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	<id>https://wiki.seculargames.org/index.php?action=history&amp;feed=atom&amp;title=Item_ID_Generator</id>
	<title>Item ID Generator - Revision history</title>
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	<updated>2026-06-13T22:33:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.seculargames.org/index.php?title=Item_ID_Generator&amp;diff=14772&amp;oldid=prev</id>
		<title>imported&gt;SatouKuroiTamashi at 12:57, 22 February 2024</title>
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		<updated>2024-02-22T12:57:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;h1 style=&amp;quot;color:red&amp;quot;&amp;gt;In Beta&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== What is This Sorcery? ==&lt;br /&gt;
&lt;br /&gt;
Project 1999 uses the Titanium client, which has an (unclassic, but functional) command called &amp;lt;code&amp;gt;/outputfile&amp;lt;/code&amp;gt;. When run, it generates a text file in your EverQuest folder, containing all of your character&amp;#039;s equipment (both carried and banked) ... with their EQ Emulator IDs.&lt;br /&gt;
&lt;br /&gt;
These IDs are necessary when creating macros with [[Meviin&amp;#039;s Macros: Purple Links When Pulling|Links (see guide)]], but to use them they need to be converted into item link code (with special characters).  This page converts the contents of a (pasted-in) output file, into a simple list of such links.&lt;br /&gt;
&lt;br /&gt;
== Using /outputfile ==&lt;br /&gt;
&lt;br /&gt;
To use the command run &amp;quot;&amp;lt;code&amp;gt;/outputfile inventory&amp;lt;/code&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can optionally specify the name of the file, eg. &amp;quot;&amp;lt;code&amp;gt;/outputfile inventory myStuff.txt&amp;lt;/code&amp;gt;&amp;quot;, and if you don&amp;#039;t it will be named &amp;quot;&amp;#039;&amp;#039;yourCharacterName&amp;#039;&amp;#039;-Inventory.txt&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can use any program (eg. Notepad on Windows) to open the file, and then select and copy its contents.&lt;br /&gt;
&lt;br /&gt;
== Converting to Item IDs ==&lt;br /&gt;
&lt;br /&gt;
Paste the contents of your file into the box below.  If all you want is the IDs, you&amp;#039;re done: your item&amp;#039;s names and IDs should now be displayed.&lt;br /&gt;
&lt;br /&gt;
However, if you want to convert those IDs into their hexadecimal equivalents, there&amp;#039;s one step further.  Uncheck the boxes of any items you &amp;#039;&amp;#039;don&amp;#039;t&amp;#039;&amp;#039; want to generate hexadecimal IDs for, then click the &amp;quot;Convert to Hexadecimal&amp;quot; button to convert the rest.&lt;br /&gt;
&lt;br /&gt;
After you have converted your items into hexadecimal-using links, you can then copy/paste those links into your character&amp;#039;s .ini file (eg. FakeChar_P1999Green.ini) and use them as part of a macro, eg.:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Page2Button1Line1=/say WTS &amp;lt;�004b80000000000000000000000000000000000000000 Spell: Draught of Jiva �&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== *NOTE* == &lt;br /&gt;
Project 1999 needs the Hex signed 2&amp;#039;s complement (4 digits), not the Hex number (3 digits). Check the item number from the output inventory file on a decimal-to-hex converter. if it is 3 digits, add a 0 in front of it (3 zeros at the start) so for example:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;�0006E7000000000000000000000000000000000000000 Krode&amp;#039;s Shawl�&amp;gt; &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
the above uses the Hex number 6E7, but the Hex 2&amp;#039;s complement is 06E7. This converter will give you: &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;�006E70000000000000000000000000000000000000000 Krode&amp;#039;s Shawl�&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
In this case, just move that last 0 to the front of the string. &lt;br /&gt;
* Beware **  Some 2&amp;#039;s complements END in a 0! Check it with a converter before modifying it! &lt;br /&gt;
If this converter gives you a link that shows the wrong item, take the &lt;br /&gt;
&lt;br /&gt;
Also, some items work fine, because the Hex number (3 digits) is actually the same 4 digits anyway. &lt;br /&gt;
&lt;br /&gt;
For example: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;�0064E1000000000000000000000000000000000000000 Flawed Sea Sapphire�&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
The Hex number (3 digits) is not always the same as the 2&amp;#039;s complement of 64E1, and thus it does not always work on this converter without issues. &lt;br /&gt;
&lt;br /&gt;
== ID/Hexadecimal Generation Form ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;item-id-generator-placeholder&amp;quot;&amp;gt;Loading ...&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;SatouKuroiTamashi</name></author>
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