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		<title>imported&gt;Loramin: /* Uses for Brood of Di`Zok Faction */</title>
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		<updated>2018-11-23T02:21:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Uses for Brood of Di`Zok Faction&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Introduction =&lt;br /&gt;
[[Droga]] is a level 40 dungeon located in [[Frontier Mountains]] that is typically camped by high level characters after [[Chief Rokgus]], [[a goblin bodyguard]], or [[Soothsayer Dregzak]].  But one other thing that you can do here is raise your [[Brood of Di`Zok]] faction which is the primary faction for the Sarnak faction inside [[Chardok]].  Only Droga, Nurga and Frontier Mountains mobs provide positive faction hits to this faction.&lt;br /&gt;
&lt;br /&gt;
The fastest way to raise this faction is the AoE down the goblins inside Droga which requires the right set of classes which must include at least 1 Enchanter; the higher level the better.  At 60 none of my point-blank area of effect (PB AoE) stuns were resisted.&lt;br /&gt;
&lt;br /&gt;
= Uses for Brood of Di`Zok Faction =&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Editor&amp;#039;s Note:&amp;#039;&amp;#039;&amp;#039; This part is no longer true: due to changes to the AoE mob limit, Chardok is no longer used for AoE power-leveling. &amp;lt;s&amp;gt;Chardok on Project1999 is primarily used as a dungeon to AE down 100+ mobs for 45+ characters to gain experience rapidly (at the cost of a few thousand platinum).  To perform these pulls you need a non-kos class that can Feign Death such as Monk, Shadow Knight or Necromancer (can other classes do these pull w/ Root?).  Additionally,&amp;lt;/s&amp;gt; When Chardok 2.0 comes out you can obtain {{:Di&amp;#039;Zok Signet of Service}}, {{:Regal Band of Bathezid}} and {{:Spirit Wracked Cord}} through the new quest line there.&lt;br /&gt;
&lt;br /&gt;
= The Plan =&lt;br /&gt;
Get an Enchanter, Cleric and any other classes that have PB AoE damage spells together at the zone in to Droga from Frontier Mountains.  The Cleric should have both [[Divine Barrier]] and [[Divine Aura]] memorized.  Additionally, the Cleric should bind themselves at the zone in.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Have the cleric get invis or use an invis item and head deep into the zone.  The cleric will then cast [[Paralyzing Earth]] on a goblin and [[Gate]] back to the zone in and &amp;#039;&amp;#039;&amp;#039;stay standing&amp;#039;&amp;#039;&amp;#039;.  As soon as the root breaks the cleric must sit down which ensures that every mob that goblin passes while pathing to the Cleric will chain agro and bring a horde of goblins.  Note that at this point all other characters should be standing to avoid agro once the train comes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once the goblins start coming in the Cleric should use DA or DB making them invulnerable to all the goblins hitting them.  Just prior to the DA/DB wearing off the Enchanter needs to start casting [Color Slant]] (level 52), then chain through [[Color Skew]] (level 44) and [[Color Shift]] (level 20) and repeat until all goblins are dead.  Once all the goblins are in they should be stun-locked by the Enchanter and the rest of the characters can start unloading PB AoE&amp;#039;s.  The goblins only have ~1100-1300 hps so level 60&amp;#039;s will chew through them quickly.&lt;br /&gt;
&lt;br /&gt;
== Important Notes ==&lt;br /&gt;
* When the Cleric sits after root breaks they should sit around the obtuse corner near the drop-down.  This helps you avoid the caster goblins staying back and nuking from on top of the ledge with the single goblin near the wheelbarrow thingy.&lt;br /&gt;
* The Enchanter(s) should stand just in front of the Cleric&lt;br /&gt;
* If the Cleric sits before root breaks any mobs within agro range of the rooted goblin will agro and may cause a staggered or double train.  &lt;br /&gt;
* 2+ Enchanters almost guarantees that a staggered or delayed train will not kill anyone.&lt;br /&gt;
* Turn your particle density off in Options -&amp;gt; Display (especially if you&amp;#039;re the Enchanter!)&lt;br /&gt;
&lt;br /&gt;
== Alternate/Aggressive Rooting ==&lt;br /&gt;
Your rooter can root in multiple locations to train even more goblins into a single train but you have to be conscience of root times and pathing to ensure all the goblins come with a few seconds of each other.  If one root breaks far before another OR if pathing from different root locations causes the train of goblins to arrive to the zone-in at greatly different times (staggered) you may wipe.  Staggered trains are bad as the subsequent train may kill the Cleric in between their DA/DB or in between the Enchanters PB AoE Stuns.  I recommend multiple Enchanters for multi-root AoEing in Droga or a rooter who knows their root times and pathing well.&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve seen upwards of 130 goblins using a single root location (unfortunately I have no clue where that Cleric did it though I assume it was near the Chief) so you don&amp;#039;t need to do multiple roots to get a obscene sized train of goblins.&lt;br /&gt;
&lt;br /&gt;
== Powerleveling ==&lt;br /&gt;
You can power level any class level 35-47/48 by ensuring:&lt;br /&gt;
1) There is a PB AoE caster that would get exp from the kills,&lt;br /&gt;
2) Other characters to be power leveled are in tje group with the PB AoE caster from 1) and,&lt;br /&gt;
3) The PB AoE caster gets many PB AoE casts in before the rest of the DPS gets casting&lt;br /&gt;
&lt;br /&gt;
== Alternate Class Set-up ==&lt;br /&gt;
Necromancers can perform the root pull instead of cleric though only having [[Harmshield]] (and Quiverying Veil at night) should limit you to a single root and possibly not a deep one to avoid a double/staggered train.&lt;br /&gt;
&lt;br /&gt;
[[Category:Zone Guides]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Loramin</name></author>
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