<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.seculargames.org/index.php?action=history&amp;feed=atom&amp;title=Dispel</id>
	<title>Dispel - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.seculargames.org/index.php?action=history&amp;feed=atom&amp;title=Dispel"/>
	<link rel="alternate" type="text/html" href="https://wiki.seculargames.org/index.php?title=Dispel&amp;action=history"/>
	<updated>2026-06-13T23:18:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://wiki.seculargames.org/index.php?title=Dispel&amp;diff=8503&amp;oldid=prev</id>
		<title>imported&gt;Sumyn at 15:12, 15 July 2024</title>
		<link rel="alternate" type="text/html" href="https://wiki.seculargames.org/index.php?title=Dispel&amp;diff=8503&amp;oldid=prev"/>
		<updated>2024-07-15T15:12:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{expand}}&lt;br /&gt;
&lt;br /&gt;
From Haynar via: https://www.project1999.com/forums/showthread.php?t=172383&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Ok. Since there will be so many questions. Here are basics. &lt;br /&gt;
 &lt;br /&gt;
 A weak spell will have a strength of one. &lt;br /&gt;
 It will have this number of counters 90% of the time. &lt;br /&gt;
 10% of the time it will have 1 to 8 counters, random. &lt;br /&gt;
 &lt;br /&gt;
 A strength 2 spell has 1 or 2 counters 90% of time. &lt;br /&gt;
 The other 10% it will be random 1 to 8.&lt;br /&gt;
 &lt;br /&gt;
 Thats the basic pattern. &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 Example:&lt;br /&gt;
 &lt;br /&gt;
 If a count 1 is in top slot, one cast of cancel magic will clear it. &lt;br /&gt;
 &lt;br /&gt;
 If a str 3 is top slot, str 2 in second slot, a single cancel magic wont clear slot 1. &lt;br /&gt;
 That single cast will start at top slot and remove one counter per buff until it clears a buff or goes thru them all. &lt;br /&gt;
 &lt;br /&gt;
 So in this case, one cast of cancel magic does nothing. Two casts clears slot 2. Three casts clears slot 1. &lt;br /&gt;
 &lt;br /&gt;
 Another case, imagine buffs that have these counters in buff slots 1 to 4:&lt;br /&gt;
 &lt;br /&gt;
 1 3 2 1&lt;br /&gt;
 &lt;br /&gt;
 First cast of cancel magic - slot 1 isgone.&lt;br /&gt;
 Second casts, slot 4 gone. But slots 2 and 3 will also have counters remaining reduced by one. &lt;br /&gt;
 Third cast and slot 3 poofs.&lt;br /&gt;
 Fourth cast and last slot is gone. &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 Stronger dispell spells can remove more counters each pass, and can do multiple passes. &lt;br /&gt;
 &lt;br /&gt;
 No dispellable spell has more than 8 counters. A cancel magic(9) remove up to 9 counters per spell. And will always take out top dispellable. &lt;br /&gt;
 &lt;br /&gt;
 H&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;See also: [[Cancel Magic]]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Technical]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Sumyn</name></author>
	</entry>
</feed>