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	<title>Siren&#039;s Grotto - Revision history</title>
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	<updated>2026-06-14T12:46:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.seculargames.org/index.php?title=Siren%27s_Grotto&amp;diff=22995&amp;oldid=prev</id>
		<title>imported&gt;Roo1ster at 19:56, 22 June 2024</title>
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		<updated>2024-06-22T19:56:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Velious Era}}&lt;br /&gt;
[[File:map_sirens_grotto.jpg|frame|Map of Siren&amp;#039;s Grotto]]&lt;br /&gt;
&lt;br /&gt;
An underwater cavern, full of aquatic life. (min lvl 5 to zone in)&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|rowspan=&amp;quot;6&amp;quot; valign=&amp;quot;top&amp;quot;| &amp;lt;div style=&amp;#039;float:left;&amp;#039;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
|valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
{| class=&amp;quot;zoneTopTable&amp;quot;&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039; Level of Monsters: &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 50-60+&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039; Types of Monsters: &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Bulthar/Molkor/Ulthork, Elementals, Mermaids, Seahorses, Sirens, Swordfish, Walrus&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039; Notable NPCs: &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| [[Elna Kelpweaver]], [[Fellspine]], [[Helsia Mindreaver]], [[Mistress Latazura]], [[Priestess Sercema]], [[Shimmering Sea Spirit]], [[Ulth the Enraged]]&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039; Unique Items: &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| [[Netted Kelp Armor]], {{:Ancient Fishing Pole}}, {{:Behemoth&amp;#039;s Fangs}}, {{:Bowl of Watery Protection}}, {{:Cloak of the Seacaller}}, {{:Drums of the Beast}}, {{:Fellspine&amp;#039;s Tail}}, {{:Immaculate Shell Horn}}, {{:Mask of Swirling Water}}, {{:Neriad Shawl}}, {{:Runed Walrus Hide Cloak}}, {{:Seahorse Scale Cloak}}, {{:Seahorse Spine Bracelet}}, {{:Siren Hair Earring}}, {{:Sleeves of the Kelpmaidens}}, {{:Spiked Seahorse Hide Belt}}, {{:Walrus Hide Pauldrons}}, {{:Walrus Skin Drum}}, {{:Wavecrasher}}, {{:Woven Kelp Sandals}}&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039; Related Quests: &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| [[Coldain Shawl Quests]], [[Porlos&amp;#039; Fury Quest]]&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039; Adjacent Zones: &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| [[Cobalt Scar]], [[Western Wastes]]&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039; Name in /who: &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|sirens&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039; [[Zone Spawn Timer]]: &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
|28:00 confirmed for stationary in/out of water&lt;br /&gt;
|-&lt;br /&gt;
! &amp;#039;&amp;#039;&amp;#039;Succor/Evacuate:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 200, -25 (Zone line to Western Wastes)&lt;br /&gt;
|-&lt;br /&gt;
! [[Recommended Levels and ZEM List | ZEM]] &amp;#039;&amp;#039;&amp;#039; Value:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;lt;s&amp;gt;85&amp;lt;/s&amp;gt; &amp;#039;&amp;#039;&amp;#039;94&amp;#039;&amp;#039;&amp;#039; (125%)&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Annotated Siren&amp;#039;s Grotto Maps (No Map Location Key) ==&lt;br /&gt;
&lt;br /&gt;
This zone does not have a traditional location key, but a player has [[Annotated Sirens Grotto Maps|annotated the Siren&amp;#039;s Grotto maps]] with most of the spawn points and paths of mobile mobs. (&amp;#039;&amp;#039;&amp;#039;NOTE:&amp;#039;&amp;#039;&amp;#039; Currently missing some of the underwater tunnels).&lt;br /&gt;
&lt;br /&gt;
== Alternate Maps ==&lt;br /&gt;
&lt;br /&gt;
[[File:sirens_grotto_a_fixed.png|First Map of Siren&amp;#039;s Grotto]]&lt;br /&gt;
&lt;br /&gt;
[[File:sirens_grotto_b_fixed.png|Second Map of Siren&amp;#039;s Grotto]]&lt;br /&gt;
&lt;br /&gt;
[[File:sirens_grotto_c_fixed.png|Third Map of Siren&amp;#039;s Grotto]]&lt;br /&gt;
&lt;br /&gt;
== Dangers ==&lt;br /&gt;
&lt;br /&gt;
*Faction is NOT reparable.&lt;br /&gt;
&lt;br /&gt;
*No forms of levitation work here.&lt;br /&gt;
&lt;br /&gt;
*Evac/Succor landing location can be dangerous due to a roaming aggro mob. &amp;#039;&amp;#039;&amp;#039;Tip:&amp;#039;&amp;#039;&amp;#039; After evacuation, you will be facing the same way you were before. The way to the exit is east.&lt;br /&gt;
&lt;br /&gt;
*Many of the creatures here are very high level, and see invisible.&lt;br /&gt;
&lt;br /&gt;
*Much of the zone is underwater. This can make getting around problematic if you don&amp;#039;t have a way to breathe underwater.&lt;br /&gt;
&lt;br /&gt;
*Pathing is very odd. When someone trains from CS to WW the mobs aggroed path back through a tunnel on the opposite side of the zone this can cause even fish like seahorses to simply walk on land (although not aggro). Can also cause group wipes if in the pathing line, which isn&amp;#039;t exact. Some natural pathing mobs can go through rocks/ground/walls although not going all the way through just clipping in.&lt;br /&gt;
&lt;br /&gt;
== Benefits ==&lt;br /&gt;
&lt;br /&gt;
*Those with [[Alliance]] or [[Cinda&amp;#039;s Charismatic Carillon]] can wander around the entire zone if faction is not tarnished&lt;br /&gt;
&lt;br /&gt;
Siren&amp;#039;s Grotto has recently been changed &amp;#039;&amp;#039;&amp;#039;(when was this on live?)&amp;#039;&amp;#039;&amp;#039; so that single groups can get good experience here; a lot of the unnecessary dangers have been reduced, and the magic and other resistances of the creatures have been lowered.&lt;br /&gt;
&lt;br /&gt;
== Traveling To and From ==&lt;br /&gt;
&lt;br /&gt;
*To reach the Siren&amp;#039;s Grotto zone line you must go through a small cave entrance underwater in [[Cobalt Scar]].&lt;br /&gt;
&lt;br /&gt;
*There are 3 ways to get through Siren&amp;#039;s Grotto to [[Western Wastes]]. 1, Get a 57+ Wiz/Dru to Evacuate/Succor you through the zone. 2, Use [[Alliance]] or [[Cinda&amp;#039;s Charismatic Carillon]]. 3, Make a run for it. You will have to pass by aggro mobs that see through invis and hit for 150+ damage. On the plus side, they&amp;#039;re seahorses and cannot follow you out of the water, so with a bit of luck and practice, most players can make it through safely.&lt;br /&gt;
&lt;br /&gt;
Those with [[Alliance]] or [[Cinda&amp;#039;s Charismatic Carillon]] must make sure that they have not damaged their faction of the zone, you can use your faction raising spell/song/clicky to make yourself non-KOS and safely travel wherever you need to go. I believe that all of the mobs are on the same faction (Except Manatees, they will social with other mobs, but will not aggro until they are attacked/assisting another mob).&lt;br /&gt;
&lt;br /&gt;
== What&amp;#039;s in this zone? ==&lt;br /&gt;
&lt;br /&gt;
{{Special:DynamicZoneList/Siren&amp;#039;s Grotto}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;br /&gt;
[[Category:Loc Mapped]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Roo1ster</name></author>
	</entry>
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