<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.seculargames.org/index.php?action=history&amp;feed=atom&amp;title=Phetlee%27s_Monk_Tips</id>
	<title>Phetlee&#039;s Monk Tips - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.seculargames.org/index.php?action=history&amp;feed=atom&amp;title=Phetlee%27s_Monk_Tips"/>
	<link rel="alternate" type="text/html" href="https://wiki.seculargames.org/index.php?title=Phetlee%27s_Monk_Tips&amp;action=history"/>
	<updated>2026-06-14T03:14:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://wiki.seculargames.org/index.php?title=Phetlee%27s_Monk_Tips&amp;diff=19224&amp;oldid=prev</id>
		<title>imported&gt;Maximum: Category:Monk Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.seculargames.org/index.php?title=Phetlee%27s_Monk_Tips&amp;diff=19224&amp;oldid=prev"/>
		<updated>2017-02-01T18:37:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;a href=&quot;/index.php?title=Category:Monk_Guides&quot; title=&quot;Category:Monk Guides&quot;&gt;Category:Monk Guides&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Phetlee&amp;#039;s Monk Tips ==&lt;br /&gt;
After reading the Azuris guide for the monk class I decided to put together a few additional tips about monks.  I&amp;#039;m not in any means trying to bash the Azuris guide but I do believe he fell short on many ideas.&lt;br /&gt;
&lt;br /&gt;
This guide is not ment to be a one stop shop of monk info.  I simply want young monks to take what they can and &lt;br /&gt;
&lt;br /&gt;
shape their own monk way of life.  These tips are going to be pretty straight forward.  If there any corrections &lt;br /&gt;
&lt;br /&gt;
that need to be made please feel free to /t phetlee on p1999 in game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*A little about me. I played on the Veeshan sever from the start of Kunark to around 2003 and left after the Planes &lt;br /&gt;
&lt;br /&gt;
of Power expansion. My first class was a necro but I wanted to do more for my guild, Ixtlan, so I made a monk and &lt;br /&gt;
&lt;br /&gt;
never looked back.  I became the main puller of my guild and easily pulled the planes, temple of veeshan, kael, and &lt;br /&gt;
&lt;br /&gt;
a whole bunch of luclin zones that are hard to spell.  ToV and Kael were by far my most favorite places.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
so let us begin.&lt;br /&gt;
&lt;br /&gt;
== Group and Combat Tips ==&lt;br /&gt;
&lt;br /&gt;
1. &amp;#039;&amp;#039;&amp;#039;Know Your Role&amp;#039;&amp;#039;&amp;#039; - Monks can damage, pull, and sometimes tank.  Although I would not recommend tanking, it is an &lt;br /&gt;
&lt;br /&gt;
option till a plate wearer shows up.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;Puller&amp;#039;&amp;#039; - more often then not you will be the designated puller since we get FD.  This is an easy job but you have &lt;br /&gt;
&lt;br /&gt;
to pay attention.  Do not offer to pull unless you have Throwing stars or knives.  Also grab a sow first if &lt;br /&gt;
&lt;br /&gt;
possible.  There is no point pulling and coming back half dead.  It is a waste of mana for the healer.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;Damage Dealer&amp;#039;&amp;#039; - Option 2 if you&amp;#039;re not pulling then sit back wait for stuff to be servered to you and hit your &lt;br /&gt;
&lt;br /&gt;
attack when you see a mob.  If you have a good tank that can hold threat then don&amp;#039;t be so hung up on your weight.  &lt;br /&gt;
&lt;br /&gt;
Why worry about your AC penalty if you&amp;#039;re not taking damage.&lt;br /&gt;
&lt;br /&gt;
*&amp;#039;&amp;#039;Tanking&amp;#039;&amp;#039; - And I use this term very loosely.  Yes it is true that monks get an armor class bonus along with dodge &lt;br /&gt;
&lt;br /&gt;
and block but Monks were not designed to take damage.  They were designed to Avoid damage.  I highly advise you to not &lt;br /&gt;
&lt;br /&gt;
be a hero and let someone else take the hits.  That being said if you are tasked to &amp;quot;Tank&amp;quot; then remember to keep your &lt;br /&gt;
&lt;br /&gt;
weight low and your AC as high as possible.  If you having to tank alot then I suggest you begin to carry around a few &lt;br /&gt;
&lt;br /&gt;
swap out items with higher AC. When you go back to doing damage then you can swap back in your stat gear.&lt;br /&gt;
&lt;br /&gt;
2. &amp;#039;&amp;#039;&amp;#039;Watch Your Threat Levels&amp;#039;&amp;#039;&amp;#039; - This is a lot harder to do before we get Feign Death but after that if you find &lt;br /&gt;
&lt;br /&gt;
yourself pulling the mob off the tank then of course you can start FDing after the pull or just wait for a few &lt;br /&gt;
&lt;br /&gt;
seconds and let the tank build agro.  Be respectful to your tanks and try to make their job easier.&lt;br /&gt;
&lt;br /&gt;
3. &amp;#039;&amp;#039;&amp;#039;First In/Last Out&amp;#039;&amp;#039;&amp;#039; - Be the first in a room and FD to survey the area.  Assess and build a strategy to pulling the &lt;br /&gt;
&lt;br /&gt;
room.  If everything starts to go to hell in a hand basket then remember the EQ golden rule.  Save the Cleric!!  &lt;br /&gt;
&lt;br /&gt;
Don&amp;#039;t be afraid to soak up the hits while your group head for the door.  As monks we avoid death so many times that &lt;br /&gt;
&lt;br /&gt;
it is almost unfair.  So don&amp;#039;t get all bent out of shape if you have to eat a death to save your group.&lt;br /&gt;
&lt;br /&gt;
== Skill Tips==&lt;br /&gt;
&lt;br /&gt;
1. &amp;#039;&amp;#039;&amp;#039;Bind Wound&amp;#039;&amp;#039;&amp;#039; - If you plan to solo then learn it, us it.  At one point you can BW up to 75% health.  Combine that &lt;br /&gt;
&lt;br /&gt;
with a good mend and you&amp;#039;re back to full.  If possible make friends with a Mage and have them summon you up &lt;br /&gt;
&lt;br /&gt;
bandages.&lt;br /&gt;
&lt;br /&gt;
2. &amp;#039;&amp;#039;&amp;#039;Mend&amp;#039;&amp;#039;&amp;#039; - At lower levels this is tricky to trust but every skill point that you get should be applied to this. A &lt;br /&gt;
&lt;br /&gt;
level 1 monk will put 5 points into 1hb if he wants to be good.  Another level 1 monk will put his first 5 skill &lt;br /&gt;
&lt;br /&gt;
points into mend if he plans on being great.&lt;br /&gt;
&lt;br /&gt;
3. &amp;#039;&amp;#039;&amp;#039;Sneak&amp;#039;&amp;#039;&amp;#039; - Azuris talked about this skill as being useless.  No monk skill is useless.  We don&amp;#039;t get invis we get &lt;br /&gt;
&lt;br /&gt;
sneak.  Here is a little story from back when I played EQ live.  A few guildies and I were hunting giants in Kael &lt;br /&gt;
&lt;br /&gt;
for quest armor drops and what not when I ran out of throwing stars.  For those not familiar with Kael it is a city &lt;br /&gt;
&lt;br /&gt;
for giants and if you kill dragons you can quest with giants and if you kill giants you can quest with &lt;br /&gt;
&lt;br /&gt;
dragons...Basically.  There I was in the middle of killing giants and out of stars.  So I ran down to the Giant &lt;br /&gt;
&lt;br /&gt;
merchants FD&amp;#039;d behind them and used my sneak skill to become &amp;quot;indifferent&amp;quot; to them so I could buy and sell.  Then &lt;br /&gt;
&lt;br /&gt;
after that I made a trip over to the bank where I was also KoS and used my FD/Sneak skills to lighten my load.&lt;br /&gt;
&lt;br /&gt;
4. &amp;#039;&amp;#039;&amp;#039;H2H vs Blunts&amp;#039;&amp;#039;&amp;#039; - This all depends on your play style.&lt;br /&gt;
* &amp;#039;&amp;#039;Fists&amp;#039;&amp;#039; - Slow and should be used against mobs with a damage shield. Kinda crappy untill you get into the Mid 20&amp;#039;s &lt;br /&gt;
&lt;br /&gt;
range but crazy damage after that.&lt;br /&gt;
* &amp;#039;&amp;#039;1 hand blunts&amp;#039;&amp;#039;- Great for starting out monks but will weigh you down.  It is really easy to twink out a monk with a &lt;br /&gt;
&lt;br /&gt;
couple of good 1 handers.&lt;br /&gt;
* &amp;#039;&amp;#039;2 hand blunts&amp;#039;&amp;#039; - Heavy, Slow and I have never been a fan of them but I kept a tranquil staff in my back pocket for &lt;br /&gt;
&lt;br /&gt;
special occasions.&lt;br /&gt;
&lt;br /&gt;
5. &amp;#039;&amp;#039;&amp;#039;Combat Skills&amp;#039;&amp;#039;&amp;#039; - As monks we get many different combat abilities and not a single one stacks with another.  Learn &lt;br /&gt;
&lt;br /&gt;
your best one and just keep hitting that button.  Remember that these are high agro attacks and can easily pull mobs &lt;br /&gt;
&lt;br /&gt;
from the tank.  A test of a monk&amp;#039;s skill will never be his ability to spam his Flying Kick button.  Only in the way &lt;br /&gt;
&lt;br /&gt;
he pulls.&lt;br /&gt;
&lt;br /&gt;
== Pulling Tips ==&lt;br /&gt;
&lt;br /&gt;
1. &amp;#039;&amp;#039;&amp;#039;Know Your Group&amp;#039;&amp;#039;&amp;#039; - You should do your best to scale your group&amp;#039;s strength and class make up.  This will determin &lt;br /&gt;
&lt;br /&gt;
how you should pull.  A few things to keep in mind when sizing up your group are twinks, amount of healers, if there &lt;br /&gt;
&lt;br /&gt;
is an enchanter in the group, and how much dps will be put out.&lt;br /&gt;
* &amp;#039;&amp;#039;Twinks&amp;#039;&amp;#039; - At lower levels when you walk into a group of exp hungry twinks they are going to demand that you keep &lt;br /&gt;
&lt;br /&gt;
the mob flow steady.  This also applies to higher end groups.&lt;br /&gt;
* &amp;#039;&amp;#039;Healers&amp;#039;&amp;#039; - If you&amp;#039;re low on healers or have a lack support classes to slow/clarity/off heal then your pulling will &lt;br /&gt;
&lt;br /&gt;
be dictated by the mana consumption of the healer.  Also if the tank&amp;#039;s armor blows or if you are not SoW&amp;#039;d and need &lt;br /&gt;
&lt;br /&gt;
to be healed back to full on every pull prior to doing any damage then you need to rethink your pulling strategy.&lt;br /&gt;
* &amp;#039;&amp;#039;Enchanters&amp;#039;&amp;#039; - a good enchanter can clean up a dirty monk pull in no time.  If you have one that can play their &lt;br /&gt;
&lt;br /&gt;
class well then don&amp;#039;t worry about single pulling and just keep the creatures coming.&lt;br /&gt;
* &amp;#039;&amp;#039;Overall DPS&amp;#039;&amp;#039; - Don&amp;#039;t expect to be swimming in EXP if your group for some reason has 3 clerics or is full of &lt;br /&gt;
&lt;br /&gt;
overlapping support classes.  A good group should be balanced enough to support a steady stream of pulls.  Also if &lt;br /&gt;
&lt;br /&gt;
you&amp;#039;re the main DPS of the group but are also in charge of pulling then expect kills to be slow.&lt;br /&gt;
&lt;br /&gt;
2. &amp;#039;&amp;#039;&amp;#039;Breaking Mobs&amp;#039;&amp;#039;&amp;#039; - Every monk should learn his or her own pull style but here are a few heads up on breaking groups &lt;br /&gt;
&lt;br /&gt;
of mobs or pulling from a room.&lt;br /&gt;
* &amp;#039;&amp;#039;You were not Born in a Barn&amp;#039;&amp;#039; - When pulling from a room with a closed door try to pull creatures out, let the door &lt;br /&gt;
&lt;br /&gt;
close, and pick off mobs before they &amp;quot;Pop&amp;quot; back into the room.  Mobs can&amp;#039;t open doors and more often then not after &lt;br /&gt;
&lt;br /&gt;
a good FD mobs will walk back to their spawn point and get caught up at the door.  If luck is on your side then one &lt;br /&gt;
&lt;br /&gt;
at a time they were begin to pop back and hopefully one or two will be left for you to get up and shoot a quick star &lt;br /&gt;
&lt;br /&gt;
at them.&lt;br /&gt;
* &amp;#039;&amp;#039;A little help from your friends&amp;#039;&amp;#039; - If possible let the clerics lull and the druids harmony.&lt;br /&gt;
&lt;br /&gt;
3. &amp;#039;&amp;#039;&amp;#039;Pulling Casters&amp;#039;&amp;#039;&amp;#039; - When Azuris talked about casters seeing through your FD he was mistaken.  When pulling a group &lt;br /&gt;
&lt;br /&gt;
with a known caster in it you have to read the NPC dialogue and spell emotes.  If you FD during the &amp;quot;XXX has begun &lt;br /&gt;
&lt;br /&gt;
to cast a spell&amp;quot; then you will get nuked out of your FD.  That is pulling 101.  This is were you have to soak up &lt;br /&gt;
&lt;br /&gt;
hits and wait for that nuke to blast you before you can land that FD.  There is no secret NPC caster conspiracy out &lt;br /&gt;
&lt;br /&gt;
to get monks, you just need to pay attention to what you&amp;#039;re doing.&lt;br /&gt;
&lt;br /&gt;
4. &amp;#039;&amp;#039;&amp;#039;Chain Pulling&amp;#039;&amp;#039;&amp;#039; - A good chain puller is the holy grail to an exp hungry group.  This is one of those easy to learn &lt;br /&gt;
&lt;br /&gt;
hard to master skills.&lt;br /&gt;
Basically&lt;br /&gt;
* Run out and pull something&lt;br /&gt;
* FD when you get back to group and let the tank pick it up&lt;br /&gt;
* If DPS is good then do even bother attacking just run out and grab another mob.&lt;br /&gt;
* If DPS is crappy to decent then stay back and help till about 25-40% mob health then go grab another.&lt;br /&gt;
* Do frequent mana checks&lt;br /&gt;
* ASk for permission to chain pull.  You don&amp;#039;t want to start chain pulling on a group that is playing Gems.&lt;br /&gt;
* Ask that no one else pulls while you&amp;#039;re out and if they do then you&amp;#039;re not doing a good job.&lt;br /&gt;
&lt;br /&gt;
== Monk Life Tips ==&lt;br /&gt;
&lt;br /&gt;
1. &amp;#039;&amp;#039;&amp;#039;Keep it Light&amp;#039;&amp;#039;&amp;#039; - If this is your first char then don&amp;#039;t expect to be rich. Or even poor for that matter.  As a monk &lt;br /&gt;
&lt;br /&gt;
leveling up you have to work your way up to being poor.  It is not uncommon to destroy silver and copper to keep the weight &lt;br /&gt;
&lt;br /&gt;
stable.  If you want that AC bonus (especially if you&amp;#039;re soloing) then you gotta dump/destroy/sell off and bank &lt;br /&gt;
&lt;br /&gt;
frequently.  Most people understand the monk plight and will gladly offer to trade your GP for plat.&lt;br /&gt;
&lt;br /&gt;
2. &amp;#039;&amp;#039;&amp;#039;Birds of a Feather&amp;#039;&amp;#039;&amp;#039; - Back when I was a high level monk I did a /friends check and noticed that 8 out of 10 &lt;br /&gt;
&lt;br /&gt;
friends on my list were all monks.  Because those are the people who I used to grade my self by.  We would bounce &lt;br /&gt;
&lt;br /&gt;
ideas off each other and talk about pulling strats, gearing up, and which items were better then others.  It&amp;#039;s not &lt;br /&gt;
&lt;br /&gt;
called a brotherhood for nothing.&lt;br /&gt;
&lt;br /&gt;
3. &amp;#039;&amp;#039;&amp;#039;Two of a Kind&amp;#039;&amp;#039;&amp;#039; - Find a partner in crime and duo.  Espeically with a shaman partner.&lt;br /&gt;
&lt;br /&gt;
4. &amp;#039;&amp;#039;&amp;#039;The Lone Wolf&amp;#039;&amp;#039;&amp;#039; - Monks are great solo artists but don&amp;#039;t get in over your head.  Always have an exit strategy and try not to FD your mobs on people.   &lt;br /&gt;
&lt;br /&gt;
5. &amp;#039;&amp;#039;&amp;#039;Never Too Early&amp;#039;&amp;#039;&amp;#039; - To start your monk epic quest.  This is by far one of the longer quests in the game due to the &lt;br /&gt;
&lt;br /&gt;
fact that it can be started at level 1.  &lt;br /&gt;
&lt;br /&gt;
6. &amp;#039;&amp;#039;&amp;#039;Gearing&amp;#039;&amp;#039;&amp;#039; - If possible build a DPS set for groups and a AC/AGI set for soloing and just bank one or the other.  If &lt;br /&gt;
&lt;br /&gt;
you know you&amp;#039;re hunting with a good tank then don&amp;#039;t stack on the AC/AGI.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Please feel free to make changes as needed and /t Phetlee on p1999 if you want to comment or suggest something.&lt;br /&gt;
&lt;br /&gt;
Hope this helps my brothers starting out. good luck.&lt;br /&gt;
&lt;br /&gt;
[[Category:Monk Guides]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Maximum</name></author>
	</entry>
</feed>