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	<title>Character Races - Revision history</title>
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	<updated>2026-06-13T16:03:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>imported&gt;Benanov: /* Increased Consumption Rate */</title>
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		<updated>2025-04-15T15:54:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Increased Consumption Rate&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{disambig3|[[Monster Races]]}}&lt;br /&gt;
[[File:eq_racial_anatomy_comparisons_005.jpg|thumb|600px|Everquest Racial Anatomy Comparisons (Source: 10th Anniversary Commemorative Book)]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
There were originally 12 playable races at the release of EverQuest.  The Ruins of Kunark expansion added the [[Iksar]] race, making 13. The Froglok, Vah Shir, and Drakkin races will likely never come to the Project 1999 servers, as they were released in later expansions.&lt;br /&gt;
&lt;br /&gt;
==[[Barbarian]] BAR==&lt;br /&gt;
: &amp;lt;b&amp;gt;Faction Alignment:&amp;lt;/b&amp;gt; Good&lt;br /&gt;
: &amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; [[#Increased Consumption Rate|Increased Consumption Rate]], [[Slam]], +10 Cold Resist&lt;br /&gt;
: &amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; [[Halas]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Playable Classes:&amp;lt;/b&amp;gt; [[Rogue]], [[Shaman]], [[Warrior]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Experience Modifier:&amp;lt;/b&amp;gt; 5% More Required per Level&lt;br /&gt;
: &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; Large, Medium, &amp;lt;i&amp;gt;Cannot Wear Robes&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Dark Elf]] DEF==&lt;br /&gt;
: &amp;lt;b&amp;gt;Faction Alignment:&amp;lt;/b&amp;gt; Evil&lt;br /&gt;
: &amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; [[Hide]], [[#Ultravision|Ultravision]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; [[Neriak]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Playable Classes:&amp;lt;/b&amp;gt; [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Rogue]], [[Shadow Knight]], [[Warrior]], [[Wizard]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Experience Modifier:&amp;lt;/b&amp;gt; None&lt;br /&gt;
: &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; Medium, Small&lt;br /&gt;
&lt;br /&gt;
==[[Dwarf]] DWF==&lt;br /&gt;
: &amp;lt;b&amp;gt;Faction Alignment:&amp;lt;/b&amp;gt; Good&lt;br /&gt;
: &amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; [[#Barrel Roll|Barrel Roll]], [[#Infravision|Infravision]], [[Sense Heading]] (50), +5 Magic Resist, +5 Poison Resist&lt;br /&gt;
: &amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; [[South Kaladim|Kaladim]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Playable Classes:&amp;lt;/b&amp;gt; [[Cleric]], [[Paladin]], [[Rogue]], [[Warrior]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Experience Modifier:&amp;lt;/b&amp;gt; None&lt;br /&gt;
: &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; Small, &amp;lt;i&amp;gt;Cannot Wear Robes&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Erudite]] ERU==&lt;br /&gt;
: &amp;lt;b&amp;gt;Faction Alignment:&amp;lt;/b&amp;gt; Neutral&lt;br /&gt;
: &amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; -5 Disease Resist, +5 Magic Resist&lt;br /&gt;
: &amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; [[Erudin]], [[Paineel]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Playable Classes:&amp;lt;/b&amp;gt; [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Paladin]], [[Shadow Knight]], [[Wizard]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Experience Modifier:&amp;lt;/b&amp;gt; None&lt;br /&gt;
: &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; Medium&lt;br /&gt;
&lt;br /&gt;
==[[Gnome]] GNM==&lt;br /&gt;
: &amp;lt;b&amp;gt;Faction Alignment:&amp;lt;/b&amp;gt; Neutral&lt;br /&gt;
: &amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; [[Skill Tinkering|Tinkering]], [[#Infravision|Infravision]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; [[Ak&amp;#039;Anon]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Playable Classes:&amp;lt;/b&amp;gt; [[Cleric]], [[Enchanter]], [[Magician]], [[Necromancer]], [[Rogue]], [[Warrior]], [[Wizard]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Experience Modifier:&amp;lt;/b&amp;gt; None&lt;br /&gt;
: &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; Small&lt;br /&gt;
&lt;br /&gt;
==[[Half-Elf]] HEF==&lt;br /&gt;
: &amp;lt;b&amp;gt;Faction Alignment:&amp;lt;/b&amp;gt; Neutral&lt;br /&gt;
: &amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; [[#Infravision|Infravision]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Starting Cities:&amp;lt;/b&amp;gt; [[Freeport]], [[Kelethin]], [[Felwithe]], [[Surefall Glade]], [[Qeynos]] &lt;br /&gt;
: &amp;lt;b&amp;gt;Playable Classes:&amp;lt;/b&amp;gt; [[Bard]], [[Druid]], [[Paladin]], [[Ranger]], [[Rogue]], [[Warrior]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Experience Modifier:&amp;lt;/b&amp;gt; None&lt;br /&gt;
: &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; Medium, &amp;lt;i&amp;gt;Cannot Wear Robes&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Halfling]] HFL==&lt;br /&gt;
: &amp;lt;b&amp;gt;Faction Alignment:&amp;lt;/b&amp;gt; Good&lt;br /&gt;
: &amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; [[Hide]] (50), [[#Increased Consumption Rate|Increased Consumption Rate]], [[#Infravision|Infravision]], [[Sneak]] (50),  +5 Disease Resist, +5 Poison Resist&lt;br /&gt;
: &amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; [[Rivervale]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Playable Classes:&amp;lt;/b&amp;gt; [[Druid]], [[Cleric]], [[Rogue]], [[Warrior]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Experience Modifier:&amp;lt;/b&amp;gt; 5% Less Required per Level&lt;br /&gt;
: &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; Small, &amp;lt;i&amp;gt;Cannot Wear Robes&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[High_Elf|High Elf]] HIE==&lt;br /&gt;
: &amp;lt;b&amp;gt;Faction Alignment:&amp;lt;/b&amp;gt; Good&lt;br /&gt;
: &amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; [[#Infravision|Infravision]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; [[Felwithe]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Playable Classes:&amp;lt;/b&amp;gt; [[Cleric]], [[Enchanter]], [[Magician]], [[Paladin]], [[Wizard]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Experience Modifier:&amp;lt;/b&amp;gt; None&lt;br /&gt;
: &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; Medium, Small&lt;br /&gt;
&lt;br /&gt;
==[[Human]] HUM==&lt;br /&gt;
: &amp;lt;b&amp;gt;Faction Alignment:&amp;lt;/b&amp;gt; Neutral&lt;br /&gt;
: &amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; None&lt;br /&gt;
: &amp;lt;b&amp;gt;Starting Cities:&amp;lt;/b&amp;gt; [[Freeport]], [[Qeynos]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Playable Classes:&amp;lt;/b&amp;gt; [[Bard]], [[Cleric]], [[Druid]], [[Enchanter]], [[Magician]], [[Monk]], [[Necromancer]], [[Paladin]], [[Ranger]], [[Rogue]], [[Shadow Knight]], [[Warrior]], [[Wizard]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Experience Modifier:&amp;lt;/b&amp;gt; None&lt;br /&gt;
: &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; Medium&lt;br /&gt;
&lt;br /&gt;
==[[Iksar]] IKS==&lt;br /&gt;
: &amp;lt;b&amp;gt;Faction Alignment:&amp;lt;/b&amp;gt; Evil (&amp;quot;super evil&amp;quot;, not friendly with the other evil races of Antonica)&lt;br /&gt;
: &amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; [[Forage]], [[#Increased Armor Class|Increased Armor Class]], [[#Increased HP Regeneration|Increased HP Regeneration]], [[#Infravision|Infravision]], [[Swimming]] (100), -10 Cold Resist, +5 Fire Resist &lt;br /&gt;
: &amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; [[Cabilis]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Playable Classes:&amp;lt;/b&amp;gt; [[Monk]], [[Necromancer]], [[Shadow Knight]], [[Shaman]], [[Warrior]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Experience Modifier:&amp;lt;/b&amp;gt; 20% More Required per Level&lt;br /&gt;
: &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; Medium, &amp;lt;i&amp;gt;Cannot Wear Plate&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Ogre]] OGR==&lt;br /&gt;
: &amp;lt;b&amp;gt;Faction Alignment:&amp;lt;/b&amp;gt; Evil&lt;br /&gt;
: &amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; [[#Increased Consumption Rate|Increased Consumption Rate]], [[#Infravision|Infravision]], [[#Frontal Stun Immunity|Frontal Stun Immunity]], [[Slam]]   &lt;br /&gt;
: &amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; [[Oggok]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Playable Classes:&amp;lt;/b&amp;gt; [[Shadow Knight]], [[Shaman]], [[Warrior]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Experience Modifier:&amp;lt;/b&amp;gt; 15% More Required per Level&lt;br /&gt;
: &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; Large, &amp;lt;i&amp;gt;Cannot Wear Robes&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Troll]] TRL==&lt;br /&gt;
: &amp;lt;b&amp;gt;Faction Alignment:&amp;lt;/b&amp;gt; Evil&lt;br /&gt;
: &amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; [[#Increased Consumption Rate|Increased Consumption Rate]], [[#Increased HP Regeneration|Increased HP Regeneration]], [[#Infravision|Infravision]], [[Slam]], -20 Fire Resist&lt;br /&gt;
: &amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; [[Grobb]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Playable Classes:&amp;lt;/b&amp;gt; [[Shadow Knight]], [[Shaman]], [[Warrior]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Experience Modifier:&amp;lt;/b&amp;gt; 20% More Required per Level&lt;br /&gt;
: &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; Large, &amp;lt;i&amp;gt;Cannot Wear Robes&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Wood_Elf|Wood Elf]] ELF==&lt;br /&gt;
: &amp;lt;b&amp;gt;Faction Alignment:&amp;lt;/b&amp;gt; Good&lt;br /&gt;
: &amp;lt;b&amp;gt;Racial(s):&amp;lt;/b&amp;gt; [[Forage]], [[Hide]], [[#Infravision|Infravision]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Starting City:&amp;lt;/b&amp;gt; [[Kelethin]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Playable Classes:&amp;lt;/b&amp;gt; [[Bard]], [[Druid]], [[Ranger]], [[Rogue]], [[Warrior]]&lt;br /&gt;
: &amp;lt;b&amp;gt;Experience Modifier:&amp;lt;/b&amp;gt; None&lt;br /&gt;
: &amp;lt;b&amp;gt;Armor:&amp;lt;/b&amp;gt; Medium, Small, &amp;lt;i&amp;gt;Cannot Wear Robes&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Choosing a Race =&lt;br /&gt;
&lt;br /&gt;
See [[Choosing a Race]].&lt;br /&gt;
&lt;br /&gt;
=Base Stats=&lt;br /&gt;
&lt;br /&gt;
Please note that base stat totals are not the end-all be-all; not only do racial abilities make a big difference, but not all stat points are equal either. For example, a character will either benefit from WIS or INT (typically whichever is higher), but never both, and AGI has heavily diminished returns beyond 75 (though AGI drops temporarily when under 50% HP, and a cushion to keep it from dipping below 75 can mean the difference between life and death).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2 sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! RACE !! STR !! STA !! AGI !! DEX !! WIS !! INT !! CHA !! TOTAL&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Human&amp;#039;&amp;#039;&amp;#039; || 75 || 75 || 75 || 75 || 75 || 75 || 75 || 525&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Erudite&amp;#039;&amp;#039;&amp;#039; || 60 || 70 || 70 || 70 || 83 || 107 || 70 || 530&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Barbarian&amp;#039;&amp;#039;&amp;#039; || 103 || 95 || 82 || 70 || 70 || 60 || 55 || 535&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Halfling&amp;#039;&amp;#039;&amp;#039; || 70 || 75 || 95 || 90 || 80 || 67 || 50 || 527&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Dwarf&amp;#039;&amp;#039;&amp;#039; || 90 || 90 || 70 || 90 || 83 || 60 || 45 || 528&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Gnome&amp;#039;&amp;#039;&amp;#039; || 60 || 70 || 85 || 85 || 67 || 98 || 60 || 525&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Half-Elf&amp;#039;&amp;#039;&amp;#039; || 70 || 70 || 90 || 85 || 60 || 75 || 75 || 525&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Wood Elf&amp;#039;&amp;#039;&amp;#039; || 65 || 65 || 95 || 80 || 80 || 75 || 75 || 535&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &amp;#039;&amp;#039;&amp;#039;High Elf&amp;#039;&amp;#039;&amp;#039; || 55 || 65 || 85 || 70 || 95 || 92 || 80 || 542&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Dark Elf&amp;#039;&amp;#039;&amp;#039; || 60 || 65 || 90 || 75 || 83 || 99 || 60 || 532&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Ogre&amp;#039;&amp;#039;&amp;#039; || 130 || 122 || 70 || 70 || 67 || 60 || 37 || 556&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Troll&amp;#039;&amp;#039;&amp;#039; || 108 || 109 || 83 || 75 || 60 || 52 || 40 || 527&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left&amp;quot;| &amp;#039;&amp;#039;&amp;#039;Iksar&amp;#039;&amp;#039;&amp;#039; || 70 || 70 || 90 || 85 || 80 || 75 || 55 || 525&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Experience Modifiers=&lt;br /&gt;
&lt;br /&gt;
To view a list of experience requirements for all class/race combinations, see this [[Sortable Race Class Matrix|Sortable Matrix]].&lt;br /&gt;
&lt;br /&gt;
=Faction Alignment=&lt;br /&gt;
&lt;br /&gt;
A brief explanation:&lt;br /&gt;
&lt;br /&gt;
* Races that are &amp;lt;i&amp;gt;Good&amp;lt;/i&amp;gt; can typically enter other &amp;lt;i&amp;gt;Good&amp;lt;/i&amp;gt; cities without being attacked.&lt;br /&gt;
* Races that are &amp;lt;i&amp;gt;Evil&amp;lt;/i&amp;gt; can typically enter other &amp;lt;i&amp;gt;Evil&amp;lt;/i&amp;gt; cities without being attacked.&lt;br /&gt;
* &amp;lt;i&amp;gt;Neutral&amp;lt;/i&amp;gt; races can typically enter any city, and &amp;lt;i&amp;gt;Good/Evil&amp;lt;/i&amp;gt; races can typically enter theirs.&lt;br /&gt;
* Iksar are hated by every race, and other races will likely be attacked upon entering their city.&lt;br /&gt;
* There ARE other factors, including Deity and Class choice, completed quests, etc.&lt;br /&gt;
&lt;br /&gt;
=* Listed below are all of the innate (non-skill) racials: *=&lt;br /&gt;
==Barrel Roll==&lt;br /&gt;
Male Dwarves have a unique jump animation, and while it is purely cosmetic (ie. has no in-game benefit), it &amp;#039;&amp;#039;is&amp;#039;&amp;#039; pretty cool.  To see a demonstration watch [http://www.youtube.com/watch?v=xFXUYl2ljqI this video]:&lt;br /&gt;
&lt;br /&gt;
{{youtube|xFXUYl2ljqI}}&lt;br /&gt;
&lt;br /&gt;
==Frontal Stun Immunity==&lt;br /&gt;
[[Ogre|Ogres]] cannot be stunned from the front, which gives them an advantage over other races.&lt;br /&gt;
&lt;br /&gt;
* Enemy attacks can still push you backwards, which will interrupt your spell casting.&lt;br /&gt;
* Tip: You can stand in a corner to avoid being pushed back.&lt;br /&gt;
* Enemy attacks still have a chance to interrupt on hit. This chance is increased on some attacks such as bash.&lt;br /&gt;
&lt;br /&gt;
==Increased Armor Class==&lt;br /&gt;
[[Iksar]] start with a +15 AC bonus (+17 if they are a [[Warrior]]) over other races, which scales with level, increasing up to a maximum of +35.  However, they cannot wear most pre-Velious plate armor.&lt;br /&gt;
&lt;br /&gt;
==Increased Consumption Rate==&lt;br /&gt;
[[Barbarian]]s, [[Halfling]]s, [[Ogre]]s, and [[Troll]]s all consume one unit of food and drink every 30 mins, while the remaining races consume one per hour.&lt;br /&gt;
&lt;br /&gt;
==Increased HP Regeneration==&lt;br /&gt;
Both [[Iksar]] and [[Troll]]s have higher HP regeneration rates (per tick):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;eoTable2&amp;quot; style=&amp;quot;text-align: center; width: 0%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Other Races!! !!colspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align: center&amp;quot;|Iksar/Troll&lt;br /&gt;
|-&lt;br /&gt;
! Standing !! Feigned !! Sitting !! Level Range !! Standing !! Feigned !! Sitting&lt;br /&gt;
|-&lt;br /&gt;
|  1 || 1 || 2 || 1-19 ||  2 || 2 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 3 || 20-49 || 2 || 2 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 4 || 50 || 2 || 2 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3 || 5 || 51-55 || 6 || 8 || 12&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 4 || 6 || 56-59 || 10 || 12 || 16&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5 || 7 || 60 || 12 || 14 || 18&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;tick&amp;quot; happens every 6 seconds (server side).&lt;br /&gt;
  &lt;br /&gt;
* It does not matter whether you are sitting or standing between seconds 1 and 5, only the 6th second.&lt;br /&gt;
&lt;br /&gt;
==Infravision==&lt;br /&gt;
Slightly improved night vision, but not as good as the [[Dark Elf|Dark Elf]]&amp;#039;s Ultravision. Has a slightly reddish tint.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Did you know? On Live in the original client, Infravision would cause enemies to glow red in the dark (somewhat similar to &amp;quot;predator heat vision&amp;quot;). On Project1999 the screen is tinted red instead.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Ultravision==&lt;br /&gt;
:&amp;#039;&amp;#039;See also: [[Ultravision]] (Spell)&amp;#039;&amp;#039;&lt;br /&gt;
Extremely improved night vision, better than Infravision.  Ultravision has a slightly purple tint to it.&lt;/div&gt;</summary>
		<author><name>imported&gt;Benanov</name></author>
	</entry>
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