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	<title>Mines of Nurga Goblins - Revision history</title>
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	<updated>2026-06-14T07:38:16Z</updated>
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		<id>https://wiki.seculargames.org/index.php?title=Mines_of_Nurga_Goblins&amp;diff=17538&amp;oldid=prev</id>
		<title>imported&gt;Loramin: Undo revision 270093 by Loramin (talk)</title>
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		<updated>2020-04-25T17:18:53Z</updated>

		<summary type="html">&lt;p&gt;Undo revision 270093 by &lt;a href=&quot;/index.php?title=Special:Contributions/Loramin&quot; title=&quot;Special:Contributions/Loramin&quot;&gt;Loramin&lt;/a&gt; (&lt;a href=&quot;/index.php?title=User_talk:Loramin&quot; title=&quot;User talk:Loramin&quot;&gt;talk&lt;/a&gt;)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__toc__&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Levels:&amp;#039;&amp;#039;&amp;#039; || 34-40&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Zone:&amp;#039;&amp;#039;&amp;#039; || [[Mines of Nurga]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
The tunnels leading back to the zone line for [[Frontier Mountains]] has 7 goblin spawns ready to rumble, 5 of which are single pulls and 2 that would require CC to split. Every class &amp;#039;&amp;#039;(less Monk/Enc)&amp;#039;&amp;#039; has a goblin representative here so except a lot of dispels, nukes, dots, and avoidable heals*. The wiki doesn&amp;#039;t list these mobs in Nurga but does have info on them in the [[Temple of Droga]] page &amp;#039;&amp;#039;(levels range from 29-32 apparently)&amp;#039;&amp;#039;. I’ve done 34-40 here on my Shaman and working the Necro through those levels currently.&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
*    It’s isolated and will rarely be camped.&lt;br /&gt;
*    Decent loot: coin, fine steel, research components, the usual.&lt;br /&gt;
*    +Chardok faction from kills, along goblin skin and salt drops which will eventually be used for rep grinding once Chardok revamp happens.&lt;br /&gt;
*    Easy root rotting for those that can, plenty of room to fear kite as well.&lt;br /&gt;
*    Other areas to progress to once the Goblins stop giving good exp.&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
*    it’s isolated. Bring your own duo/group, if you care about a rez it’ll take extra coin to convince someone to come out there.&lt;br /&gt;
*    Caster mobs like to dispel, dot, and nuke you and/or pet hard.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
On that “avoidable heals” bit, it seems that &amp;#039;&amp;#039;(at least in this zone)&amp;#039;&amp;#039; if the mob doesn’t have line of sight with either you or your pet then it won’t heal itself. I noticed this a lot on my shaman since I was root rotting at the time. Once all my dots were up I’d root the mob then run around a corner with my pet and the cleric/sham goblin would just sit there dying. It would only heal when I got back in sight.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Shaman tip&amp;#039;&amp;#039;, you can shrink yourself pocket size (twice) and swim up the water fall at the entrance to avoid having to run through the zone a bit to get to the camp.&lt;br /&gt;
&lt;br /&gt;
== Results ==&lt;br /&gt;
Exp flows fast here and when the Chardok revamp happens the faction gained will be much appreciated.&lt;br /&gt;
&lt;br /&gt;
== Credits ==&lt;br /&gt;
Originally posted by Tann on the Project 1999 forums.&amp;lt;br&amp;gt;&lt;br /&gt;
https://www.project1999.com/forums/showthread.php?t=282457&lt;br /&gt;
&lt;br /&gt;
[[Category:Zone Guides]]&lt;br /&gt;
[[Category:Hunting Spots]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Loramin</name></author>
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