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	<title>Category:Significant Factions - Revision history</title>
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	<updated>2026-06-14T08:39:50Z</updated>
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		<id>https://wiki.seculargames.org/index.php?title=Category:Significant_Factions&amp;diff=46562&amp;oldid=prev</id>
		<title>imported&gt;Benanov: /* Surefall Glade */</title>
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		<updated>2019-08-27T23:24:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Surefall Glade&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;While EverQuest has &amp;#039;&amp;#039;many&amp;#039;&amp;#039; [[:Category:Factions|factions]], the only value most have is preventing a small group of geographically isolated monsters from attacking you.&lt;br /&gt;
&lt;br /&gt;
Far fewer factions actually give some meaningful in-game benefit, such as access to vendors, bankers, or quest-givers.  This category distinguishes those &amp;quot;significant&amp;quot; factions from the rest.&lt;br /&gt;
&lt;br /&gt;
= Faction Summaries =&lt;br /&gt;
&lt;br /&gt;
All of the significant factions in EverQuest are summarized here.  They are grouped geographically, and include both any major rewards that can be gained by having the faction, and any notable ways of raising that faction.&lt;br /&gt;
&lt;br /&gt;
The majority of factions listed are &amp;quot;guard&amp;quot; factions, all of which are significant because having them allows players to travel safely in their city (although other factions may also be needed).  Many of these factions have quests associated with them as well.&lt;br /&gt;
&lt;br /&gt;
== Odus Cities ==&lt;br /&gt;
Odus only has two main cities, and both cities&amp;#039; guard factions can be raised by killing [[kobold]]s in [[The Warrens]].&lt;br /&gt;
&lt;br /&gt;
=== Erudin ===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;good&amp;quot; city on Odus, [[Erudin]], is guarded by the [[High Guard of Erudin]].&lt;br /&gt;
&lt;br /&gt;
=== Paineel ===&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;evil&amp;quot; city on Odus, [[Paineel]], is guarded by the [[Heretics]]. That faction is needed to purchase a {{:Hole Key}} (for [[The Hole]]).&lt;br /&gt;
&lt;br /&gt;
== Antonica Cities (Good) ==&lt;br /&gt;
&lt;br /&gt;
=== Freeport ===&lt;br /&gt;
The (corrupt) [[Freeport Militia]] guard the [[Human]] city of [[Freeport]].&lt;br /&gt;
&lt;br /&gt;
The city also has a faction of [[Paladin]]s known as the [[Knights of Truth]]. Their faction is needed (along with [[Priests of Life]]) for the [[Zimel&amp;#039;s Blades (SoulFire)|Zimel&amp;#039;s Blades quest]] for {{:Soulfire}}.&lt;br /&gt;
&lt;br /&gt;
=== Halas ===&lt;br /&gt;
&lt;br /&gt;
The [[Wolves of the North]] guard the [[Barbarian]] city of [[Halas]].  The vendors of the city are the [[Merchants of Halas]].&lt;br /&gt;
&lt;br /&gt;
Both the [[Halas]] banker and its [[Rogue]]s Guild are part of the [[Rogues of the White Rose]].  This group is at odds with the [[Wolves of the North]], so helping the [[Wolves of the North|Wolves]] enough can make it impossible to bank there.&lt;br /&gt;
&lt;br /&gt;
=== Highpass ===&lt;br /&gt;
&lt;br /&gt;
The [[Highpass Guards]] guard the [[Human]] city of [[Highpass]].&lt;br /&gt;
&lt;br /&gt;
=== Qeynos ===&lt;br /&gt;
&lt;br /&gt;
The [[Guards of Qeynos]] guard the [[Human]] city of [[Qeynos]], as well as the nearby [[Qeynos Hills]], [[West Karana]], [[North Karana]], and [[East Karana]].  This faction is needed for the [[Qeynos Badge Quests| quest]] for the {{:Qeynos Badge of Honor}}.&lt;br /&gt;
&lt;br /&gt;
Some of those guards have been corrupted and are [[Corrupt Qeynos Guards]].&lt;br /&gt;
&lt;br /&gt;
The [[Qeynos Citizen]] faction includes not just the citizens of that city, but also many vendors throughout zones as far away as [[Rathe Mountains]] (the gypsies camped there belong to that faction).&lt;br /&gt;
&lt;br /&gt;
The city of Qeynos also has the [[Priests of Life]], who are [[Cleric]]s of [[Rodcet Nife]]. Their faction is needed (along with [[Knights of Truth]]) for the [[Zimel&amp;#039;s Blades (SoulFire)|Zimel&amp;#039;s Blades quest]] for {{:Soulfire}}.&lt;br /&gt;
&lt;br /&gt;
=== Rivervale ===&lt;br /&gt;
&lt;br /&gt;
The [[Halfling]] city of [[Rivervale]], as well as nearby [[Misty Thicket]] (and its [[Druid]] circle), is guarded by the [[Guardians of the Vale]].&lt;br /&gt;
&lt;br /&gt;
=== Surefall Glade ===&lt;br /&gt;
&lt;br /&gt;
[[Surefall Glade]] doesn&amp;#039;t have guards per se, but is protected by the [[Jaggedpine Treefolk]] ([[Druid]]s) and [[Protectors of Pine]] ([[Ranger]]s).&lt;br /&gt;
&lt;br /&gt;
== Antonica Cities (Evil) ==&lt;br /&gt;
&lt;br /&gt;
=== Grobb ===&lt;br /&gt;
[[Da Bashers]] guard the [[Troll]] city of [[Grobb]] and nearby [[Innothule Swamp]].&lt;br /&gt;
&lt;br /&gt;
=== Neriak ===&lt;br /&gt;
The [[Dark Elf]] city of [[Neriak]] (and [[Nektulos Forest]]) is guarded by two factions: [[Dreadguard Inner]] and [[Dreadguard Outer]].  Both these and the [[Dark Bargainers]] faction (which includes both the NPC in [[Neriak]] who sells {{:Fuligan Soulstone of Innoruuk}} and some [[Dark Elf]] merchants in [[South Ro]]) can be raised via the [[Bottle of Red Wine]] quest.&lt;br /&gt;
&lt;br /&gt;
=== Oggok ===&lt;br /&gt;
The [[Oggok Guards]] guard the [[Ogre]] city of [[Oggok]] and nearby [[Feerrott]].  Their faction can be raised via the [[The Bread Shipment (Feerrott)]] quest.&lt;br /&gt;
&lt;br /&gt;
== Antonica (Other) ==&lt;br /&gt;
&lt;br /&gt;
=== Runnyeye ===&lt;br /&gt;
&lt;br /&gt;
Although [[Clan Runnyeye (Faction)|Clan Runnyeye]] [[goblin]]s of [[Runnyeye]] are traditionally enemies of all players, with enough effort it is possible to raise their faction (by killing minotaurs and muddites in the [[Gorge of King Xorbb]].  The goblins even have [[a goblin banker|banker]] that can be used.&lt;br /&gt;
&lt;br /&gt;
== Kunark Cities ==&lt;br /&gt;
&lt;br /&gt;
=== Cabilis ===&lt;br /&gt;
&lt;br /&gt;
The guards of the [[Iksar]] city of [[Cabilis]] are on the [[Legion of Cabilis]].  This faction can be raised by killing &amp;#039;&amp;#039;many&amp;#039;&amp;#039; [[froglok]]s (the [[Iksar]] aren&amp;#039;t a trusting people) throughout [[Kunark]], including those in [[Sebilis]].&lt;br /&gt;
&lt;br /&gt;
The [[Crusaders Of Greenmist]] ([[Shadow Knight]] faction) is also prominent in the city.  That faction is used for the [[Crusader&amp;#039;s Tests]] quest for {{:Greenmist}}.&lt;br /&gt;
&lt;br /&gt;
=== Firiona Vie ===&lt;br /&gt;
&lt;br /&gt;
Both the guards and the vendors of the &amp;quot;good&amp;quot; city of [[Firiona Vie]] are on the [[Inhabitants of Firiona Vie]] faction.&lt;br /&gt;
&lt;br /&gt;
=== The Overthere ===&lt;br /&gt;
The &amp;quot;evil&amp;quot; city is [[The Overthere]], whose residents are on [[Venril Sathir (Faction)]].  That faction is needed (by non-charming, non-{{:Puppet Strings}}-using characters) to complete the [[The New Worker|quest]] for the {{:Worker Sledgemallet}}.&lt;br /&gt;
&lt;br /&gt;
== Kunark (Other) ==&lt;br /&gt;
&lt;br /&gt;
=== Chardok ===&lt;br /&gt;
Although [[Chardok]] is considered to be a dungeon by many, players can raise their faction with sufficient effort.&lt;br /&gt;
&lt;br /&gt;
The [[Sarnak]]s of [[Chardok]] are on [[Brood of Di`Zok]] faction, which is aligned closely with the [[Sarnak Collective]] faction (any faction hits with the [[Brood of Di`Zok|Brood]] will lower your faction with the [[Sarnak Collective|Collective]] and vice-versa). The [[Brood of Di`Zok]] faction is worth raising to obtain items such as the [[Di&amp;#039;Zok Signet of Service]] (requires warmly faction), [[Regal Band of Bathezid]] (requires ally faction) and [[Spirit Wracked Cord]] (requires ally faction). This faction can be raised by turning in [[Green Goblin Skin]] and [[Mt. Death Mineral Salts]]. (See [[Di&amp;#039;Zok Signet of Service Quest]]).&lt;br /&gt;
&lt;br /&gt;
=== Ring of Scale ===&lt;br /&gt;
&lt;br /&gt;
The [[Ring of Scale]] would just be a local faction (for [[Burning Woods]] and [[Skyfire Mountains]]), except that it has prominent members in various other locations.  [[Gorenaire]] can kill travelers near the [[Dreadlands]] portals (though, as a raid target, usually not for very long), while [[Severilous]] can also (briefly) attack travelers in [[Emerald Jungle]].  Also [[Esorpa of the Ring]] guards the valley before the entrance to [[Temple of Veeshan]] in [[Western Wastes]].  This faction can be raised by killing heavily in [[Mistmoore]].&lt;br /&gt;
&lt;br /&gt;
== Velious Cities ==&lt;br /&gt;
All of these factions can be used to get [[Velious Class Armor]], and all can be raised by killing members of one of the other two (opposing) cities.&lt;br /&gt;
&lt;br /&gt;
=== Thurgadin ===&lt;br /&gt;
&lt;br /&gt;
The residents and guards of the Velious [[Dwarf]] city of [[Thurgadin]] (as well as related guards in [[Eastern Wastes ]] and [[Great Divide]]) are on [[Coldain]] faction. The [[:Category:Thurgadin Armor Quests|Thurgadin Armor Quests]] offer powerful suits of armor for every class.&lt;br /&gt;
&lt;br /&gt;
=== Kael ===&lt;br /&gt;
&lt;br /&gt;
The residents and guards of the Velious [[Frost Giant]] city of [[Kael]] (as well as related guards in [[Eastern Wastes]], [[Iceclad Ocean]], [[Great Divide]] and [[Wakening Lands]]) are on [[Kromzek]] faction. The [[:Category:Kael Armor Quests|Kael Armor Quests&lt;br /&gt;
]] offer powerful suits of armor (more powerful than [[Thurgadin]] armor).&lt;br /&gt;
&lt;br /&gt;
=== Skyshrine ===&lt;br /&gt;
&lt;br /&gt;
The [[Claws of Veeshan]] are the residents and guards of the [[Dragon]] city of [[Skyshrine]], as well as dragons in [[Cobalt Scar]], [[Western Wastes]], and [[Wakening Lands]] (including [[Wuoshi]], who guards the dragon circle there).  The [[:Category:Skyshrine Armor Quests|Skyshrine Armor Quests]] offer powerful suits of armor (more powerful than [[Thurgadin]] armor).&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
This page was originally started based on [https://www.project1999.com/forums/showthread.php?t=328617 this forum thread].&lt;/div&gt;</summary>
		<author><name>imported&gt;Benanov</name></author>
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