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	<title>Time - Revision history</title>
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	<updated>2026-06-13T20:24:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.seculargames.org/index.php?title=Time&amp;diff=25742&amp;oldid=prev</id>
		<title>imported&gt;Frantz256255 at 06:14, 24 February 2021</title>
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		<updated>2021-02-24T06:14:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Everquest has a system of Time with &amp;#039;&amp;#039;&amp;#039;day&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;night&amp;#039;&amp;#039;&amp;#039; cycles. The time of day affects many things, most notably certain NPCs pathing or Spawns based around in game time.&lt;br /&gt;
&lt;br /&gt;
There are also days, months, and year increments.&lt;br /&gt;
&lt;br /&gt;
== Time Scale examples ==&lt;br /&gt;
:&amp;#039;&amp;#039;See also: [[Tick (mechanic)]]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
* 6 Earth seconds = 1 EverQuest game &amp;quot;tick&amp;quot;&lt;br /&gt;
* 1 Earth minute = 20 Everquest game minutes&lt;br /&gt;
* 3 minutes = 1 game hour&lt;br /&gt;
* 72 minutes = 1 game day&lt;br /&gt;
* 1 real day = 20 game days&lt;br /&gt;
&lt;br /&gt;
== Day and Night ==&lt;br /&gt;
&lt;br /&gt;
Classic &amp;#039;&amp;#039;&amp;#039;night&amp;#039;&amp;#039;&amp;#039; begins at &amp;#039;&amp;#039;&amp;#039;6 PM&amp;#039;&amp;#039;&amp;#039;. Classic daytime begins at &amp;#039;&amp;#039;&amp;#039;6 AM&amp;#039;&amp;#039;&amp;#039;.[https://www.project1999.com/forums/showthread.php?t=370884]&lt;br /&gt;
&lt;br /&gt;
A non-Classic day/night cycle occurred at 8 AM / 8 PM, which existed on Project 1999 before the year 2020.&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Frantz256255</name></author>
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