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	<title>Multiquest - Revision history</title>
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		<id>https://wiki.seculargames.org/index.php?title=Multiquest&amp;diff=17886&amp;oldid=prev</id>
		<title>imported&gt;Loramin at 00:43, 12 August 2024</title>
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		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Multiquest&amp;#039;&amp;#039;&amp;#039; (MQ) is a method to transfer the rewards of a [[quest]] from one character (possessing part of its requirements, and all of its faction requirements) to another character (possessing the same faction requirements and all other requirements the first character didn&amp;#039;t have). This method is useful when some or all requirements are [[NO DROP]], and so would normally prevent transfer between characters.&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;NOTE:&amp;#039;&amp;#039;&amp;#039; Some quests are &amp;#039;&amp;#039;&amp;#039;NOT MQable&amp;#039;&amp;#039;&amp;#039;. Players are responsible for researching quests, finding evidence or reports of successful MQs in the past, and considering the risks of failed MQs. &amp;#039;&amp;#039;&amp;#039;Do not turn in any quest item you cannot afford to lose to any NPC unless you have a perfect understanding of what you are doing.&amp;#039;&amp;#039;&amp;#039; There are many notable exceptions of quests which do not work, such as many (all?) solro temple quests.&lt;br /&gt;
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== Example: Journeyman&amp;#039;s Boots ==&lt;br /&gt;
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A popular example of this is the {{:Ring of the Ancients}}, which is commonly acquired by one player who then &amp;quot;sells it&amp;quot; to another player.  They do this by turning it in to the quest NPC first, allowing the &amp;quot;buyer&amp;quot; to turn in the remaining pieces (3250 gold and a [[Shadowed Rapier]]), letting them gain a {{:Journeyman&amp;#039;s Boots}}.&lt;br /&gt;
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== Example: Velious Armor ==&lt;br /&gt;
A piece of  [[velious class armor]] quest is another example of an &amp;quot;MQable&amp;quot; quest. Let&amp;#039;s say a [[Monk]] wishes to acquire [[Grand Master&amp;#039;s Wrist Wraps]], and they possessed three [[Crushed Flame Emerald]]s, and has kindly (or higher) [[Coldain]] faction ... but they did not have an [[Eroded Leather Bracelet]].&lt;br /&gt;
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Another character possesses an [[Eroded Leather Bracelet]] from a [[Kael]] group he attended.  They wish to sell it, and they also have kindly (or higher) [[Coldain]] faction. After agreeing to a price, the seller first turns in his [[Eroded Leather Bracelet]], then the Monk buyer turns in his three [[Crushed Flame Emerald]]s. Because the Monk was the last person to turn in an item, the NPC gives him the reward.&lt;br /&gt;
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== How it Works ==&lt;br /&gt;
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In EverQuest quests are inherently communal unless coded otherwise, so if (for instance) an NPC requires three gnoll fangs, then if player A turns in two, although they don&amp;#039;t get any reward, those two fangs don&amp;#039;t disappear.  Instead they stay on the NPC until player B turns in a third fang to claim the reward, and this basic principle applies to any of the (up to) four items required for a quest.&lt;br /&gt;
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This fact is why players will sometimes receive &amp;quot;error messages&amp;quot; from quest NPCs that suggest they&amp;#039;ve turned in the wrong number of items, when they in fact turned in the correct amount: a previous player had turned in the incorrect amount, and the NPC still &amp;quot;remembered&amp;quot; them. These error messages will always be emoted by the NPC for each item turned in, regardless of the final result of the transaction.&lt;br /&gt;
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Because of this, if you are completing a quest with multiple turn-ins of the same item (eg. [[Gnoll Fangs]]), you should turn them in one at a time, until you successfully complete the quest once: that way you avoid turning-in extra unnecessarily.&lt;br /&gt;
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== MQ failure modes ==&lt;br /&gt;
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=== Not MQable ===&lt;br /&gt;
As mentioned, some NPCs simply refuse to multiquest. In these cases, you MUST give all items in one Give window operation. If any items are missing, the given items are lost.&lt;br /&gt;
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=== Previous transaction ===&lt;br /&gt;
!!!Tested on 10/9/2023 - FAILED MQ!!!&lt;br /&gt;
Gems were handed in BEFORE armor item; noted the miscommunication and attempted to &amp;quot;reset the NPC by filling his memory stack&amp;quot;.  I traded 1 bat wing to start in order to make it a total of 4 items traded to the NPC.  I then did 2 additional transactions where I traded 4 unstacked bat wings to the NPC.  Following the trades, I attempted to hand in the armor item and received a shiny new SS Cleric BP for my enchanter.  RIP.&lt;br /&gt;
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When attempting a multiquest, there is no way to check if the NPC has already received some items from a previous transaction. For example, suppose Player A hands 3250 gold and Shadowed Rapier in, then Player A logs off for some reason and doesn&amp;#039;t finish the quest. Players B and C come along intending to do a multiquest. Player B hands in his ring and immediately receives Jboots because he completed Player A&amp;#039;s quest. Now Player C cannot receive jboots unless he or someone else acquires another ring. &lt;br /&gt;
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== Project 1999 Support and Multiquesting ==&lt;br /&gt;
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Being able to multi-quest at all is arguably an exploit that the original game&amp;#039;s developer&amp;#039;s didn&amp;#039;t intend, and some would argue it shouldn&amp;#039;t work on [[Project 1999]] at all.  Although the they don&amp;#039;t go that far, the staff does have a policy of not reimbursing any failed turn-ins resulting from attempted multi-quests.&lt;br /&gt;
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This is both because of the &amp;quot;exploit&amp;quot; nature of it, and because their (100% volunteer) team would have far more work if such attempts were reimbursed.&lt;br /&gt;
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=== See Also ===&lt;br /&gt;
*[[Game Mechanics]]&lt;br /&gt;
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[[Category:Technical]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Loramin</name></author>
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