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	<title>Ranged Attack - Revision history</title>
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		<id>https://wiki.seculargames.org/index.php?title=Ranged_Attack&amp;diff=20206&amp;oldid=prev</id>
		<title>imported&gt;Kistraxx at 01:52, 7 October 2022</title>
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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Ranged attacks are made by players with [[Skill Archery]] or [[Skill Throwing]] or certain NPCs such as many aqua [[goblin]]s. These attacks are distinct from the range-limited Melee Attack and magical [[spell]]s. &lt;br /&gt;
&lt;br /&gt;
Ranged attacks, like melee attacks, require no casting time and require the player to face their target before use, as well as be within a certain range (as in the item&amp;#039;s description). When a player uses the Range Attack, their character will be rotated to precisely face the enemy&amp;#039;s direction.&lt;br /&gt;
&lt;br /&gt;
A brief, but significant, server-side delay is present between firing the skill and the target receiving damage. &amp;lt;s&amp;gt;This feature is commonly exploited as a pull tactic in [[Plane of Sky]] to aggro enemies while using Rez spells to warp back to another island.&amp;lt;/s&amp;gt; This has been disabled.&lt;br /&gt;
&lt;br /&gt;
Ranged attacks fire a single time every time the Range Attack skill is used, although [[Ranger]]s received an /autofire command in later expansions to repeat the skill. Ranged attacks always consume arrows or thrown weapons when used in classic EverQuest.&lt;br /&gt;
&lt;br /&gt;
Ranged attacks, like bolt spells, may impact an unintended NPC instead if that NPC stands between the target and the player.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
In classic EverQuest, ranged attacks are generally weak compared to sustained melee DPS or the burst damage of nukes and other spells. Even [[Ranger|Rangers]], which specialize in this attack, largely forego the use of bows as general DPS in groups. Ranged attacks are very useful for pulling and [[Kite|kiting]] however. They generate less [[aggro]] than spells and are very quick to use. The extra space granted by a ranged attack compared to melee attack can reduce a puller&amp;#039;s exposure to being stunned by enemy melee or bashes, and may give them enough room to avoid enemy spells as well.&lt;/div&gt;</summary>
		<author><name>imported&gt;Kistraxx</name></author>
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