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		<id>https://wiki.seculargames.org/index.php?title=Talk:Game_Mechanics&amp;diff=29636&amp;oldid=prev</id>
		<title>imported&gt;Drueric at 09:22, 16 February 2023</title>
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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{talk}}&lt;br /&gt;
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There is way too much information on this article.&lt;br /&gt;
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I&amp;#039;m going to work on thinning it out and providing links to the specific game mechanics if people want more detailed information.&lt;br /&gt;
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In my opinion this article should be a short overview of game mechanics and if people want more detailed information on formulas or what not should go to that specific game mechanics article for discussion.&lt;br /&gt;
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[[User:Jado818|Jado818]] 19:29, 6 March 2012 (UTC)&lt;br /&gt;
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I spun off some info into a couple other articles. Feel free to revert if that&amp;#039;s not what yall had in mind. [[User:Cerate|Cerate]] ([[User talk:Cerate|talk]]) 01:11, 13 February 2020 (UTC)&lt;br /&gt;
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== Consider Color Scalings with Level ==&lt;br /&gt;
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  Character Levels 7 - 12&lt;br /&gt;
  -4 and below Green - looks like a reasonably safe opponent &lt;br /&gt;
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  Character Levels 13 - 14&lt;br /&gt;
  -6 and below Green - looks like a reasonably safe opponent &lt;br /&gt;
  -4 and -5 Blue - looks like you would have the upper hand&lt;br /&gt;
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This doesn&amp;#039;t seem right... according to this math at 13 a level 8 mob would be blue while at 12 it would be green.&lt;br /&gt;
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== Procs Per Minute ==&lt;br /&gt;
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This section doesn&amp;#039;t make any sense. First it says the system adjusts the proc change to fit a procs per minute target, then is presents a DEX-based formula to determine the procs per minute. Those two things are seemingly at odds with each other.&lt;br /&gt;
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== &amp;quot;The pie analogy is wrong!&amp;quot; ==&lt;br /&gt;
This needs to be discussed and cited&lt;br /&gt;
--[[User:Mrquincy|Mrquincy]] ([[User talk:Mrquincy|talk]]) 21:00, 30 January 2018 (UTC)&lt;br /&gt;
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== Damage Caps ==&lt;br /&gt;
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Something isn&amp;#039;t QUITE right here.  My level 19 monk was OCCASIONALLY hitting for 29 and 30, with a [[Staff of Battle]], and when he dinged to 20, hit for 61 through 68 (albeit not often).&lt;br /&gt;
At level 24, the same monk is routinely hitting for well over 60, into the 100+ range.&lt;br /&gt;
[[User:Frug|Frug]] ([[User talk:Frug|talk]]) 14:00, 25 June 2018 (UTC)&lt;br /&gt;
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Not just melee, either.  With a Jade Chokidai Prod, I hit with my shaman for up to 27, when the alleged cap is 24. [[User:Frug|Frug]] ([[User talk:Frug|talk]]) 15:48, 1 July 2018 (UTC)&lt;br /&gt;
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This is from strength bonus damage.&lt;/div&gt;</summary>
		<author><name>imported&gt;Drueric</name></author>
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