weapons. Cheap on mana and high on stats.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Frost Rift]]&lt;br /&gt;
| Primary&lt;br /&gt;
| High damage DD that you&amp;#039;ll often need to finish off mobs while soloing or when you&amp;#039;re DPSing in a group. &lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Gate]]&lt;br /&gt;
| Primary&lt;br /&gt;
| Probably the most important spell a shaman will ever memorize since our spells are located in very remote areas.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Scale Skin]]&lt;br /&gt;
| Situational&lt;br /&gt;
| Purchase if you start in Grobb, Oggok, or Cabilis.  Otherwise, just wait for Turtle Skin at Lvl 14.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Sicken]]&lt;br /&gt;
| Secondary&lt;br /&gt;
| Very efficient DoT, but the duration is too long for most fights.  Disease DoTs become more useful in your 30s &amp;amp; 40s.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Spirit Pouch]]&lt;br /&gt;
| Situational&lt;br /&gt;
| If you are new to the server, or have little cash for bags, this spell can be useful.  Otherwise you can avoid it.&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| [[Summon Drink]]&lt;br /&gt;
| Situational&lt;br /&gt;
| Useful only if you find yourself in a remote area with no access to a vendor. Evil shamen should pick this up.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Cure Blindness]]&lt;br /&gt;
| Delay (46)&lt;br /&gt;
| You will likely never have this on your bar when needed at low-levels; but at raid level you want this spell. Certain raid mobs blind. Pick it up when the price becomes trivial.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Endure Disease]]&lt;br /&gt;
| Avoid&lt;br /&gt;
| A useful spell in its own right, but by the time you need high DR, you will have the upgraded version. (Lvl 34)&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Light Healing]]&lt;br /&gt;
| Primary&lt;br /&gt;
| Finally you can stop using Inner Fire to heal and can be a useful group healer for a few levels.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Sense Animals]]&lt;br /&gt;
| Avoid&lt;br /&gt;
| If you&amp;#039;re planning on charming animals, it helps to know where the nearest one is. Otherwise, don&amp;#039;t bother.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Serpent Sight]]&lt;br /&gt;
| Situational&lt;br /&gt;
| Absolutely necessary as a barbarian.  Evil races can skip.  It gets real dark in some places.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Spirit of Bear]]&lt;br /&gt;
| Avoid&lt;br /&gt;
| Extra Hit Points is always welcome, but the gain at this level is minimal for the amount of mana spent.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Spirit of the Wolf]]&lt;br /&gt;
| Primary&lt;br /&gt;
| You will learn to love ...and hate this spell.  ...so, so, much.  But buy it and experience it for yourself.  It&amp;#039;s a mandatory buy.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Spirit Sight]]&lt;br /&gt;
| Delay (14-19)&lt;br /&gt;
| Extremely useful, but not necessary until you start moving out of your newbie area.  Purchased in Oasis.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Summon Food]]&lt;br /&gt;
| Situational&lt;br /&gt;
| Useful only if you find yourself in a remote area with no access to a food vendor. Evil races should buy.&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| [[Tainted Breath]]&lt;br /&gt;
| Primary&lt;br /&gt;
| The poison DoT line is useful grouping and necessary for soloing.  Very efficient DoT.&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| [[Bind Affinity]]&lt;br /&gt;
| Primary&lt;br /&gt;
| You will absolutely need this spell while out wandering the wilds.  Bind often.&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| [[Burst of Strength]]&lt;br /&gt;
| Avoid&lt;br /&gt;
| This spell offers a tiny upgrade to the Lvl 5 Fleeting Fury Spell.  Just stick with FF if you use it.&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| [[Disempower]]&lt;br /&gt;
| Situational&lt;br /&gt;
| May be great in duos with a tanky class, but I found that Slowing was more than enough for taking out melee mobs.&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| [[Endure Poison]]&lt;br /&gt;
| Secondary&lt;br /&gt;
| This spell can save you some mana as a healer or soloed while farming silks or grouping in Guk&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| [[Enduring Breath]]&lt;br /&gt;
| Delay (29-34)&lt;br /&gt;
| You can use this spell in Kedge Keep and a few other zones to great effect, but you won&amp;#039;t need it any time soon.&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| [[Invisibility versus Animals | Invis vs Animals]]&lt;br /&gt;
| Avoid&lt;br /&gt;
| This spell exists only to mock you after you die to red con animal you could have avoided with this spell, but you never memorized it.&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| [[Levitate]]&lt;br /&gt;
| Primary&lt;br /&gt;
| Extremely useful for traveling, especially through swamps.  Almost required in some places.  Stock up on Bat Wings.&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| [[Root]]&lt;br /&gt;
| Primary&lt;br /&gt;
| You will cast this spell well beyond level 50.  It will save you.  It will disappoint you.  Typical relationship.&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| [[Spirit of Snake]]&lt;br /&gt;
| Delay (*)&lt;br /&gt;
| Purchase this spell if you duo or group with an Enchanter daily, otherwise save the cash at this level.&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| [[Spirit Strike]]&lt;br /&gt;
| Primary&lt;br /&gt;
| High damage DD that you&amp;#039;ll often need to finish off mobs while soloing or when you&amp;#039;re DPSing in a group.&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| [[Turtle Skin]]&lt;br /&gt;
| Secondary&lt;br /&gt;
| Probably your first AC spell since level 1 as a Barbarian.  Required for soloing at this level. &lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| [[Walking Sleep]]&lt;br /&gt;
| Primary&lt;br /&gt;
| Slowing at low levels is often not needed as mobs die quickly.  Can save you previous downtime however.&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| [[Affliction]]&lt;br /&gt;
| Delay (24)&lt;br /&gt;
| Very efficient DoT, but doesn&amp;#039;t work well until you can pair it with Envenomed Breath for Root/Rot soloing at Lvl 24.&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| [[Cancel Magic]]&lt;br /&gt;
| Avoid&lt;br /&gt;
| You won&amp;#039;t need this on your bar constantly at this level.  Avoid it for now, and pick up the upgraded versions later.&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| [[Endure Magic]]&lt;br /&gt;
| Secondary&lt;br /&gt;
| MR is extremely useful for avoiding Roots, Snares, DoTs, and many nukes, etc.  Very useful for dungeon groups.&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| [[Frenzy]]&lt;br /&gt;
| Situational&lt;br /&gt;
| Finally a good upgrade to Fleeting Fury.  Still only useful for melee soloing with high AC and some twink weapons.&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| [[Healing]]&lt;br /&gt;
| Primary&lt;br /&gt;
| Shamans are effectively able to heal like a cleric for a few levels after 19.  Definitely a must-need spell.&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| [[Infectious Cloud]]&lt;br /&gt;
| Situational&lt;br /&gt;
| AOE groups don&amp;#039;t exist much anymore, and kiting mobs with SoW and a disease DoT would be effective but tedious.&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| [[Insidious Fever]]&lt;br /&gt;
| Situational&lt;br /&gt;
| Haven&amp;#039;t had many issues landing Disease DoTs, but necessary on some mobs.  Useful for root/rotting.&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| [[Malaise]]&lt;br /&gt;
| Primary&lt;br /&gt;
| The first in the line of a Shaman&amp;#039;s main resist debuff.  Not needed often at this level, but very useful later.&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| [[Shrink]]&lt;br /&gt;
| Secondary&lt;br /&gt;
| You will need this spell eventually. Trying to see around Trolls, Ogres, and Barbs in a dungeon is annoying.&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| [[Spirit of Cat]]&lt;br /&gt;
| Situational&lt;br /&gt;
| Stat buffs are marginally useful at lower levels; AGI isn&amp;#039;t in high demand.&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| [[Spirit Strength]]&lt;br /&gt;
| Primary&lt;br /&gt;
| Buy the Strength and Dex buffs whenever they&amp;#039;re available.  They are the most requested and statistically beneficial.&lt;br /&gt;
|-&lt;br /&gt;
| 19&lt;br /&gt;
| [[Vision]]&lt;br /&gt;
| Avoid&lt;br /&gt;
| Fun.  But I&amp;#039;ve never needed it.&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| [[Cannibalize]]&lt;br /&gt;
| Primary&lt;br /&gt;
| &amp;quot;Canni&amp;quot; is the reason why Shamans are better than Clerics or Wizards at this level.  Get used to living at 40% health.&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| [[Counteract Disease]]&lt;br /&gt;
| Avoid&lt;br /&gt;
| I didn&amp;#039;t need this often enough to warrant the purchase at this level. Avoid this spell and wait for the upgrade.&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| [[Creeping Vision]]&lt;br /&gt;
| Avoid&lt;br /&gt;
| This could be a fun spell, and useful in 1-2 situations over your career… but I would save the money.&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| [[Envenomed Breath]]&lt;br /&gt;
| Primary&lt;br /&gt;
| The next upgrade in your Poison DoT line.  These spells are always useful, and required for root/rotting.&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| [[Frost Strike]]&lt;br /&gt;
| Primary&lt;br /&gt;
| The frost line of shaman DDs is not mana efficient but I find them very useful.  Good for finishing off mobs at ~25%.&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| [[Invigor]]&lt;br /&gt;
| Avoid&lt;br /&gt;
| I&amp;#039;ve never had anyone run out of Stamina or request this spell from me. Useful post-rez.&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| [[Poison Storm]]&lt;br /&gt;
| Situational&lt;br /&gt;
| AOE groups don&amp;#039;t exist much anymore, but combining this with Infectious Cloud might be effective?&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| [[Protect]]&lt;br /&gt;
| Secondary&lt;br /&gt;
| Clerics are more common at this level, so Shammy AC buffs become less necessary.  Clerics overwrite yours. &lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| [[Regeneration]]&lt;br /&gt;
| Primary&lt;br /&gt;
| Very mana intensive until you reach Lvl 30 or so, but required for canni dancing.  Saves healing mana if you get stuck as the healer.&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| [[Resist Cold]]&lt;br /&gt;
| Delay (46)&lt;br /&gt;
| You could possibly need CR earlier, particularly in Velious, but you can probably wait until mid 40s/raiding.&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| [[Spirit of Cheetah]]&lt;br /&gt;
| Avoid&lt;br /&gt;
| The run speed boost is amazing, but the recast time is long. Your spell slots are better used. Although if you need to beat feet to a far-away zoneline, this is the spell you&amp;#039;ve been looking for.&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| [[Spirit of Monkey]]&lt;br /&gt;
| Situational&lt;br /&gt;
| DEX &amp;amp; STA are unnecessary at this level. Regen is more important to keep up, and keeping regen + buffs up can be too mana intensive&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| [[Spirit of Ox]]&lt;br /&gt;
| Situational&lt;br /&gt;
| DEX &amp;amp; STA are unnecessary at this level. Regen is more important to keep up, and keeping regen + buffs up can be too mana intensive.&lt;br /&gt;
|-&lt;br /&gt;
| 24&lt;br /&gt;
| [[Scale of Wolf]]&lt;br /&gt;
| Delay (50+)&lt;br /&gt;
| If you accidentally pick up an add while traveling, it might not be pleasant.  Time saving when you&amp;#039;re high enough to avoid most adds.&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| [[Alluring Aura]]&lt;br /&gt;
| Delay (*)&lt;br /&gt;
| Purchase this spell if you duo or group with an Enchanter daily, otherwise save the cash at this level.&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| [[Befriend Animal]]&lt;br /&gt;
| Avoid&lt;br /&gt;
| By the time you receive your animal charm spells, they&amp;#039;re mostly useless. Possibly good for soloing 1 to 2 levels. &lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| [[Counteract Poison]]&lt;br /&gt;
| Avoid&lt;br /&gt;
| You won&amp;#039;t have time for this spell in situations where you need it.  Rely on heals &amp;amp; regen to carry you through DoTs.&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| [[Greater Healing]]&lt;br /&gt;
| Primary&lt;br /&gt;
| At Lvl 29 Shammies have the same heal as clerics for a while.  G. Heal will be on your bar at all times for a long, long, time.&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| [[Imbue Amber]]&lt;br /&gt;
| Situational&lt;br /&gt;
| If you plan on crafting Kunark gear or have friends/guildies that need to push through some skillups.  These spells are necessary.&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| [[Imbue Ivory]]&lt;br /&gt;
| Situational&lt;br /&gt;
| If you plan on crafting Kunark gear or have friends/guildies that need to push through some skillups.  These spells are necessary.&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| [[Imbue Jade]]&lt;br /&gt;
| Situational&lt;br /&gt;
| If you plan on crafting Kunark gear or have friends/guildies that need to push through some skillups.  These spells are necessary.&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| [[Imbue Sapphire]]&lt;br /&gt;
| Situational&lt;br /&gt;
| If you plan on crafting Kunark gear or have friends/guildies that need to push through some skillups.  These spells are necessary.&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| [[Invisibility]]&lt;br /&gt;
| Primary&lt;br /&gt;
| Always useful while traveling. Especially considering 3/4 of shammies are evil.&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| [[Listless Power]]&lt;br /&gt;
| Situational&lt;br /&gt;
| May be great in duos with a tank, but I found few occasions when I had time to Slow and Disempower a mob.  Slow &amp;gt; Disempower.&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| [[Quickness]]&lt;br /&gt;
| Secondary&lt;br /&gt;
| Less useful if you duo/group with Enc/Brd often.  Our haste is vastly inferior to Chanters.  Required when they&amp;#039;re not around though.&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| [[Raging Strength]]&lt;br /&gt;
| Primary&lt;br /&gt;
| 29 gives us another upgrade to Strength and Dex.  As usual, you will definitely want to pick them up.  Keep your rogues happy.&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| [[Resist Fire]]&lt;br /&gt;
| Secondary&lt;br /&gt;
| Definitely useful at this level if you want to group in Sol A.  Continues to be useful against caster mobs all over.&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| [[Rising Dexterity]]&lt;br /&gt;
| Primary&lt;br /&gt;
| Twinks love it.  Newbies need it!  Keep your melee DPS optimized whenever possible, to conversely optimize your Xp!&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| [[Tagar&amp;#039;s Insects]]&lt;br /&gt;
| Primary&lt;br /&gt;
| Slows become more necessary in this level range.  Definitely more useful in Kunark/Velious where mobs hit harder.&lt;br /&gt;
|-&lt;br /&gt;
| 29&lt;br /&gt;
| [[Ultravision]]&lt;br /&gt;
| Secondary&lt;br /&gt;
| If you are a Barb, your life will never be the same.  This spell is amazing.  Still extremely useful as a Troll, Ogre, or Iksar too.&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| [[Charm Animals]]&lt;br /&gt;
| Situational&lt;br /&gt;
| By the time you receive your animal charm spells, they&amp;#039;re mostly useless.  You could charm solo for 1-2 Lvls in select areas though.&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| [[Companion Spirit]]&lt;br /&gt;
| Secondary&lt;br /&gt;
| Our first pet!  Exceptionally useful despite the bad rap compared to Necro/Mage pets.  Make the walk to W.Karana when you can.&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| [[Enstill]]&lt;br /&gt;
| Primary&lt;br /&gt;
| Use root for quick CC.  Use Enstill for root/rotting.  Amazing spell that you will use until you pick up our longest lasting root in your 50s.&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| [[Fury]]&lt;br /&gt;
| Situational&lt;br /&gt;
| Pick up this spell ONLY If you&amp;#039;re twinked with high AC and high damage weapons. Cheap on mana and high on stats.&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| [[Health]]&lt;br /&gt;
| Primary&lt;br /&gt;
| I recommended skipping the last tier of Sta/Agi buffs, but here these buffs become useful again.  Second tier to Str/Dex still though.&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| [[Malaisement]]&lt;br /&gt;
| Primary&lt;br /&gt;
| Each upgrade in the mali line becomes more and more useful in groups and solo situations.  Keep your casters happy.&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| [[Nimble]]&lt;br /&gt;
| Primary&lt;br /&gt;
| Stat increases quickly becoming more useful at this level.  Nimble can add good AC that stacks with Shifting Shield/Cleric buffs.&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| [[Resist Disease]]&lt;br /&gt;
| Delay (39-44)&lt;br /&gt;
| Very useful in Lower Guk and Kunark dungeons with shaman or necro casters.&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| [[Scourge]]&lt;br /&gt;
| Primary&lt;br /&gt;
| Our disease DoTs finally begin to shine.  Stack with Envenomed Breath (Lvl 24) or Venom of the Snake (Lvl 39) for heavy DoT damage.&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| [[Shifting Shield]]&lt;br /&gt;
| Secondary&lt;br /&gt;
| Still doesn&amp;#039;t stack with Cleric buffs, but necessary AC buff for tanks when you&amp;#039;re stuck pretending to be a Cleric or Druid.&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| [[Shock of the Tainted]]&lt;br /&gt;
| Avoid&lt;br /&gt;
| This may be useful in Velious or Permafrost where mobs are more resistant to cold but generally our other DPS spells are better.&lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| [[Talisman of Tnarg]]&lt;br /&gt;
| Secondary&lt;br /&gt;
| Hitpoint buff that stacks with Clerics.  Adds a beefy amount of Hitpoints right out of the gate.  Save it for tanks and enchanters though.  Very expensive, mana-wise.  &lt;br /&gt;
|-&lt;br /&gt;
| 34&lt;br /&gt;
| [[Winter&amp;#039;s Roar]]&lt;br /&gt;
| Primary&lt;br /&gt;
| Same nuke that comes off the Jaundiced Bone Bracer.  If you have a JBB you may still need this spell as JBB doesn&amp;#039;t click until Lvl 45.&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| [[Assiduous Vision]]&lt;br /&gt;
| Avoid&lt;br /&gt;
| Could be amazing on another class.  Marginally useful for us...maybe.  But I&amp;#039;ve never needed it.  Seems fun though!&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| [[Blinding Luminance]]&lt;br /&gt;
| Situational&lt;br /&gt;
| Useful if you plan on soloing 50+.  Causes pseudo-fear in melee mobs.  Still semi-useful in duo/trio/groups.&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| [[Cannibalize II]]&lt;br /&gt;
| Secondary&lt;br /&gt;
| Only Secondary because it&amp;#039;s a quest and it&amp;#039;s time consuming.  Extremely useful to pick up and Canni 3 is a looong ways away at Lvl 53.&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| [[Chloroplast]]&lt;br /&gt;
| Primary&lt;br /&gt;
| Noticeably great regen for yourself and melee types during combat.  &amp;quot;Canni dancing&amp;quot; becomes necessary.&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| [[Deftness]]&lt;br /&gt;
| Primary&lt;br /&gt;
| MOAR DEX!  MOAR PROX!  DEX PLZ, KK THX.&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| [[Extinguish Fatigue]]&lt;br /&gt;
| Delay (49-54) &lt;br /&gt;
| I vaguely remember my tanks needing this sometimes in Velious, but I would wait as long as possible.  Acumen comes at Lvl 56.&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| [[Furious Strength]]&lt;br /&gt;
| Primary&lt;br /&gt;
| If you have Canni II or are twinked it should be easy keeping up stat buffs, regen, and talisman on your melee.  Good luck otherwise!&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| [[Gale of Poison]]&lt;br /&gt;
| Situational&lt;br /&gt;
| AOE groups don&amp;#039;t exist much anymore, and kiting mobs with SoW and a disease DoT would be effective but tedious.&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| [[Glamour]]&lt;br /&gt;
| Situational&lt;br /&gt;
| Purchase this only if you regularly group or duo with an enchanter.  Otherwise skip this and buy the final upgraded Cha buff at Lvl 49/59&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| [[Insidious Malady]]&lt;br /&gt;
| Situational&lt;br /&gt;
| When root/rotting in Kunark this spell is often required.  But if you&amp;#039;re heading to City of Mist soon you probably won&amp;#039;t need this.&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| [[Resist Poison]]&lt;br /&gt;
| Delay (46)&lt;br /&gt;
| Poison MR will come in hand in some Planes Raids but you can probably get along without it until then.&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| [[Togor&amp;#039;s Insects]]&lt;br /&gt;
| Primary&lt;br /&gt;
| This is the level range where slows become more necessary.  Togor definitely knew what he was doing.&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| [[Tumultuous Strength]]&lt;br /&gt;
| Situational&lt;br /&gt;
| I never got this to drop when I was in the level range, but extremely useful for saving mana in melee heavy groups!&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| [[Venom of the Snake]]&lt;br /&gt;
| Primary&lt;br /&gt;
| Stacks really well with the Disease line of DoTs for some great damage.  Only two more upgrades better than this one.&lt;br /&gt;
|-&lt;br /&gt;
| 39&lt;br /&gt;
| [[Vigilant Spirit]]&lt;br /&gt;
| Secondary&lt;br /&gt;
| Shammy pets are useless for root/rooting and soloing in general if that&amp;#039;s your thing.  They can function extra DoTs or a personal rune in groups.&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| Primary&lt;br /&gt;
| Agility becomes much more worth the mana investment now.  Keep it up on tanks and pullers, especially if you&amp;#039;re stuck healing.&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| [[Alacrity]]&lt;br /&gt;
| Secondary&lt;br /&gt;
| Again, if you have a regular Enchanter in your groups, this isn&amp;#039;t extremely necessary right away.  Definitely buy this otherwise. &lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| [[Blast of Poison]]&lt;br /&gt;
| Avoid&lt;br /&gt;
| This may be useful in Velious or Permafrost where mobs are more resistant to cold but generally our other DPS spells are better.&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| [[Blizzard Blast]]&lt;br /&gt;
| Primary&lt;br /&gt;
| Terrible name, but extremely useful when you are called upon for DPS.  Can take City of Mist mobs down 25% health.&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| [[Guardian]]&lt;br /&gt;
| Secondary&lt;br /&gt;
| Another AC buff for the tank and yourself.  Marginal upgrade from the last one, but still a necessity in many situations.&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| [[Guardian Spirit]]&lt;br /&gt;
| Secondary&lt;br /&gt;
| Dogs are still useful believe it or not at this level.  But their usefulness will drop off soon despite receiving a pet buff at Lvl 50.&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| [[Incapacitate]]&lt;br /&gt;
| Secondary&lt;br /&gt;
| Another melee mob debuff.  I did pick up this spell and found it to be more useable than previous version as mobs last longer.&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| [[Nullify Magic]]&lt;br /&gt;
| Delay (51-53)&lt;br /&gt;
| Annul Magic comes at 55.  I didn&amp;#039;t run into many instances where I needed Nullify before then, but may be needed in some raids.&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| [[Resist Magic]]&lt;br /&gt;
| Primary&lt;br /&gt;
| Indispensable MR buff.  MR is needed in more instances than other Resists.  You&amp;#039;ll be called upon for it many times as the buffer./&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| [[Stamina]]&lt;br /&gt;
| Primary&lt;br /&gt;
| Stats are reaching their full potential now.  Stamina can add much needed HP to Clerics, Enchanters, pullers and tanks.&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| [[Summon Companion]]&lt;br /&gt;
| Avoid&lt;br /&gt;
| Dogs are cool.  But definitely not important enough to summon.  Just take a med break and summon a new one.&lt;br /&gt;
|-&lt;br /&gt;
| 44&lt;br /&gt;
| [[Talisman of Altuna]]&lt;br /&gt;
| Primary&lt;br /&gt;
| Beefy hit point buffs for everyone!&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| [[Abolish Disease]]&lt;br /&gt;
| Primary&lt;br /&gt;
| We&amp;#039;re picking up the best spells from the old world this level.  They&amp;#039;re still really good.  You&amp;#039;ll need all of them, including this one.&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| [[Charisma]]&lt;br /&gt;
| Primary&lt;br /&gt;
| +40 Charisma for your Enchanters.  Makes your friends pretty!&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| [[Dexterity]]&lt;br /&gt;
| Primary&lt;br /&gt;
| +50 Dexterity for maximum procage.  Also enhances your dancing skills!&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| [[Envenomed Bolt]]&lt;br /&gt;
| Primary&lt;br /&gt;
| Amazing damage from our poison based DoT&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| [[Frenzied Spirit]]&lt;br /&gt;
| Secondary&lt;br /&gt;
| Last line in our doggy pet spells!  Heya Fido!&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| [[Malosi]]&lt;br /&gt;
| Primary&lt;br /&gt;
| The debuffage continues. Remains a staple in the Shaman lineup.&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| [[Plague]]&lt;br /&gt;
| Primary&lt;br /&gt;
| Stack this with E.Bolt and watch the life tick away from mobs.  Soloing becomes much, much easier now. &lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| [[Rage]]&lt;br /&gt;
| Situational&lt;br /&gt;
| Still really only need this spell if you&amp;#039;re soloing.  And meleeing is pretty rough at this level.  Next and last Rage upgrade is Lvl 59.&lt;br /&gt;
|-&lt;br /&gt;
| 49&lt;br /&gt;
| [[Strength]]&lt;br /&gt;
| Primary&lt;br /&gt;
| +66 to +69 Strength is a very significant upgrade&lt;br /&gt;
|-&lt;br /&gt;
| 50+&lt;br /&gt;
| All Spells&lt;br /&gt;
| Primary&lt;br /&gt;
| Hunt for all the drops.  Do all the quests.  Buy all the spells.  You will need them!&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Shaman Guides]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Benanov</name></author>
	</entry>
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