<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.seculargames.org/index.php?action=history&amp;feed=atom&amp;title=Mines_of_Nurga_Goblin_Tunnel</id>
	<title>Mines of Nurga Goblin Tunnel - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.seculargames.org/index.php?action=history&amp;feed=atom&amp;title=Mines_of_Nurga_Goblin_Tunnel"/>
	<link rel="alternate" type="text/html" href="https://wiki.seculargames.org/index.php?title=Mines_of_Nurga_Goblin_Tunnel&amp;action=history"/>
	<updated>2026-06-14T20:02:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://wiki.seculargames.org/index.php?title=Mines_of_Nurga_Goblin_Tunnel&amp;diff=17537&amp;oldid=prev</id>
		<title>imported&gt;Benanov: /* Note on Casters */</title>
		<link rel="alternate" type="text/html" href="https://wiki.seculargames.org/index.php?title=Mines_of_Nurga_Goblin_Tunnel&amp;diff=17537&amp;oldid=prev"/>
		<updated>2023-12-06T18:34:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Note on Casters&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This guide is primarily for necromancers, but it has advice applicable for anyone who wants to come to the [[Mines of Nurga]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Levels:&amp;#039;&amp;#039;&amp;#039; ||34-40+&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Zone:&amp;#039;&amp;#039;&amp;#039; || [[Mines of Nurga]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
[[File: Mines of Nurga Goblin Tunnel Map.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Note on Casters ===&lt;br /&gt;
There are lots are casters so root them then move out of sight to prevent them from casting. If you don&amp;#039;t have root but have fear, the tunnel is long enough to fear kite if you start at the bottom of the ramp.&lt;br /&gt;
&lt;br /&gt;
=== Exit Tunnel ===&lt;br /&gt;
&lt;br /&gt;
Exit tunnel has 5 single goblin spawns and 1 dual spawn. Most are casters, but that is not an issue since the narrow tunnel with lots of corners let&amp;#039;s you root rot and get out of LoS. &amp;#039;&amp;#039;&amp;#039;Healer mobs will not heal if they don&amp;#039;t have LoS on you.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Send in your pet to eat dots/dd/ht, then do something like malo - disease - poison - root (since you&amp;#039;ll have threat after dots and can position mob) - move around corner and call off pet. Until 39 you&amp;#039;ll need 2 poison dots.&lt;br /&gt;
&lt;br /&gt;
=== Benefits ===&lt;br /&gt;
Nice xp, OK drops (salts) and +chardok faction for those nice Velious quests. I at most saw 4-5 people ever in the zone when I did 34-40..&lt;br /&gt;
&lt;br /&gt;
The most important part is keeping the casters near a corner, root/rot then get yourself and pet out of line of sight and med up.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;This guide was written by Tann [https://www.project1999.com/forums/showpost.php?p=2401736&amp;amp;postcount=377 here].  It was edited by Loramin.  Pras Swish for originally suggesting the spot.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Zone Guides]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Benanov</name></author>
	</entry>
</feed>