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	<title>Warsliks Wood Brute Cave - Revision history</title>
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	<updated>2026-06-14T20:34:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.seculargames.org/index.php?title=Warsliks_Wood_Brute_Cave&amp;diff=27357&amp;oldid=prev</id>
		<title>imported&gt;Loramin at 19:18, 8 February 2026</title>
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		<updated>2026-02-08T19:18:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Map_warslikswood_brute_caves.png|500px|left]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Class(es):&amp;#039;&amp;#039;&amp;#039; || Any&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Levels:&amp;#039;&amp;#039;&amp;#039; || 27-33&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Zone:&amp;#039;&amp;#039;&amp;#039; || [[Warsliks Woods]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Location:&amp;#039;&amp;#039;&amp;#039;|| Cave to Dalnir, {{Loc|Warsliks Woods|3530, 3953 | Entrance(3530, 3953)}}&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Solo/Group:&amp;#039;&amp;#039;&amp;#039; || Primarily solo&lt;br /&gt;
|}&lt;br /&gt;
[[File:Brute Cave Map.png]]&lt;br /&gt;
[[File:Npc_a_skulking_brute.png]]&lt;br /&gt;
== What&amp;#039;s Great About the Cave(s) ==&lt;br /&gt;
&lt;br /&gt;
[[A Skulking Brute|Skulking Brutes]] are melee mobs with a low agro radius and fast (6:40) respawn time.  There are two sets of brutes (2/3) in two separate but connected caverns.&lt;br /&gt;
&lt;br /&gt;
Because they don&amp;#039;t cast, they&amp;#039;re easy to fight, and you can safely go AFK just outside their cavern without having to worry.  Plus, with a &amp;lt; 7 min respawn, both the 2-spawn and 3-spawn caves can reasonably support a player.&lt;br /&gt;
&lt;br /&gt;
Also, some brutes drop minor gems, eg. [[Ivory]] or [[Pearl]]s.&lt;br /&gt;
&lt;br /&gt;
== Downsides ==&lt;br /&gt;
&lt;br /&gt;
The main one is that it&amp;#039;s popular: you&amp;#039;ll often find either or both caves already taken.&lt;br /&gt;
&lt;br /&gt;
== Entrance ==&lt;br /&gt;
&lt;br /&gt;
The cave entrance can be found at {{Loc|Warsliks Woods| 3530, 3953, -100}}, but it can be difficult to find visually because of the Kunark trees.&lt;br /&gt;
&lt;br /&gt;
I recommend following the northern shoreline until it reaches the wall, then backtrack just a bit, as the entrance is shortly before it.  Make sure to look up at the mountain (ie. away from the water).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Brute Cave Entrance.png|800px]]&lt;br /&gt;
&lt;br /&gt;
== Brute 2 (B2) ==&lt;br /&gt;
&lt;br /&gt;
[[File:Brute 2 Brute Cave.png|800px]]&lt;br /&gt;
&lt;br /&gt;
== Brute 3 (B3) ==&lt;br /&gt;
[[File:Brute 3 Brute Cave.png|800px]]&lt;br /&gt;
&lt;br /&gt;
== Quad-Kiting ==&lt;br /&gt;
&lt;br /&gt;
If both caves are free, quad-kiters can easily get four mobs (I recommend starting with all of B3, then getting 1 from B2; the B3 mobs will run through walls, so they won&amp;#039;t get you when you head back to the entrance from B2).&lt;br /&gt;
&lt;br /&gt;
If only one cave is available, you can add 1-2 mobs from outside (or just &amp;quot;quad&amp;quot; only 2/3 mobs).  There are both forest giants and goblin warriors available outside who wander down near the water, but there is also a goblin caster (don&amp;#039;t get him!)&lt;br /&gt;
&lt;br /&gt;
=== Bunching the Kite ===&lt;br /&gt;
To &amp;quot;bunch&amp;quot; the mobs, run in circles in the area between the cave and the wall (it&amp;#039;s largely mob free).&lt;br /&gt;
&lt;br /&gt;
=== Killing a Quad Kite ===&lt;br /&gt;
&lt;br /&gt;
To avoid forest mobs, run along the shoreline.  However, be careful, as a few mobs do path near the water, and also the shoreline sometimes cuts inward (so if you&amp;#039;re not careful you can wind up running into the ocean ... with a quad behind you!)&lt;br /&gt;
&lt;br /&gt;
If you reach the far shoreline (very possible if not using [[Spirit of the Wolf]]) you can make a somewhat shallow circle (don&amp;#039;t go too far up or you might get an add) to reverse course, and then kite back toward the cave.&lt;br /&gt;
&lt;br /&gt;
=== Finishing the Quad ===&lt;br /&gt;
&lt;br /&gt;
When the mobs reach &amp;lt;20% health they will stop following you, scattering in different directions.  Most will wind up in the water, which makes it a hassle to finish them off.&lt;br /&gt;
&lt;br /&gt;
I recommend first killing any &amp;gt;20% mobs leftover at the end of the kite (or at last getting them &amp;lt;20%), and then using nukes, roots, or {{:Solist&amp;#039;s Icy Wand}} to finish the mobs (or at least prevent them from entering the ocean until you can kill them).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hunting Spots]]&lt;br /&gt;
[[Category:Zone Guides]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Loramin</name></author>
	</entry>
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