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		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Calculations for Melee, Archery, and Throwing Damage&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Calculations for Melee, Archery, and Throwing Damage ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Damage Cap &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The damage cap is NOT a total damage cap. It is the base weapon damage that is caped.&lt;br /&gt;
&lt;br /&gt;
The patch on Monday, February 13th, 2017 introduced per-class limits:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot; style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Caster Weapon Damage Cap&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; | Level Range&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; | Weapon DMG Cap&lt;br /&gt;
|-&lt;br /&gt;
| 1-9  || 6&lt;br /&gt;
|-&lt;br /&gt;
| 10-19 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 20-29 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 30-39 || 18&lt;br /&gt;
|-&lt;br /&gt;
| 40+  || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot; style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Priest Weapon Damage Cap&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; | Level Range&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; | Weapon DMG Cap&lt;br /&gt;
|-&lt;br /&gt;
| 1-9                   || 9&lt;br /&gt;
|-&lt;br /&gt;
| 10-19             || 12&lt;br /&gt;
|-&lt;br /&gt;
| 20-29                   || 20&lt;br /&gt;
|-&lt;br /&gt;
| 30-39       || 26&lt;br /&gt;
|-&lt;br /&gt;
| 40+       || 40&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot; style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Melee &amp;amp; Tank Weapon Damage Cap&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; | Level Range&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; | Weapon DMG Cap&lt;br /&gt;
|-&lt;br /&gt;
| 1-9   || 10&lt;br /&gt;
|-&lt;br /&gt;
| 10-19  || 14&lt;br /&gt;
|-&lt;br /&gt;
| 20-29  || 30&lt;br /&gt;
|-&lt;br /&gt;
| 30-39 || 60&lt;br /&gt;
|-&lt;br /&gt;
| 40+    || 100&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Damage Calculation &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot; style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Caster &amp;amp; Priest Damage Multiplier&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; | Level Range&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; | maxExtra&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; | maxExtraChance&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; | minusFactor&lt;br /&gt;
|-&lt;br /&gt;
| 1-50   || 210? || 49? || 80&lt;br /&gt;
|-&lt;br /&gt;
| 51-55  || 210? || 35?|| 80?&lt;br /&gt;
|-&lt;br /&gt;
| 56-59  || 210? || 28? || 80?&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 210 || 23? || 80&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable3&amp;quot; style=&amp;quot;text-align:center&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center&amp;quot; | &amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; Melee &amp;amp; Tank Damage Multiplier&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; | Level Range&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; | maxExtra&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; | maxExtraChance&lt;br /&gt;
! style=&amp;quot;text-align:center&amp;quot; | minusFactor&lt;br /&gt;
|-&lt;br /&gt;
| 1-50   || 210? || 49? || 80&lt;br /&gt;
|-&lt;br /&gt;
| 51-55  || 245? || 35? || 80?&lt;br /&gt;
|-&lt;br /&gt;
| 56-59  || 265? || 28? || 70?&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 285 || 23? || 65&lt;br /&gt;
|}&lt;br /&gt;
NOTE: Not all of the values in the two damage multiplier tables have been tested on P99. [https://github.com/EQEmu/EQEmu/blob/6c057308da66754b44000c665391e766347c16f7/zone/attack.cpp#L5742 Original EQEMU values are here.] The EQEMU has a monk specific table, so it is possible that there are unique tables for some classes.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Here is a breakdown of the damage calculation in a simplified format. Please note that it is difficult to confirm all of the magic numbers for P99, so a few of them may differ slightly from the EQEMU code. Because of this, the max damage numbers may be a few points off when looking at P99 damage numbers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1. Calculate Wrath&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
1a. StrengthModifier = ((2 * STR) - 150) / 3&amp;lt;br&amp;gt;&lt;br /&gt;
1b. If STR is less than 75, StrengthModifier = 0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1c. Wrath = Weapon Skill + StrengthModifier + Worn ATK + Spell ATK&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2. Roll a D20&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Press the expand button if you want to see how the game weights the D20 dice. Otherwise, you can just assume a roll of 20 for max damage calcualtions.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
2a. WrathRoll = Random Float Value Between 0.0 and 1.0 * (Wrath + 5)&amp;lt;br&amp;gt;&lt;br /&gt;
2b. MitigationRoll = Random Float Value Between 0.0 and 1.0 * (Defenders Total Worn AC + Defenders Total Spell AC + (Defenders Defense Skill / 5) + (Defenders Agility / 20) + 5)&amp;lt;br&amp;gt;&lt;br /&gt;
2c. AverageRoll = (WrathRoll + MitigationRoll + 10) / 2&amp;lt;br&amp;gt;&lt;br /&gt;
2d. If AverageRoll is less than 1, AverageRoll = 1&amp;lt;br&amp;gt;&lt;br /&gt;
2e. RollIndex = (WrathRoll - MitigationRoll) + (AverageRoll / 2)&amp;lt;br&amp;gt;&lt;br /&gt;
2f. If RollIndex is less than 0, RollIndex = 0&amp;lt;br&amp;gt;&lt;br /&gt;
2g. Weighted D20 Dice Roll = ((RollIndex * 20) / AverageRoll) rounded down&amp;lt;br&amp;gt;&lt;br /&gt;
2h. If Weighted D20 Dice Roll is less than 0, Weighted D20 Dice Roll = 0&amp;lt;br&amp;gt;&lt;br /&gt;
2i. If Weighted D20 Dice Roll is greater than 19, Weighted D20 Dice Roll = 19&amp;lt;br&amp;gt;&lt;br /&gt;
2j. Weighted D20 Dice Roll = Weighted D20 Dice Roll + 1&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2k. RolledD20 = Weighted D20 Dice Roll / 10&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3. Calculate DamageDone&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
3a. If Wrath is less than 115, Extra Percent = 100, skip to step 3g&amp;lt;br&amp;gt;&lt;br /&gt;
3b. Roll D100. If Rolled D100 is less than maxExtraChance, Extra Percent = 100, skip to step 3g&amp;lt;br&amp;gt;&lt;br /&gt;
3c. Base Bonus = (Wrath - minusFactor) / 2&amp;lt;br&amp;gt;&lt;br /&gt;
3d. If Base Bonus is less than 10, Base Bonus = 10&amp;lt;br&amp;gt;&lt;br /&gt;
3e. Extra Percent = 100 + (Base Bonus * Random Float Value between 0.0 and 1.0)&amp;lt;br&amp;gt;&lt;br /&gt;
3f. If Extra Percent is greater than maxExtra, Extra Percent = maxExtra&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
3g. DamageDone = (Weapon Damage * RolledD20 * Extra Percent) / 100&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4. Calculate FinalDamage&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
4a. If using Archery, DamageDone = DamageDone / 2&amp;lt;br&amp;gt;&lt;br /&gt;
4b. If not using Archery, or using Archery as a Ranger and target is &amp;quot;stationary&amp;quot; (mob not moving and not rooted), skip step 4a&amp;lt;br&amp;gt;&lt;br /&gt;
4c. If Critical Hit is possible and has occurred, continue to step 4d. Otherwise skip to step 4i&amp;lt;br&amp;gt;&lt;br /&gt;
4d. If DamageDone is less than Weapon Damage, DamageDone = Weapon Damage&amp;lt;br&amp;gt;&lt;br /&gt;
4e. DamageDone = DamageDone + 5&amp;lt;br&amp;gt;&lt;br /&gt;
4f. DamageDone = DamageDone * 1.7&amp;lt;br&amp;gt;&lt;br /&gt;
4g. Continue if Warrior and Berserk&amp;lt;br&amp;gt;&lt;br /&gt;
4h. DamageDone = DamageDone + (Damage from step 4e * 1.19)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
4i. FinalDamage = DamageDone + [http://lucy.allakhazam.com/dmgbonus.html Main Hand Damage Bonus]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
NOTE: Throwing does NOT get the Main Hand Damage Bonus&amp;lt;br&amp;gt;&lt;br /&gt;
NOTE: Archery uses the Main Hand Damage Bonus of the Weapon in your Primary Hand&amp;lt;br&amp;gt;&lt;br /&gt;
NOTE: When using [[Breezeboot&amp;#039;s_Frigid_Gnasher]] in your Primary Hand, it uses the 2Handed Damage bonus for 50 Delay rather than the 1Handed Damage Bonus. This is still true even if you are dual wielding&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Damage Calculation Examples &amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Below are some P99 examples with videos and logs, which are found in the video description. All of these calculations are max damage calculations.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://youtu.be/Py96jk2NflU?si=s2RIoXwCW6M-vUbB Level 60 Shadowknight with Ancient Fire Etched Flamberge (46/44) in the Main Hand]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. Wrath = 225 2Hand Slash Skill + ((231 STR * 2) - 150) / 3 + 10 worn ATK from [[Aura_of_Battle]] + 6 worn ATK from [[Blazing_Gauntlets_of_Fennin_Ro]] = 345&amp;lt;br&amp;gt;&lt;br /&gt;
2. RolledD20 = 20 / 10 = 2&amp;lt;br&amp;gt;&lt;br /&gt;
3a. Base Bonus = (345 Wrath - 65 minusFactor) / 2 = 140&amp;lt;br&amp;gt;&lt;br /&gt;
3b. Extra Percent = 100 + (140 Base Bonus * 1.0 Random Value) = 240&amp;lt;br&amp;gt;&lt;br /&gt;
3c. DamageDone = (46 Weapon Damage * 2 RolledD20 * 240 ExtraPercent) / 100 = 220 rounded down&amp;lt;br&amp;gt;&lt;br /&gt;
4. 220 + 37 Main Hand Damage Bonus = 258&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Max Damage Calculated = 257&amp;lt;br&amp;gt;&lt;br /&gt;
Max Damage Recorded = 258&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
219 hits out of 496 hits total are below or at Weapon Damage * 2 + Main hand Damage Bonus (129 Damage). That is a ~56% chance to hit above Weapon Damage * 2 + Main hand Damage Bonus (129 Damage).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=CwdW1_l7ibg Level 60 Shaman with Spear of Fate (20/30) in the Main Hand]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. Wrath = 200 Pierce Skill + ((255 STR * 2) - 150) / 3 + 20 Worn ATK from 2x [[Aura_of_Battle]] + 100 Spell ATK from [[Primal_Avatar]] = 440&amp;lt;br&amp;gt;&lt;br /&gt;
2. RolledD20 = 20 / 10 = 2&amp;lt;br&amp;gt;&lt;br /&gt;
3a. Base Bonus = (440 Wrath - 80 minusFactor) / 2 = 180 rounded down&amp;lt;br&amp;gt;&lt;br /&gt;
3b. Extra Percent = 100 + (180 Base Bonus * 1.0 Random Value) = 280&amp;lt;br&amp;gt;&lt;br /&gt;
3c. Extra Percent = 210, because 280 &amp;gt; 210 maxExtra&amp;lt;br&amp;gt;&lt;br /&gt;
3d. DamageDone = (20 Weapon Damage * 2 RolledD20 * 210 ExtraPercent) / 100 = 84&amp;lt;br&amp;gt;&lt;br /&gt;
4. 84 + 0 Main Hand Damage Bonus = 84&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Max Damage Calculated = 84&amp;lt;br&amp;gt;&lt;br /&gt;
Max Damage Recorded = 84&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
333 hits out of 959 hits total are below or at Weapon Damage * 2 (40 Damage). That is a ~65% chance to hit above Weapon Damage * 2 (40 Damage).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=kBnx9lMS3zE Level 52 Monk with Shattering Hammer (9/30) as Throwing Weapon in the Ranged Slot]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. Wrath = 121 Throwing Skill + ((144 STR * 2) - 150) / 3 + 0 Worn ATK + 40 Spell ATK from [[Celestial_Tranquility]] = 207&amp;lt;br&amp;gt;&lt;br /&gt;
2. RolledD20 = 20 / 10 = 2&amp;lt;br&amp;gt;&lt;br /&gt;
3a. Base Bonus = (207 Wrath - 80 minusFactor) / 2 = 63 rounded down&amp;lt;br&amp;gt;&lt;br /&gt;
3b. Extra Percent = 100 + (63 Base Bonus * 1.0 Random Value) = 163&amp;lt;br&amp;gt;&lt;br /&gt;
3c. DamageDone = (9 Weapon Damage * 2 RolledD20 * 163 ExtraPercent) / 100 = 29 rounded down&amp;lt;br&amp;gt;&lt;br /&gt;
4. 29 + 0 Main Hand Damage Bonus = 29&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Max Damage Calculated = 29&amp;lt;br&amp;gt;&lt;br /&gt;
Max Damage Recorded = 30&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
169 hits out of 290 hits total are below or at Weapon Damage * 2 (18 Damage). That is a ~42% chance to hit above Weapon Damage * 2 (18 Damage).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=Lq9pc6ew8zQ Level 60 Shadowknight with Weighted Axe (45/150) in the Main Hand, Talisen Bow (25/50) in the Ranged Slot, 1 Damage Arrows in the Ammo Slot]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. Wrath = 68 Archery Skill + ((206 STR * 2) - 150) / 3 + 16 Worn ATK + 20 Spell ATK = 191 rounded down&amp;lt;br&amp;gt;&lt;br /&gt;
2. RolledD20 = 20 / 10 = 2&amp;lt;br&amp;gt;&lt;br /&gt;
3a. Base Bonus = (191 Wrath - 65 minusFactor) / 2 = 63 rounded down&amp;lt;br&amp;gt;&lt;br /&gt;
3b. Extra Percent = 100 + (63 Base Bonus * 1.0 Random Value) = 163&amp;lt;br&amp;gt;&lt;br /&gt;
3c. DamageDone = (26 Weapon Damage * 2 RolledD20 * 163 ExtraPercent) / 100 = 84 Damage / 2 Archery Penalty = 42 rounded down&amp;lt;br&amp;gt;&lt;br /&gt;
4. 42 + 110 Main Hand Damage Bonus = 152&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Max Damage Calculated = 152&amp;lt;br&amp;gt;&lt;br /&gt;
Max Damage Recorded = 155&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
142 hits out of 268 hits total are below or at ((Weapon Damage * 2) / 2) + Main hand Damage Bonus (136 Damage). That is a ~48% chance to hit above ((Weapon Damage * 2) / 2) + Main hand Damage Bonus (136 Damage).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Additional Damage Calculation Examples &amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Press the expand button to see more damage calculation examples.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=2OvIG5q_tYQ Level 52 Monk with Tranquil Staff (29/30) in the Main Hand]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. Wrath = 244 2Hand Blunt Skill + ((144 STR * 2) - 150) / 3 + 0 Worn ATK + 40 Spell ATK from [[Celestial_Tranquility]] = 330&amp;lt;br&amp;gt;&lt;br /&gt;
2. RolledD20 = 20 / 10 = 2&amp;lt;br&amp;gt;&lt;br /&gt;
3a. Base Bonus = (330 Wrath - 80 minusFactor) / 2 = 125&amp;lt;br&amp;gt;&lt;br /&gt;
3b. Extra Percent = 100 + (125 Base Bonus * 1.0 Random Value) = 225&amp;lt;br&amp;gt;&lt;br /&gt;
3c. DamageDone = (29 Weapon Damage * 2 RolledD20 * 225 ExtraPercent) / 100 = 130 rounded down&amp;lt;br&amp;gt;&lt;br /&gt;
4. 130 + 16 Main Hand Damage Bonus = 146&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Max Damage Calculated = 146&amp;lt;br&amp;gt;&lt;br /&gt;
Max Damage Recorded = 144&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
449 hits out of 1070 hits total are below or at Weapon Damage * 2 + Main hand Damage Bonus (74 Damage). That is a ~58% chance to hit above Weapon Damage * 2 + Main hand Damage Bonus (74 Damage).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=YXh1lQyRZ_A Level 52 Monk with Epic Fist (9/16) in the Main Hand]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. Wrath = 231 Hand to Hand Skill + ((141 STR * 2) - 150) / 3 + 0 Worn ATK + 0 Spell ATK = 275&amp;lt;br&amp;gt;&lt;br /&gt;
2. RolledD20 = 20 / 10 = 2&amp;lt;br&amp;gt;&lt;br /&gt;
3a. Base Bonus = (275 Wrath - 80 minusFactor) / 2 = 97 rounded down&amp;lt;br&amp;gt;&lt;br /&gt;
3b. Extra Percent = 100 + (98 Base Bonus * 1.0 Random Value) = 197&amp;lt;br&amp;gt;&lt;br /&gt;
3c. DamageDone = (9 Weapon Damage * 2 RolledD20 * 198 ExtraPercent) / 100 = 35 rounded down&amp;lt;br&amp;gt;&lt;br /&gt;
4. 35 + 9 Main Hand Damage Bonus = 44&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Max Damage Calculated = 44&amp;lt;br&amp;gt;&lt;br /&gt;
Max Damage Recorded = 44&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
325 hits out of 713 hits total are below or at Weapon Damage * 2 + Main hand Damage Bonus (27 Damage). That is a ~55% chance to hit above Weapon Damage * 2 + Main hand Damage Bonus (27 Damage).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=YXh1lQyRZ_A Level 52 Monk with Imbued Fighter Staff (38/40) in the Main Hand]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. Wrath = 244 2Hand Blunt Skill + ((141 STR * 2) - 150) / 3 + 0 Worn ATK + 0 Spell ATK = 288&amp;lt;br&amp;gt;&lt;br /&gt;
2. RolledD20 = 20 / 10 = 2&amp;lt;br&amp;gt;&lt;br /&gt;
3a. Base Bonus = (288 Wrath - 80 minusFactor) / 2 = 104&amp;lt;br&amp;gt;&lt;br /&gt;
3b. Extra Percent = 100 + (104 Base Bonus * 1.0 Random Value) = 204&amp;lt;br&amp;gt;&lt;br /&gt;
3c. DamageDone = (38 Weapon Damage * 2 RolledD20 * 204 ExtraPercent) / 100 = 155 rounded down&amp;lt;br&amp;gt;&lt;br /&gt;
4. 155 + 18 Main Hand Damage Bonus = 173&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Max Damage Calculated = 173&amp;lt;br&amp;gt;&lt;br /&gt;
Max Damage Recorded = 171&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
135 hits out of 288 hits total are below or at Weapon Damage * 2 + Main hand Damage Bonus (94 Damage). That is a ~54% chance to hit above Weapon Damage * 2 + Main hand Damage Bonus (94 Damage).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=P5ouLQOBAoE Level 60 Shadowknight with Frostwrath (24/22) in the Main Hand]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. Wrath = 225 1Hand Slash Skill + ((231 STR * 2) - 150) / 3 + 10 worn ATK from [[Aura_of_Battle]] + 6 worn ATK from [[Blazing_Gauntlets_of_Fennin_Ro]] = 345&amp;lt;br&amp;gt;&lt;br /&gt;
2. RolledD20 = 20 / 10 = 2&amp;lt;br&amp;gt;&lt;br /&gt;
3a. Base Bonus = (345 Wrath - 65 minusFactor) / 2 = 140&amp;lt;br&amp;gt;&lt;br /&gt;
3b. Extra Percent = 100 + (140 Base Bonus * 1.0 Random Value) = 240&amp;lt;br&amp;gt;&lt;br /&gt;
3c. DamageDone = (24 Weapon Damage * 2 RolledD20 * 240 ExtraPercent) / 100 = 115 rounded down&amp;lt;br&amp;gt;&lt;br /&gt;
4. 115 + 11 Main Hand Damage Bonus = 126&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Max Damage Calculated = 126&amp;lt;br&amp;gt;&lt;br /&gt;
Max Damage Recorded = 127&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
408 hits out of 1050 hits total are below or at Weapon Damage * 2 + Main hand Damage Bonus (59 Damage). That is a ~61% chance to hit above Weapon Damage * 2 + Main hand Damage Bonus (59 Damage).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=GaSK9j0Fn1c Level 25 Warrior with Wurmslayer (25/40) in the Main Hand]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. Wrath = 130 1Hand Slash Skill + ((157 STR * 2) - 150) / 3 + 0 Worn ATK + 0 Spell ATK = 185&amp;lt;br&amp;gt;&lt;br /&gt;
2. RolledD20 = 20 / 10 = 2&amp;lt;br&amp;gt;&lt;br /&gt;
3a. Base Bonus = (185 Wrath - 80 minusFactor) / 2 = 52 rounded down&amp;lt;br&amp;gt;&lt;br /&gt;
3b. Extra Percent = 100 + (52 Base Bonus * 1.0 Random Value) = 152&amp;lt;br&amp;gt;&lt;br /&gt;
3c. DamageDone = (25 Weapon Damage * 2 RolledD20 * 152 ExtraPercent) / 100 = 76&amp;lt;br&amp;gt;&lt;br /&gt;
4a. 76 + 0 Main hand Damage Bonus = 76 Max Damage&amp;lt;br&amp;gt;&lt;br /&gt;
4b. 76 + 5 * 1.7 = 137 rounded down&amp;lt;br&amp;gt;&lt;br /&gt;
4c. 137 + 0 Main Hand Damage Bonus = 137 Max Critical Hit Damage&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Max Damage Calculated = 76&amp;lt;br&amp;gt;&lt;br /&gt;
Max Damage Recorded = 76&amp;lt;br&amp;gt;&lt;br /&gt;
Max Critical Hit Damage Calculated = 137&amp;lt;br&amp;gt;&lt;br /&gt;
Max Critical Hit Damage Recorded = 134&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
606 hits out of 873 hits total are below or at Weapon Damage * 2 (50 Damage). That is a ~31% chance to hit above Weapon Damage * 2 (50 Damage).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.youtube.com/watch?v=o_8b4D0h49g Level 24 Cleric with Poison Wind Censer (20/28) in the Main Hand]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. Wrath = 100 2Hand Blunt Skill + ((128 STR * 2) - 150) / 3 + 0 Worn ATK + 0 Spell ATK = 135&amp;lt;br&amp;gt;&lt;br /&gt;
2. RolledD20 = 20 / 10 = 2&amp;lt;br&amp;gt;&lt;br /&gt;
3a. Base Bonus = (135 Wrath - 80 minusFactor) / 2 = 27 rounded down&amp;lt;br&amp;gt;&lt;br /&gt;
3b. Extra Percent = 100 + (27 Base Bonus * 1.0 Random Value) = 127&amp;lt;br&amp;gt;&lt;br /&gt;
3d. DamageDone = (20 Weapon Damage * 2 RolledD20 * 127 ExtraPercent) / 100 = 50 rounded down&amp;lt;br&amp;gt;&lt;br /&gt;
4. 50 + 0 Main Hand Damage Bonus = 50&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Max Damage Calculated = 50&amp;lt;br&amp;gt;&lt;br /&gt;
Max Damage Recorded = 49&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
497 hits out of 586 hits total are below or at Weapon Damage * 2 (40 Damage). That is a ~15% chance to hit above Weapon Damage * 2 (40 Damage).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Damage Bonus &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Starting at level 28, a damage bonus is applied to all 2-handed and main-hand 1-handed weapons. For the full table of values see https://lucy.allakhazam.com/dmgbonus.html?setcookie=1.&lt;br /&gt;
The 1-hand bonus is constant per level, while the 2-hand bonus scales with delay, the higher delay having a higher bonus. For this reason, players who use 1-handed weapons often prefer a low-delay mainhand weapon so that the damage bonus is applied more frequently.&lt;br /&gt;
&lt;br /&gt;
Prior to level 28, and for off-hand 1-handers, the rule of thumb for comparing weapons is:&lt;br /&gt;
&lt;br /&gt;
(2 * damage) / delay&lt;br /&gt;
&lt;br /&gt;
When the damage bonus is applicable, the rule of thumb becomes:&lt;br /&gt;
&lt;br /&gt;
(2 * damage + bonus) / delay&lt;/div&gt;</summary>
		<author><name>imported&gt;Deathssilkymist</name></author>
	</entry>
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